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(Initial Projectile Speed)
(Updated to use module-generated table.)
 
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<tabber>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
|-|Uncraftable=
    <tr>
{{#invoke:Weapon|draw_table|Bow|Uncraftable}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
|-|Craftable=
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th>
{{#invoke:Weapon|draw_table|Bow|Craftable}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
|-|Artifact=
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
{{#invoke:Weapon|draw_table|Bow|Artifact}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
</tabber>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Initial Projectile Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    </tr>
{{GenerateWeaponRow|Longbow}}
{{GenerateWeaponRow|Recurve Bow}}
{{GenerateWeaponRow|Survival Bow}}
</table>

Latest revision as of 05:44, 15 March 2026

NameClassSlotMovement SpeedDamage on HitStatsImpact Zones + Impact PowerAction Movement PenaltySlowdown On HitInitial Projectile Speed (m/s)
RangerMain-Hand
Two Handed
-50
Physical Base Weapon Damage
33
34
35
36
37
38
39
Armor Penetration
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x70%

Block Actions
Always: x97%
Hitslow
-30% for 1.0s
32.5
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
25
26
27
28
29
30
31
Armor Penetration
10%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-20% for 1.0s
?
Ranger
Bard
Main-Hand
Two Handed
-30
Physical Base Weapon Damage
17
18
19
20
21
22
23
Armor Penetration
5%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x80%

Block Actions
Always: x97%
Hitslow
-12% for 0.5s
25

NameClassSlotMovement SpeedDamage on HitStatsImpact Zones + Impact PowerAction Movement PenaltySlowdown On HitInitial Projectile Speed (m/s)
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
27
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-20% for 1.0s
?
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
29
Armor Penetration
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-20% for 1.0s
?
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
28
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-20% for 1.0s
?
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
26
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-20% for 1.0s
?

NameClassSlotMovement SpeedDamage on HitStatsImpact Zones + Impact PowerAction Movement PenaltySlowdown On HitInitial Projectile Speed (m/s)
Ranger
Bard
Main-Hand
Two Handed
-30
Physical Base Weapon Damage
24
Armor Penetration
5%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x80%

Block Actions
Always: x97%
Hitslow
-12% for 0.5s
25
RangerMain-Hand
Two Handed
-50
Physical Base Weapon Damage
40
Armor Penetration
20%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x70%

Block Actions
Always: x97%
Hitslow
-30% for 1.0s
32.5
RangerMain-Hand
Two Handed
-40
Physical Base Weapon Damage
32
Armor Penetration
10%
Primary Attack 1
100% + 3

Impact Resist
3
Primary Attacks
Always: x75%

Block Actions
Always: x97%
Hitslow
-20% for 1.0s