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<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
 
{{UpdateStatus|Monster Data}}
'''Most values are not updated to last playtest!'''
{{EnemiesBar}}
 
<!--
==Difficulty Grades==
==Difficulty Grades==
There are currently 3 types of grades for monsters:
There are currently 3 types of grades for monsters:
*Common  
*Common  
*Elite (red features)
*<span class="colorrarityElite">Elite</span> (red features)
*Nightmare (dark grey features)
*<span class="colorrarityNightmare"">Nightmare</span> (dark grey features)


Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.


Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.


Damage, health and movement speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.  
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
-->


Only normal monsters can spawn at Nightmare tier.
== General Information ==
 
Furthermore, monsters inherit special attacks or properties on Nightmare grade.


== General Information ==
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.


Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]].


Unlike player characters, monsters' shields are always active, even during their attack animations.
Unlike player characters, monsters' shields are always active, even during their attack animations.


Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.  
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
 
 
==Dummy==


<div style="display:flex;align-items: center;">
<div>{{Iconbox|Dummy|caption=no|top=Lobby Dummy|size=x150px}}</div>
<div>-22% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div>
<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=Dungeon Dummy|size=x150px}}</div>
<div>-12% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div>
<!--<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div>
<div>238% Physical Resistance<br> -25% Magic Resistance <br>0% Projectile Resistance</div>--></div>


==Monsters==


To learn more about boss move sets or any other specific monster, please check their individual pages.
{{#vardefine:suppress_color|&#35;1A91C4}}


<!--
===Legend===


==Movement Speeds==
Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates that each difficulty grade shares the same information.
(*) Movements speeds of the enemies only show their speed difference between their own difficulty grades.


For example, Common Skeleton Archer has "1.0" movement speed and Nightmare Skeleton Archer has "1.12", that means that Nightmare Skeleton Archer is 12% faster.
Content that is underlined under <span class="tooltip"><u>Damage Reductions</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Statuses' Effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information.


==Bosses==
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
    </tr>


    <tr>
Examples:
        <td> {{Iconbox|Lich|image=Lich.png|size=120px|rarity=-1}} </td>
        <td> Depends on the attack </td>
        <td> ??/?? </td>
        <td> 2.8/3.6 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 50/125</td>
        <td> 50/125</td>
    </tr>
    <tr>
        <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
        <td> Depends on the attack </td>
        <td> ??/?? </td>
        <td> 3.5/4.6 [[Monsters#Movement_Speeds|(!)]]  </td>
        <td> [[Undead]] </td>
        <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. </td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 50/125</td>
        <td> 50/125</td>
    </tr>
        <tr>
        <td> {{Iconbox|Cave Troll|image=Cavetroll.png|size=150px|rarity=-1}} </td>
        <td> Depends on the attack </td>
        <td> ?? </td>
        <td> 1.7 </td>
        <td> [[Beast]] </td>
        <td> New boss/mini-boss that was announced for Playtest #4  </td>
        <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 50 </td>
        <td> 50 </td>
    </tr>
</table>


==Mini Bosses==
<span style="color:{{#var:suppress_color}};">12 Physical</span> + <span class="colorrarityNightmare">Poison Dmg</span>
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
    </tr>


    <tr>
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
        <td> {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
        <td> 37/55.5</td>
        <td> 800/?? </td>
        <td> 1.6/1.9 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Floating type, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. </td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 10/25</td>
        <td> 10/25</td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
        <td> 28/40 </td>
        <td> 800/?? </td>
        <td> 1.65/1.95 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close.</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]]</td>
        <td> 8/20</td>
        <td> 8/20</td>
    </tr>
        <tr>
        <td> {{Iconbox|Demon Centaur|image=Demon_Centaur.png|size=150px|rarity=-1}} </td>
        <td> 28/42 </td>
        <td> ??/?? </td>
        <td> 1.8/2.1 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Demon]] </td>
        <td> High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. </td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 15/30</td>
        <td> 15/30</td>


