From Dark and Darker Wiki
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
Type Rarity | Utility 10.0% | Nothing 90.0% |
Junk 90.0% | | 90.0% |
Epic 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Utility 10.56% | Nothing 89.44% |
Junk 89.44% | | 89.4427% |
Epic 10.56% | 10.5573% | |
Loot Summary at 100 Luck
Type Rarity | Utility 11.11% | Nothing 88.89% |
Junk 88.89% | | 88.8867% |
Epic 11.11% | 11.1133% | |
Loot Summary at 150 Luck
Type Rarity | Utility 11.66% | Nothing 88.34% |
Junk 88.34% | | 88.3408% |
Epic 11.66% | 11.6592% | |
Loot Summary at 200 Luck
Type Rarity | Utility 12.2% | Nothing 87.8% |
Junk 87.8% | | 87.7961% |
Epic 12.2% | 12.2039% | |
Loot Summary at 300 Luck
Type Rarity | Utility 13.26% | Nothing 86.74% |
Junk 86.74% | | 86.7362% |
Epic 13.26% | 13.2638% | |
Loot Summary at 400 Luck
Type Rarity | Utility 14.3% | Nothing 85.7% |
Junk 85.7% | | 85.6973% |
Epic 14.3% | 14.3027% | |
Loot Summary at 500 Luck
Type Rarity | Utility 15.32% | Nothing 84.68% |
Junk 84.68% | | 84.6786% |
Epic 15.32% | 15.3214% | |
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Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Utility | 1 | 10.0% |