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*Spell Casting Speed scaling is nerfed between 20-50 Knowledge. | *Spell Casting Speed scaling is nerfed between 20-50 Knowledge. | ||
Magical Interaction Speed now affects the speed of interaction with magical objects, such as Shrines and Portals. | |||
Normal Resting now restores spell slots at about a third of the rate it used to. | Normal Resting now restores spell slots at about a third of the rate it used to. | ||
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===New Class=== | ===New Class=== | ||
*[[Warlock]] | *[[Warlock]] | ||
===Rogue=== | |||
Double Jump now incurs a Move Speed penalty for a brief moment upon landing. | |||
===Wizard=== | ===Wizard=== | ||
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*[[Flute]] | *[[Flute]] | ||
**Banshees Howl, Piercing Shrill, Shriek of Weakness, Unchained Harmony | **Banshees Howl, Piercing Shrill, Shriek of Weakness, Unchained Harmony | ||
*[[ | *[[Lyre]] | ||
**Aria of Alacrity, Lament of Languor, Song of Silence | **Aria of Alacrity, Lament of Languor, Song of Silence | ||
*[[Lute]] | *[[Lute]] | ||
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==Weapon Changes== | ==Weapon Changes== | ||
[[Musical Instruments]] are now utilities | |||
* [[Wizard Staff]] is now called [[Magic Staff]] | * [[Wizard Staff]] is now called [[Magic Staff]] | ||
===New Weapons=== | ===New Weapons=== | ||
** [[Drum]] | ** [[Drum]] | ||
** [[Flute]] | ** [[Flute]] | ||
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== | ==Utility Changes== | ||
===New Musical Instruments=== | |||
* [[Drum]] | |||
* [[Flute]] | |||
* [[Lyre]] | |||
===New Consumables=== | ===New Consumables=== | ||
* Added [[Potion of Luck]] | * Added [[Potion of Luck]] which grants 50 or 100 or 150 (random) [[Luck]] during the whole dungeon | ||
===Balance=== | |||
*Potions and Bandages no longer stack. | |||
==Monster Changes== | |||
*New Elite [[Cave Troll]] respawns 1 minute after dying |
Latest revision as of 04:02, 4 February 2024
This patch notes are work in progress, please add or comment any changes you know.
Mechanics Changes
The Knowledge Stat has had its effects changed.
- Spell Capacity starts increasing after 6 Knowledge in.
- Spell Casting Speed scaling is nerfed between 20-50 Knowledge.
Magical Interaction Speed now affects the speed of interaction with magical objects, such as Shrines and Portals.
Normal Resting now restores spell slots at about a third of the rate it used to.
Certain damage sources now force a 50% scaling on any Additional Damage or Power Bonuses. This includes the following:
- Zap Afterburn
- Ignite Afterburn
- Fireball Afterburn
- Unique Named Halberd Afterburn
- Magic Missile
- Sanctuary
- Achilles (Movement damage only)
- Rupture
- Din of Darkness
- Piercing Shrill
- Explosion Bottle AoE
- Hellfire Streams
Class Changes
New Class
Rogue
Double Jump now incurs a Move Speed penalty for a brief moment upon landing.
Wizard
Stat Spread changed
- 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12
Casting Time on various spells changed
- Zap: 1.5 to 1.25
- Light Orb: 1.5 to 1.25
- Ignite: 1 to 0.75
- Lightning Strike: 2 to 2.25
- Fireball: 2 to 2.25
- Chain Lightning: 2.5 to 2.75
Duration of Haste changed from 10s to 12s.
Duration of Invisibility changed from 5s to 7s, and Invisibility now once again grants +5% Move Speed Bonus.
Cleric
Stat Spread changed
- 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5
Casting Time on various spells changed
- Protection: 1 to 0.75
- Bless: 1 to 0.75
- Holy Light: 1.5 to 2
- Sanctuary: 2.5 to 2.75
- Resurrection: 2.5 to 2.75
- Locusts Swarm: 2.5 to 2.75
- Earthquake: 2.5 to 2.75
Base Magical Damage of Judgement reduced from 35 to 25.
Bard
Bard has 15 new musics and 3 new instruments they can play now:
- Drum
- Allegro, Beats of Alacrity, Din of Darkness, Rousing Rhythms
- Flute
- Banshees Howl, Piercing Shrill, Shriek of Weakness, Unchained Harmony
- Lyre
- Aria of Alacrity, Lament of Languor, Song of Silence
- Lute
- Ballad of Courage, Chorale of Clarity, Harmonic Shield, Song of Shadow
Bard has 6 new perks:
- Charismatic Performance: Upgrades a 'good' performance into a 'perfect' performance
- Dancing Feet: Increases your movespeed by 10 when holding an instrument.
- Jolly Time: Drinking ale heals 5 hp and get 10 movement speed boost when drunk.
- Melodic Protection: While playing, the caster's physical damage reduction bonus is increased by 15%.
- Story Teller: Give all party members around a +3 will and knowledge buff.
- Superior Dexterity: 50% faster switching time when switching between weapons/utility items.
Weapon Changes
Musical Instruments are now utilities
- Wizard Staff is now called Magic Staff
New Weapons
Balance
- Nerfed Hand Crossbow damage:
21~22 / 23~25 / 25~27 / 27~29 / 29~32 / 32~34 / 34~36
to17~19 / 19~21 / 21~23 / 23~25 / 25~27 / 27~29 / 29~31
- Buffed Hand Crossbow movement speed:
-25
to-18
- Buffed Castillon Dagger damage
15 ~ 16 / 19 ~ 20 / 21 ~ 23 / 23 ~ 25 / 25 ~ 28 / 28 ~ 31 / 31 ~ 34 / 34 ~ 36
to16 ~ 17 / 20 ~ 21 / 22 ~ 24 / 24 ~ 26 / 26 ~ 29 / 29 ~ 32 / 32 ~ 35 / 35 ~ 37
- Rebalanced Castillon Dagger attack speed
- First 2 attacks are faster, total combo time stayed same
0.77s/0.7s/0.84s
to0.71s/0.64s/1.01s
- Buffed Magic Staff physical damage
19 / 22 ~ 23 / 24 ~ 26 / 26 ~ 28 / 28 ~ 31 / 31 ~ 34 / 34 ~ 37 / 37 ~ 39
to22 / 25 ~ 26 / 26 ~ 29 / 29 ~ 31 / 31 ~ 34 / 34 ~ 37 / 37 ~ 40 / 40 ~ 42
Utility Changes
New Musical Instruments
New Consumables
- Added Potion of Luck which grants 50 or 100 or 150 (random) Luck during the whole dungeon
Balance
- Potions and Bandages no longer stack.
Monster Changes
- New Elite Cave Troll respawns 1 minute after dying