From Dark and Darker Wiki
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
Type Rarity | Utility 10.0% | Nothing 90.0% |
Junk 90.0% | | 90.0% |
Epic 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Utility 15.32% | Nothing 84.68% |
Junk 84.68% | | 84.6786% |
Epic 15.32% | 15.3214% | |
Loot Summary at 100 Luck
Type Rarity | Utility 20.09% | Nothing 79.91% |
Junk 79.91% | | 79.9132% |
Epic 20.09% | 20.0868% | |
Loot Summary at 150 Luck
Type Rarity | Utility 24.39% | Nothing 75.61% |
Junk 75.61% | | 75.6078% |
Epic 24.39% | 24.3922% | |
Loot Summary at 200 Luck
Type Rarity | Utility 28.3% | Nothing 71.7% |
Junk 71.7% | | 71.6989% |
Epic 28.3% | 28.3011% | |
Loot Summary at 300 Luck
Type Rarity | Utility 35.17% | Nothing 64.83% |
Junk 64.83% | | 64.8282% |
Epic 35.17% | 35.1718% | |
Loot Summary at 400 Luck
Type Rarity | Utility 41.08% | Nothing 58.92% |
Junk 58.92% | | 58.9198% |
Epic 41.08% | 41.0802% | |
Loot Summary at 500 Luck
Type Rarity | Utility 46.31% | Nothing 53.69% |
Junk 53.69% | | 53.6929% |
Epic 46.31% | 46.3071% | |
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Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Utility | 1 | 10.0% |