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m (→‎Projectile: mentioned that it can be projectile damage and elemental at same time)
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==Projectile==
==Projectile==
Damage dealt is considered Projectile damage, and is therefore affected by [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]].
Damage dealt is considered Projectile damage, and is therefore affected by [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]].<br>


Note that not all projectiles deal projectile damage, like [[Warlock]]'s Hellfire. Although it moves through the air, it does not deal Projectile damage.
Not all projectiles deal projectile damage, like [[Warlock]]'s Hellfire. Although it moves through the air, it does not deal Projectile damage.<br>


Projectiles never benefit from [[Damage#Hit_Location_Bonus|Hit Location Bonus]].  
Damage can be both Projectile Damage and a specific Magic Element at the same time, like Fireball's direct hit is both Magical Fire and Projectile damage.<br>
 
<br>Projectiles never benefit from [[Damage#Hit_Location_Bonus|Hit Location Bonus]].  


===Examples===
===Examples===
* Hellfire is a Projectile, but does not deal Projectile Damage. Therefore, it does not benefit from Hit Location Bonus.
* Hellfire is a Projectile, but does not deal Projectile Damage. Therefore, it does not benefit from Hit Location Bonus.
* Fireball is a Projectile; the direct hit deals Projectile damage, but the AoE and burn do not. Therefore, the direct hit benefits from Hit Location Bonus, but the AoE and burn do not.
* Fireball is a Projectile; the direct hit deals Projectile damage, but the AoE and burn do not. Therefore, the direct hit benefits from Hit Location Bonus, but the AoE and burn do not.

Revision as of 19:21, 13 July 2024

Damage Types

All damage is either Physical or Magical. Both Physical and Magical are then broken into several types, including Neutral if it has no type.

Physical Types

All Physical damage is one of the following types, otherwise it is Neutral damage.
To see what damage type a physical ability deals, check the description in the class page. Most descriptions do not yet contain this information, as currently Physical types have no use.

Slash

Horizontal or Vertical swiping attacks are typically Slash, like Arming Sword's 1st and 2nd attack.

Pierce

Thrust attacks are typically Pierce, like Arming Sword's 3rd attack.

Blunt

Attacks dealt by non-sharpened weapons tend to be Blunt, like all 3 of Flanged Mace's attacks.

It is a common misconception that Cleric's Blunt Weapon Mastery applies to Blunt damage, when in reality it only applies to Maces.

Magical Elements

All Magical damage is one of the following types, otherwise it is Neutral damage.

Following are some iconic examples of each, the list is not meant to be exhaustive. To see what damage type a magical ability deals, check the description in the respective class page.

Note that a Spell can be of one element, but the damage it applies can be another. For example, Wizard's Zap Spell is Light, but it applies Fire damage.

Fire

Wizard's Fireball, Zap, and Explosion.

Water

Examples Missing.

Ice

Wizard's Ice Bolt.

Lightning

Wizard's Chain Lightning and Lightning Strike.

Earth

Cleric's Earth Quake.

Arcane

Wizard's Arcane Missiles.

Light

Wizard's Light Orb does not deal any damage.

Dark

Warlock's Ray of Darkness and Bolt of Darkness.

Evil

Warlock's Curse of Pain, but not Power of Sacrifice.

Curse

Warlock's Curse of Pain and Power of Sacrifice

Divine

Cleric's Holy Strike spell and Judgement skill.

Air

Examples Missing.

Spirit

Examples Missing.

Neutral

Any Physical/Magical damage that is not in the above mentioned types is said to be either Physical Neutral or Magical Neutral. Examples of Magical Neutral damage include Crystal Sword and Staff Mastery's Magical portion, and Poisoned Weapon. Examples of Physical Neutral damage include..., but not weapon hits which deal Slash/Pierce/Blunt.

All bonuses or reductions to a specified type do not apply to other types, nor Neutral.

For example, Warlock's Antimagic perk gives 25% Magical Damage Reduction against all types but Divine, Curse, and Neutral. As such, Poisoned Weapon is not affected by it, and neither is Cleric's Holy Strike / Warlock's Power of Sacrifice.

Cleric's Faithfulness perk increases only Divine damage, as such, only Holy Light and Judgement are impacted and not Neutral damage.

Projectile

Damage dealt is considered Projectile damage, and is therefore affected by Projectile Damage Reduction.

Not all projectiles deal projectile damage, like Warlock's Hellfire. Although it moves through the air, it does not deal Projectile damage.

Damage can be both Projectile Damage and a specific Magic Element at the same time, like Fireball's direct hit is both Magical Fire and Projectile damage.


Projectiles never benefit from Hit Location Bonus.

Examples

  • Hellfire is a Projectile, but does not deal Projectile Damage. Therefore, it does not benefit from Hit Location Bonus.
  • Fireball is a Projectile; the direct hit deals Projectile damage, but the AoE and burn do not. Therefore, the direct hit benefits from Hit Location Bonus, but the AoE and burn do not.