From Dark and Darker Wiki

(Created page with " <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> <tr> <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> <th style="font-weight:bold; color:#eee; background-col...")
 
(Updated to use module-generated table.)
 
(18 intermediate revisions by 7 users not shown)
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<tabber>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
|-|Uncraftable=
    <tr>
{{#invoke:Weapon|draw_table|Bow|Uncraftable}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
|-|Craftable=
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th>
{{#invoke:Weapon|draw_table|Bow|Craftable}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
|-|Artifact=
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
{{#invoke:Weapon|draw_table|Bow|Artifact}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
</tabber>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Longbow|image=Longbow 2.png|rarity=2}} </td>
        <td> [[Ranger]] </td>
        <td> 2-Handed </td>
        <td> <span class="colorrarity0">34</span> <br>
<span class="colorrarity1">38 ~ 40</span> <br>
<span class="colorrarity2">41 ~ 45</span> <br>
<span class="colorrarity3">45 ~ 49</span> <br>
<span class="colorrarity4">49 ~ 54</span> <br>
<span class="colorrarity5">54 ~ 59</span> <br>
<span class="colorrarity6">59 ~ 63</span> <br>
<span class="colorrarity7">63 ~ 66</span> </td>
        <td> -50 </td>
        <td> 2.39s</td>
        <td> Attack: -45% <br> Reload: -70%
 
</td>
        <td> 5</td>
    </tr>
 
    <tr>
        <td> {{Iconbox|Recurve Bow|image=Recurve Bow 2.png|rarity=2}} </td>
        <td> [[Ranger]] </td>
        <td> 2-Handed </td>
        <td> <span class="colorrarity0">24</span> <br>
<span class="colorrarity1">28 ~ 29</span> <br>
<span class="colorrarity2">30 ~ 33</span> <br>
<span class="colorrarity3">33 ~ 36</span> <br>
<span class="colorrarity4">36 ~ 40</span> <br>
<span class="colorrarity5">40 ~ 44</span> <br>
<span class="colorrarity6">44 ~ 47</span> <br>
<span class="colorrarity7">47 ~ 49</span> </td>
        <td> -40 </td>
        <td> 1.6s</td>
        <td> Attack: -35% <br> Reload: -70%
 
</td>
        <td> 6</td>
    </tr>
 
    <tr>
        <td> {{Iconbox|Survival Bow|image=Survival Bow 2.png|rarity=2}} </td>
        <td> [[Ranger]] </td>
        <td> 2-Handed </td>
        <td> <span class="colorrarity0">13</span> <br>
<span class="colorrarity1">14 ~ 15</span> <br>
<span class="colorrarity2">16 ~ 18</span> <br>
<span class="colorrarity3">18 ~ 20</span> <br>
<span class="colorrarity4">20 ~ 22</span> <br>
<span class="colorrarity5">22 ~ 24</span> <br>
<span class="colorrarity6">24 ~ 26</span> <br>
<span class="colorrarity7">26 ~ 27</span> </td>
        <td> -30 </td>
        <td> 1.3s</td>
        <td> Attack: -25% <br> Reload: -70%
 
</td>
        <td> 7</td>
    </tr>
</table>

Latest revision as of 05:44, 15 March 2026

NameClassSlotMovement SpeedDamage on HitStatsImpact Zones + Impact PowerAction Movement PenaltySlowdown On HitInitial Projectile Speed (m/s)
RangerMain-Hand
Two Handed
-50
Physical Base Weapon Damage
33
34
35
36
37
38
39
Armor Penetration
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x70%

Block Actions
Always: x97%
Hitslow
-30% for 1.0s
32.5
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
25
26
27
28
29
30
31
Armor Penetration
10%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-20% for 1.0s
?
Ranger
Bard
Main-Hand
Two Handed
-30
Physical Base Weapon Damage
17
18
19
20
21
22
23
Armor Penetration
5%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x80%

Block Actions
Always: x97%
Hitslow
-12% for 0.5s
25

NameClassSlotMovement SpeedDamage on HitStatsImpact Zones + Impact PowerAction Movement PenaltySlowdown On HitInitial Projectile Speed (m/s)
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
27
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-20% for 1.0s
?
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
29
Armor Penetration
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-20% for 1.0s
?
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
28
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-20% for 1.0s
?
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
26
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-20% for 1.0s
?

NameClassSlotMovement SpeedDamage on HitStatsImpact Zones + Impact PowerAction Movement PenaltySlowdown On HitInitial Projectile Speed (m/s)
Ranger
Bard
Main-Hand
Two Handed
-30
Physical Base Weapon Damage
24
Armor Penetration
5%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x80%

Block Actions
Always: x97%
Hitslow
-12% for 0.5s
25
RangerMain-Hand
Two Handed
-50
Physical Base Weapon Damage
40
Armor Penetration
20%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x70%

Block Actions
Always: x97%
Hitslow
-30% for 1.0s
32.5
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
32
Armor Penetration
10%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-20% for 1.0s