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==Escaping== | ==Escaping== | ||
Escaping is only possible when a player activates a blue portal they have the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure Currency]] depending on how many [[Monsters]] they have killed and other factors. Also, you will keep 100% of the Experience | Escaping is only possible when a player activates a blue portal they have the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure Currency]] depending on how many [[Monsters]] they have killed and other factors. Also, you will keep 100% of the [[Experience Point]]s that you have earned. | ||
In the case you die, you will only get rewarded 50% of the Experience | In the case you die, you will only get rewarded 50% of the [[Experience Point]]s you have earned and will lose Adventure Currency. Furthermore, you will lose every equipment including your tools and inventory. Currently there is no way to secure your loot. | ||
==Shrines== | ==Shrines== |
Revision as of 01:29, 1 February 2023
Traps
Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.
As opposed to it's dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it's better to wait for the right moment to traverse instead of risking to take avoidable damage.
Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get's too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.
Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it's easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again.
Use these traps to your advantage to eliminate monsters or unsuspecting players.
Portals
There are two different types of portals in the game, one allowing you to escape and the takes you down one level deeper.
Escape Portals will appear isolated and only allow a single person out of the dungeon.
Down Portals will appear in a set three, allowing 3 players to descend together, each of these portals also only allows one player to escape at a time.
Escape Portal
Descending Portal
Escaping
Escaping is only possible when a player activates a blue portal they have the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. When a player escapes they will keep everything in their inventory and additionally they will get Adventure Currency depending on how many Monsters they have killed and other factors. Also, you will keep 100% of the Experience Points that you have earned.
In the case you die, you will only get rewarded 50% of the Experience Points you have earned and will lose Adventure Currency. Furthermore, you will lose every equipment including your tools and inventory. Currently there is no way to secure your loot.
Shrines
There are currently 5 types of shrines which each give a specific buff. The shrines will regenerate over time making them reusable. These include:
- Shrine Of Protection: Grants a protective buff for 60s.
- Fountain Of Speed: Grants a speed buff for 60s.
- Shrine Of Health: Restores 100% of the player's HP.
- Shrine Of Power: Grants a damage buff of 30 Physical Power for 60s.
- Alter of Sacrifice: Allows you to resurrect fallen players at the cost of some of your own health. You will need to equip the Soul Heart of the fallen player to be able to begin the resurrection process.
Altar Of Sacrifice
Death Swarm
The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.
Normal dungeon - Crypt
Timer | 1 Person Escape Portal | 3 Person Down Portal | Death Swarm DPS |
---|---|---|---|
Match timer starts at 11:55 | |||
1st circle begins at 8:50 | 1 | ||
ends at 7:20 | 1 | 1 | |
2nd circle begins at 5:20 | 1 | 4 | |
ends at 4:20 | 1 | 1 | 4 |
3rd circle begins at 3:20 | 1 | 6 | |
ends at 2:35 | 3 | 1 | 6 |
4th circle begins at 1:50 | 8 | ||
ends 1:10 | 8 | ||
Final circle begins at 0:35 | 8 | ||
ends at 0:05 | 8 | ||
Game Over at 0:00 | 1000 |
Normal dungeon - Inferno
Match timer start 9:15
1st circle begins 7:05
ends 6:35
2nd circle begins 5:10
ends 4:40
3rd circle begins 3:25 - 1 person escape portal
ends 2:55 - 2x 1 person escape portal
4th circle begins 1:55
ends 1:25 - 2x 1 person escape portal
Final circle begins 1:25
Monsters
There is a vast variety of monsters you will encounter depending on the room you enter and map you get into.
The lower level the dungeon, the harder the monsters become and different types of monsters start to appear.
Monsters also have 3 different variants:
- Common
- Elite
- Nightmare
With each variety increase, the enemy gets stronger, tougher and faster.
Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.
There are mini bosses starting from level 2, however, the only way to kill bosses is by going down to the level 3 dungeon.
Treasures
During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to The Collector in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot.
If you want to check out the individual values, you can check this spreadsheet DnD Treasure Loot Value , some values are still missing.
Dungeon Levels
There are 3 different difficulties of dungeons:
- Dungeon Basement level 1 (Difficulty Normal): This is currently in development and not available in the game.
- Dungeon Basement level 2 (Difficulty Hard): This level is currently the starting level for everyone and there are two different maps Crypt 1 and Crypt 2.
- Dungeon Basement level 3 (Difficulty Hell): This level is only available through surviving and entering red portals. There are two different maps, Inferno 1 and Inferno 2 with their unique bosses.
- High Roller Dungeon: These dungeons are higher difficulty versions of the base dungeons and will have higher quality loot. Every single enemy will be elite or higher.
You can navigate easier with the use of the wiki's map.
Crypt
The Crypt is normally going to be the second level of dungeon in the game. However, there is no level 1 at the moment.
Therefore, when you join the game, you start in this dungeon.
New ores spawn in the Crypt:
New mini bosses spawn in the Crypt:
Inferno
Inferno is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can't be found anywhere else. It can be reached by using the down portal from the Crypt Dungeon.
While it is the most difficult dungeon, it is also the smallest dungeon. The center piece room of this dungeon always houses one of the bosses.
There is no new ore to be found in this level, it contains Rubysilver Ore, same as the Crypt.
Many new monsters spawn here, such as:
Also end game bosses:
To learn more about monsters, check Monsters
Leaderboards
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards include:
- Veteran Adventurer: Adventure score is earned by killing enemy player and monsters, opening chests, acquiring new loot and going deeper to inferno. The player must successfully extract to secure the amassed adventure score from the raid.
- Treasure Collector: Top looting scores.
- Killer Outlaw: Amount of kills scored.
- Escape Artist: Times escaped.
- Lich Slayer: Amount of times Lich has been killed.
- GhostKing Slayer: Amount of times Ghost King has been killed.