From Dark and Darker Wiki
(Made the Damage on Hit divs centered) |
(Changed column title.) |
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<th style="width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armor Rating</th> | <th style="width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armor Rating</th> | ||
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Resist</th> | <th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Resist</th> | ||
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement | <th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th> | ||
|bow= | |bow= | ||
<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th> | <th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th> | ||
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<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th> | <th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th> | ||
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th> | <th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th> | ||
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement | <th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th> | ||
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th> | <th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th> | ||
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th> | <th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th> | ||
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<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th> | <th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th> | ||
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th> | <th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th> | ||
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement | <th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th> | ||
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th> | <th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th> | ||
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Initial Projectile Speed (m/s)</th> | <th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Initial Projectile Speed (m/s)</th> | ||
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<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo Attack Speed</th> | <th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo Attack Speed</th> | ||
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th> | <th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th> | ||
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement | <th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th> | ||
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th> | <th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th> | ||
}} | }} | ||
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-->|<td>{{Weapon Data|{{#var:current}}|reloadtime}}s</td>}}<!-- | -->|<td>{{Weapon Data|{{#var:current}}|reloadtime}}s</td>}}<!-- | ||
Movement | Action Movement Penalty | ||
--><td><!-- | --><td><!-- | ||
If the weapon has abilities, loop through them | If the weapon has abilities, loop through them |
Revision as of 18:24, 2 July 2024
Parameters:
- 1={Craftable,Uncraftable,Both}
- 2={Shield,Sword,Axe,Polearm,Unarmed,Mace,Bow,Dagger,MagicStuff,Staff,Crossbow,Throwable,LightSource}
- type={Bow,Crossbow,Shield} (optional)
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{{GenerateWeaponTable|Craftable|Sword}} |
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{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}} |
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