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| *Pros | | *Pros |
| **High ranged damage output. | | **High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline. |
| **Able to track fresh enemy footprints via the Tracking perk.
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| **Able to set bear traps to lock down enemies in place. | | **Able to set bear traps to lock down enemies in place. |
| **Great room clearing ability without putting themselves at risk. | | **Great room clearing and PvE ability without putting themselves at risk. |
| **High resourcefulness and agility. | | **High movement speed and interaction speed, allowing them to pick their fights. |
| | **High burst healing with the Field Ration skill. |
| | **Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility. |
| *Cons | | *Cons |
| **Bad at close quarter fights. | | **Limited ammo with reloads often necessary (unless certain skills are used to "instant reload"). |
| **Needs to frequently reload their quiver.
| | **Specialized in ranged combat, with few options for melee weapons and no special melee skills. |
| **Limited choices for melee weapons. | | **Low health pool with limited armor options. |
| **Reloading your quiver slows you down significantly. | | **Costly to play, as arrows and bear traps cost gold to replenish. |
| **Low health pool with relatively low defense | | **Projectiles can be blocked by shields. |
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| <tabber> | | <tabber> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> |
| | <td> Hitting a target's leg decreases their Move Speed Bonus by -15% for 2 seconds, in addition to the usual on-hit slowdown effect. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> | | <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> |
| <td> When using a bow, change your default shooting animation so it shoots 15% faster. </td> | | <td> When using a bow, change your default shooting animation so it shoots 15% faster. </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> |
| | <td> Gain additional flat +50% Action Speed when reloading bow-type weapons. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> |
| <td> Increases Regular Interaction Speed by +100% when installing traps. </td> | | <td> Increases Regular Interaction Speed by +100% when installing traps. </td> |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td>
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| <td> Hitting a target's leg decreases their Move Speed Bonus by -15% for 2 seconds, in addition to the usual on-hit slowdown effect. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td>
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| <td> Gain additional flat +50% Action Speed when reloading bow-type weapons. </td>
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| </tr> | | </tr> |
| </table> | | </table> |
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| <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> | | <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> |
| <td> Forage food and recover 25 HP. This counts as Physical Healing. (3 stacks, non replenishable.) </td> | | <td> Forage food and recover 25 HP. This counts as Physical Healing. (3 stacks, non replenishable.) </td> |
| | <td> 24s </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> |
| | <td> For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. </td> |
| <td> 24s </td> | | <td> 24s </td> |
| </tr> | | </tr> |
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| <td> When attacking with a bow-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. </td> | | <td> When attacking with a bow-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. </td> |
| <td> 35s </td> | | <td> 35s </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| | <td> For 8 seconds, reduces the effectiveness of enemy Headshot Damage Reduction by -50% and grants an additional +25% Armor Penetration. </td> |
| | <td> 28s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> Projectile's flight speed is greatly increased for 8 seconds. In addition, Physical Power Bonus is increased by +5%. </td> | | <td> Projectile's flight speed is greatly increased for 8 seconds. In addition, Physical Power Bonus is increased by +5%. </td> |
| <td> 18s </td> | | <td> 18s </td> |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td>
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| <td> For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. </td>
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| <td> 24s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td>
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| <td> For 8 seconds, reduces the effectiveness of enemy Headshot Damage Reduction by -50% and grants an additional +25% Armor Penetration. </td>
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| <td> 28s </td>
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| </tr> | | </tr> |
| </table> | | </table> |
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| |-|Tips= | | |-|Tips= |
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| - Excels in group fights if he has a frontline to protect him. | | - You excel in group fights, if you have a front line to distract enemies and protect you. |
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| | - Remember to retrieve arrows from enemy corpses. |
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| - Quickshot and Multishot allow you to fully replenish your quiver, you can also cancel the skill so you don't waste arrows. | | - Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload". |
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| - You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas. | | - You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas. |