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Revision as of 22:13, 13 July 2024 by Brecher (talk | contribs) (Update examples & link spell pictures)

Damage Types

All damage is either Physical or Magical. Both Physical and Magical are then broken into several types, including Neutral if it has no type.

Physical Types

All Physical damage is one of the following types, otherwise it is Neutral damage.
To see what damage type a physical ability deals, check the description in the class page. Most descriptions do not yet contain this information, as currently Physical types have no use.

Slash

Horizontal or Vertical swiping attacks are typically Slash, like Arming Sword's 1st and 2nd attack.

Pierce

Thrust attacks are typically Pierce, like Arming Sword's 3rd attack.

Blunt

Attacks dealt by non-sharpened weapons tend to be Blunt, like all 3 of Flanged Mace's attacks.

It is a common misconception that Cleric's Blunt Weapon Mastery applies to Blunt damage, when in reality it only applies to Maces.

Magical Elements

All Magical damage is one of the following types, otherwise it is Neutral damage.

Following are some iconic examples of each, the list is not meant to be exhaustive. To see what damage type a magical ability deals, check the description in the respective class page.

Note that a Spell can be of one element, but the damage it applies can be another. For example, Wizard's Zap Spell is Light, but it applies Fire damage.

Fire FireDamage.png

Spell Fireball.png Spell Explosion.png Spell Ignite.png Spell Flame Walker.png Spell Hellfire.png Spell Summon Hydra.png Spell Zap.png

Ice IceDamage.png

Spell Ice Bolt.png

Lightning LightningDamage.png

Spell Chain Lightning.png Spell Lightning Strike.png

Earth EarthDamage.png

Spell Earthquake.png Spell BarkskinArmor.png

Arcane ArcaneDamage.png

Spell Magic Missile.png
Skill Arcane Shield.png

Light LightDamage.png

Spell Zap.png Spell Light Orb.png Light Orb does not deal any damage.

Dark DarkDamage.png

Spell Ray of Darkness.png Spell Bolt of Darkness.png
Perk Dark Reflection.png

Evil EvilDamage.png

Spell Curse of Pain.png Spell Bloodstained Blade.png Spell Life Drain.png but not Power of Sacrifice.
Skill Blow of Corruption.png Skill Exploitation Strike.png

Curse CurseDamage.png

Spell Curse of Pain.png Spell Power of Sacrifice.png

Divine DivineDamage.png

Spell Holy Strike.png Spell Divine Strike.png Spell Holy Light.png Spell Sanctuary.png Spell Locusts Swarm.png
Skill Judgement.png Skill Holy Purification.png Skill Smite.png

Air

No current sources deal Air damage

Spirit SpiritDamage.png

Spell Dreamfire.png

Neutral

Any Physical/Magical damage that is not in the above mentioned types is said to be either Physical Neutral or Magical Neutral. Examples of Magical Neutral damage include Crystal Sword and Staff Mastery's Magical portion, and Poisoned Weapon. Examples of Physical Neutral damage include..., but not weapon hits which deal Slash/Pierce/Blunt.

All bonuses or reductions to a specified type do not apply to other types, nor Neutral.

For example, Warlock's Antimagic perk gives 25% Magical Damage Reduction against all types but Divine, Curse, and Neutral. As such, Poisoned Weapon is not affected by it, and neither is Cleric's Holy Strike / Warlock's Power of Sacrifice.

Cleric's Faithfulness perk increases only Divine damage, as such, only Holy Light and Judgement are impacted and not Neutral damage.

Projectile

Damage dealt by projectiles is considered Projectile Damage, and is therefore affected by Projectile Damage Reduction.

Damage can be both Projectile Damage and a specific Magic Element at the same time, like Fireball's direct hit is both Magical Fire and Projectile damage.

Projectiles are affected by Hit Location bonuses such as headshots.

Examples

  • All Arrows and Bolts shot from ranged weapons, as well as throwables.
  • Fireball is a Projectile; the direct hit deals Projectile damage, but the AoE and burn do not. Therefore, the direct hit benefits from Hit Location Bonus, but the AoE and burn do not.
  • Warlock's Hellfire may seem like a projectile, but is in fact a moving AoE zone. It is not a projectile and therefore, it does not benefit from Hit Location Bonus.