From Dark and Darker Wiki

(Automated edit. Patch 6.)
(Automated edit. HF65)
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<div class="line" style="margin-bottom:5px; margin-top:5px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
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{{TabToggle|0|<b>0</b>|active=yes}}{{TabToggle|100|<b>100</b>}}{{TabToggle|200|<b>200</b>}}{{TabToggle|300|<b>300</b>}}{{TabToggle|400|<b>400</b>}}{{TabToggle|500|<b>500</b>}}
{{TabToggle|0|<b>0</b>|active=yes}}{{TabToggle|50|<b>50</b>}}{{TabToggle|100|<b>100</b>}}{{TabToggle|150|<b>150</b>}}{{TabToggle|200|<b>200</b>}}{{TabToggle|300|<b>300</b>}}{{TabToggle|400|<b>400</b>}}{{TabToggle|500|<b>500</b>}}
<div class="line" style="margin-top:5px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<div class="line" style="margin-top:5px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<div class="0-data" style="font-size:16px">
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<tr class="cr4"><td>Rare<br>2.0%</td><td>1.5%</td><td>0.5%</td></tr>
<tr class="cr4"><td>Rare<br>2.0%</td><td>1.5%</td><td>0.5%</td></tr>
<tr class="cr5"><td>Epic<br>0.05%</td><td>0.0429%</td><td>0.0071%</td></tr></table></div>
<tr class="cr5"><td>Epic<br>0.05%</td><td>0.0429%</td><td>0.0071%</td></tr></table></div>
<div class="50-data" style="display:none; font-size:16px">
<table cellspacing="0" class="loottable summary">
<caption>Loot Summary at 50 Luck</caption>
<tr><th style="min-width:66px; background:linear-gradient(to top right,#EEE3 49%,#EEEA 50%,#EEE3 51%)"><div style="margin-left:2em;text-align:right">Type</div><div style="margin-right:2em;text-align:left">Rarity</div></th><th>Accessory<br>42.27%</th><th>Utility<br>57.73%</th></tr>
<tr class="cr1"><td>Poor<br>6.16%</td><td></td><td>6.165%</td></tr>
<tr class="cr2"><td>Common<br>34.16%</td><td></td><td>34.1573%</td></tr>
<tr class="cr3"><td>Uncommon<br>56.65%</td><td>39.9878%</td><td>16.6616%</td></tr>
<tr class="cr4"><td>Rare<br>2.95%</td><td>2.2133%</td><td>0.7378%</td></tr>
<tr class="cr5"><td>Epic<br>0.08%</td><td>0.0663%</td><td>0.011%</td></tr></table></div>
<div class="100-data" style="display:none; font-size:16px">
<div class="100-data" style="display:none; font-size:16px">
<table cellspacing="0" class="loottable summary">
<table cellspacing="0" class="loottable summary">
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<tr class="cr4"><td>Rare<br>3.8%</td><td>2.8527%</td><td>0.9509%</td></tr>
<tr class="cr4"><td>Rare<br>3.8%</td><td>2.8527%</td><td>0.9509%</td></tr>
<tr class="cr5"><td>Epic<br>0.1%</td><td>0.0873%</td><td>0.0145%</td></tr></table></div>
<tr class="cr5"><td>Epic<br>0.1%</td><td>0.0873%</td><td>0.0145%</td></tr></table></div>
<div class="150-data" style="display:none; font-size:16px">
<table cellspacing="0" class="loottable summary">
<caption>Loot Summary at 150 Luck</caption>
<tr><th style="min-width:66px; background:linear-gradient(to top right,#EEE3 49%,#EEEA 50%,#EEE3 51%)"><div style="margin-left:2em;text-align:right">Type</div><div style="margin-right:2em;text-align:left">Rarity</div></th><th>Accessory<br>43.62%</th><th>Utility<br>56.38%</th></tr>
<tr class="cr1"><td>Poor<br>5.86%</td><td></td><td>5.8635%</td></tr>
<tr class="cr2"><td>Common<br>32.66%</td><td></td><td>32.6579%</td></tr>
<tr class="cr3"><td>Uncommon<br>56.79%</td><td>40.0877%</td><td>16.7032%</td></tr>
<tr class="cr4"><td>Rare<br>4.56%</td><td>3.423%</td><td>1.141%</td></tr>
<tr class="cr5"><td>Epic<br>0.12%</td><td>0.106%</td><td>0.0177%</td></tr></table></div>
<div class="200-data" style="display:none; font-size:16px">
<div class="200-data" style="display:none; font-size:16px">
<table cellspacing="0" class="loottable summary">
<table cellspacing="0" class="loottable summary">

Revision as of 21:11, 24 September 2024

0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type
Rarity
Accessory
41.54%
Utility
58.46%
Poor
6.33%
6.325%
Common
34.96%
34.9583%
Uncommon
56.67%
40.0%16.6667%
Rare
2.0%
1.5%0.5%
Epic
0.05%
0.0429%0.0071%
Loot Table at 0 Luck
NameLuck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing.RarityTypeItem CountProbability
3UncommonAccessory13.3333%
4RareAccessory10.125%
5EpicAccessory10.0036%
3UncommonUtility13.3333%
4RareUtility10.125%
5EpicUtility10.0036%
2CommonUtility16.325%
3UncommonAccessory13.3333%
4RareAccessory10.125%
5EpicAccessory10.0036%
3UncommonAccessory13.3333%
4RareAccessory10.125%
5EpicAccessory10.0036%
3UncommonUtility23.3333%
4RareUtility20.125%
2CommonUtility26.325%
3UncommonAccessory13.3333%
4RareAccessory10.125%
5EpicAccessory10.0036%
3UncommonUtility13.3333%
4RareUtility10.125%
5EpicUtility10.0036%
2CommonUtility16.325%
3CommonUtility23.3333%
3UncommonAccessory13.3333%
4RareAccessory10.125%
5EpicAccessory10.0036%
3UncommonAccessory13.3333%
4RareAccessory10.125%
5EpicAccessory10.0036%
2CommonUtility16.325%
3UncommonAccessory13.3333%
4RareAccessory10.125%
5EpicAccessory10.0036%
3UncommonAccessory13.3333%
4RareAccessory10.125%
5EpicAccessory10.0036%
3UncommonAccessory13.3333%
4RareAccessory10.125%
5EpicAccessory10.0036%
3UncommonAccessory13.3333%
4RareAccessory10.125%
5EpicAccessory10.0036%
3UncommonUtility23.3333%
4RareUtility20.125%
2CommonUtility26.325%
2PoorUtility16.325%
3UncommonAccessory13.3333%
4RareAccessory10.125%
5EpicAccessory10.0036%
3UncommonUtility23.3333%
3UncommonAccessory13.3333%
4RareAccessory10.125%
5EpicAccessory10.0036%