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(auto generate)
(Updated to use module-generated table.)
 
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<tabber>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
|-|Uncraftable=
    <tr>
{{#invoke:Weapon|draw_table|Bow|Uncraftable}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
|-|Craftable=
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th>
{{#invoke:Weapon|draw_table|Bow|Craftable}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
|-|Artifact=
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
{{#invoke:Weapon|draw_table|Bow|Artifact}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
</tabber>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    </tr>
{{GenerateWeaponRow|Longbow}}
{{GenerateWeaponRow|Recurve Bow}}
{{GenerateWeaponRow|Survival Bow}}
</table>

Latest revision as of 05:44, 15 March 2026

NameClassSlotMovement SpeedDamage on HitStatsImpact Zones + Impact PowerAction Movement PenaltySlowdown On HitInitial Projectile Speed (m/s)
RangerMain-Hand
Two Handed
-50
Physical Base Weapon Damage
51~54
Armor Penetration
10%
Action Speed
0.1~2%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x55%

Block Actions
Always: x97%
Hitslow
-25% for 1.0s
32.5
RangerMain-Hand
Two Handed
-50
Physical Base Weapon Damage
35~38
39~42
43~46
47~50
51~54
55~58
59~62
Armor Penetration
10%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x55%

Block Actions
Always: x97%
Hitslow
-25% for 1.0s
32.5
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
29~31
32~34
35~37
38~40
41~43
44~46
47~49
Armor Penetration
5%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x65%

Block Actions
Always: x97%
Hitslow
-15% for 0.7s
?
Ranger
Bard
Main-Hand
Two Handed
-30
Physical Base Weapon Damage
14~15
16~17
18~19
20~21
22~23
24~25
26~27
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-15% for 0.7s
25

NameClassSlotMovement SpeedDamage on HitStatsImpact Zones + Impact PowerAction Movement PenaltySlowdown On HitInitial Projectile Speed (m/s)
RangerMain-Hand
Two Handed
-44
Physical Base Weapon Damage
33~36
Armor Penetration
5%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x65%

Block Actions
Always: x97%
Hitslow
-15% for 0.7s
?
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
41~43
Armor Penetration
10%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x65%

Block Actions
Always: x97%
Hitslow
-15% for 0.7s
?
RangerMain-Hand
Two Handed
-44
Physical Base Weapon Damage
36~40
Armor Penetration
5%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x65%

Block Actions
Always: x97%
Hitslow
-15% for 0.7s
?
RangerMain-Hand
Two Handed
-44
Physical Base Weapon Damage
30~33
Armor Penetration
5%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x65%

Block Actions
Always: x97%
Hitslow
-15% for 0.7s
?

NameClassSlotMovement SpeedDamage on HitStatsImpact Zones + Impact PowerAction Movement PenaltySlowdown On HitInitial Projectile Speed (m/s)
Ranger
Bard
Main-Hand
Two Handed
-30
Physical Base Weapon Damage
28~29
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-15% for 0.7s
25
RangerMain-Hand
Two Handed
-50
Physical Base Weapon Damage
63~66
Armor Penetration
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x55%

Block Actions
Always: x97%
Hitslow
-25% for 1.0s
32.5
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
50~52
Armor Penetration
5%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x65%

Block Actions
Always: x97%
Hitslow
-15% for 0.7s