From Dark and Darker Wiki

(Fixed missing secondary attack values in combo)
(Changed globalization logic on combo mults.)
Line 254: Line 254:
-->|/{{#var:damagetype}} }} }} }} }} }}<!--
-->|/{{#var:damagetype}} }} }} }} }} }}<!--
If the weapon have a global primary combo damage, display it
If the weapon have a global primary combo damage, display it
-->{{#if:{{#vardefineecho:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|global|combodamage}} }}<!--
-->{{#vardefine:global_combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|global|combodamage}} }}<!--
-->|<br>All {{#var:global_combodamage}}<!--
--><br>{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|combodamage}}<!--
Else if the weapon has primary combo damages, display them
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|combodamage}} }}<!--
-->|<br>{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|combodamage}}<!--
-->|/{{#var:combodamage}}{{#var:global_combodamage}}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|combodamage}} }}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|attack 3|combodamage}} }}<!--
-->|/{{#var:combodamage}}<!--
-->|/{{#var:combodamage}}{{#var:global_combodamage}}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|attack 3|combodamage}} }}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|attack 4|combodamage}} }}<!--
-->|/{{#var:combodamage}}<!--
-->|/{{#var:combodamage}}{{#var:global_combodamage}} }} }} }} }}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|primary|attack 4|combodamage}} }}<!--
-->|/{{#var:combodamage}} }} }} }} }} }}<!--


-->{{#if:{{#pos:{{#var:abilities}}|Secondary}}<!--
-->{{#if:{{#pos:{{#var:abilities}}|Secondary}}<!--

Revision as of 01:28, 28 February 2025

Parameters:

  • 1={Craftable,Uncraftable,Both}
  • 2={Shield,Sword,Axe,Polearm,Unarmed,Mace,Bow,Dagger,MagicStuff,Staff,Crossbow,Throwable,LightSource}
  • type={Bow,Crossbow,Shield} (optional)


Code Preview
{{GenerateWeaponTable|Uncraftable|Dagger}}
Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Rogue
Fighter
Bard
Druid
One Handed
Off-Hand
-10
Physical Base Weapon Damage
19
20
21
22
23
24
25
Castillon Dagger Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash/Pierce
100%/100%/140%
Secondary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
RogueOne Handed
Main-Hand
-10
Physical Base Weapon Damage
15
16
17
18
19
20
21
Kris Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Slash
100%/105%/110%/110%
Primary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-3% for 0.25s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
14
15
16
17
18
19
20
Armor Penetration
5%
Rondel Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Pierce
Primary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-3% for 0.25s
None
RogueOne Handed
Off-Hand
-10
Physical Base Weapon Damage
16
17
18
19
20
21
22
23
Armor Penetration
5%
Stiletto Dagger Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash/Pierce
100%/100%/120%
Secondary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-3% for 0.25s
Deathbloom
{{GenerateWeaponTable|Craftable|Shield}}
Name Class Slot Movement Speed Armor Rating Impact Resist Action Movement Penalty Artifact
Fighter
Bard
One Handed
Off-Hand
-623~24Special Attacks
100% + 3
Impact Resist
4
Guard
Always: x50%

ShieldSlam
Always: x90%

LightActivate
Always: x60%

LightDeactivate
Always: x60%

Block Reaction
Always: x99%

Special Attacks
Always: x90%

None
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}
Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
35
36
37
38
39
40
41
42
Armor Penetration
20%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x55%

Reload
Always: x40%

QuickShot
Always: x55%

MultiShot
Always: x55%

Hitslow
-30% for 1s
632.5Nipalan
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
29
30
31
32
33
34
35
36
Armor Penetration
10%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?Pestilence
Ranger
Bard
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
19
20
21
22
23
24
25
26
Armor Penetration
5%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x75%

Reload
Always: x60%

QuickShot
Always: x75%

MultiShot
Always: x75%

Hitslow
-12% for 0.5s
1025Elven Bow of Truth