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| | | <tabber> |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | |-|Bows= |
| <tr>
| | {{GenerateWeaponTable|Uncraftable|Bow|type=Bow}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | |-|Craftables= |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th>
| | {{GenerateWeaponTable|Craftable|Bow|type=Bow}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
| | </tabber> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
| |
| </tr>
| |
| {{GenerateWeaponRow|Longbow}} | |
| {{GenerateWeaponRow|Recurve Bow}}
| |
| {{GenerateWeaponRow|Survival Bow}}
| |
| </table> | |
Latest revision as of 13:00, 14 June 2024
| Ranger | Two Handed Main-Hand | -50 | Physical Base Weapon Damage 33 34~35 36~37 38~39 40~41 42~43 44~45 46~47
| Armor Penetration 20%
| Primary Attack 1 100% + 3
| Primary Attack Windup: 2 Finish: 0.933
Reload 2.967 | Primary Attack 1 Always: x55%
Reload Always: x40%
QuickShot Always: x55%
MultiShot Always: x55%
| Hitslow -30% for 1s | 6 | 32.5 | Nipalan |
| Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 29 30~31 32~33 34~35 36~37 38~39 40~41 42~43
| Armor Penetration 10%
| Primary Attack 1 100% + 3
| Primary Attack Windup: 1.5 Finish: 1.167
Reload 2.967 | Primary Attack 1 Always: x65%
Reload Always: x50%
QuickShot Always: x65%
MultiShot Always: x65%
| Hitslow -20% for 1s | 8 | ? | Pestilence |
| Ranger Bard | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 19 20~21 22~23 24~25 26~27 28~29 30~31 32~33
| Armor Penetration 5%
| Primary Attack 1 100% + 3
| Primary Attack Windup: 1.2 Finish: 1.6
Reload 2.967 | Primary Attack 1 Always: x75%
Reload Always: x60%
QuickShot Always: x75%
MultiShot Always: x75%
| Hitslow -12% for 0.5s | 10 | 25 | Elven Bow of Truth |
| Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 32~33 | Armor Penetration 10% Undead Race Damage Bonus 15%
| Primary Attack 1 100% + 3
| Primary Attack Windup: 1.5 Finish: 1.167
Reload 2.967 | Primary Attack 1 Always: x65%
Reload Always: x50%
QuickShot Always: x65%
MultiShot Always: x65%
| Hitslow -20% for 1s | 8 | ? | None |
| Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 36~37 | Armor Penetration 15%
| Primary Attack 1 100% + 3
| Primary Attack Windup: 1.5 Finish: 1.167
Reload 2.967 | Primary Attack 1 Always: x65%
Reload Always: x50%
QuickShot Always: x65%
MultiShot Always: x65%
| Hitslow -20% for 1s | 8 | ? | None |
| Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 34~35 | Armor Penetration 10% Undead Race Damage Bonus 15%
| Primary Attack 1 100% + 3
| Primary Attack Windup: 1.5 Finish: 1.167
Reload 2.967 | Primary Attack 1 Always: x65%
Reload Always: x50%
QuickShot Always: x65%
MultiShot Always: x65%
| Hitslow -20% for 1s | 8 | ? | None |
| Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 30~31 | Armor Penetration 10% Undead Race Damage Bonus 15%
| Primary Attack 1 100% + 3
| Primary Attack Windup: 1.5 Finish: 1.167
Reload 2.967 | Primary Attack 1 Always: x65%
Reload Always: x50%
QuickShot Always: x65%
MultiShot Always: x65%
| Hitslow -20% for 1s | 8 | ? | None |