    </tr>


</table>
15(4)/<span class="colorrarityElite">25(4)</span>/<span class="colorrarityNightmare">35(4)</span> <span style="color:{{#var:suppress_color}};">Magical Radius</span> + <span style="color:{{#var:suppress_color}};">Attack Dmg AoE</span>


==Monsters==
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status.
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
-->
<br>
 
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
 
    <tr>
===Bosses===
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
See [[Boss#Bosses|Bosses]]
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
<br><br>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
 
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
===Minibosses===
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
See [[Miniboss#Minibosses|Minibosses]]
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<br><br>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
 
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
===Monsters===
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
See [[Monsters|Monsters]]
    </tr>
<br><br>
 
===Mimics===
See [[Mimic#Mimics|Mimics]]
<br><br>
 
<!--
===Status Policies===
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see [[Statuses#Policies|Status Policies]] to see what they mean.


    <tr>
Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].
        <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
-->
        <td> 20/30/40 </td>
        <td> 50/???/??? </td>
        <td> 0.92/0.95/0.98 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Flying type, flies close to the player until he's in range to charge a dash attack
Nightmare: Executes 2 dashes instead of 1.
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 2/4/8 </td>
        <td> 2/4/8</td>
    </tr>
    <tr>
        <td> {{Iconbox|Giant Dragonfly|image=Giant Dragonfly.png|size=120px|rarity=-1}} </td>
        <td> Poison Damage: 3/5/7</td>
        <td> 50/???/??? </td>
        <td> 0.91/0.94/0.97 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Beast]] </td>
        <td> Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.
Nightmare: Now spits 10 projectiles.
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10</td>
    </tr>
    <tr>
        <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
        <td> Depends on the chest </td>
        <td> Depends on the chest </td>
        <td> Depends on the chest </td>
        <td> Unknown </td>
        <td> Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. </td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
        <td> 27/40.5/54 </td>
        <td> 250/???/??? </td>
        <td> 1.12/1.18/1.24 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit.
Nightmare: Applies a debuff that roots the player in place for 1s. 
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 2/5/10 </td>
        <td> 2/5/10 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
        <td> 30/45/60 </td>
        <td> 100/200/??? </td>
        <td> 1/1.05/1.12 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows in arow. Always patrolling.
Nightmare: Will also alternate between shooting 3 times in a row.
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
        <td> 35/47/60 </td>
        <td> 200/300/??? </td>
        <td> 1.06/1.15/1.22 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. 
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
        <td> 24/33/41.5 </td>
        <td> 150/250/??? </td>
        <td> 1.05/1.13/1.12 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
Nightmare: Hitting his electrified shield will damage you.
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
        <td> Fireball: 26/??/??
AOE Fire DPS:
1/2/3 </td>
        <td> 200/300/??? </td>
        <td> 1.05/1.15/1.25 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Slow movement speed. Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling.
Nightmare: Fireball explosion radius and AOE fire is 50% larger.
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Spider Mummy|image=Spider_Mummy.png|size=120px|rarity=-1}} </td>
        <td> 12/15/20 </td>
        <td> 40 </td>
        <td> 0.93/0.98/1.05 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Spider Mummies spawn from [[Spider Jars]], only 3 spiders can be active per jar. [[Spider Jars]] spawn an infinite amount of spiders until they are shattered.
Nightmare: Applies a stacking debuff (5max) that reduces Utility Effectiveness by -150 for 7s. Note that Utility Effectiveness is not yet implemented in the game.
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 0 </td>
        <td> 0 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
        <td> 38/49/61
Gas Cloud DPS:
2/3/4 </td>
        <td> 300/400/??? </td>
        <td> 1.14/1.25/1.35 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.
Nightmare: Secretes 2 poisonous gas clouds instead of 1.
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Bat|image=Demon Bat.png|size=200px|rarity=-1}} </td>
        <td> 18/24/36 </td>
        <td> ??? </td>
        <td> 1.07/1.12/1.18 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Demon]] </td>
        <td> Flying unit, does a kick attack that inflicts a high amount of knockback.
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.
</td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 5/10/15 </td>
        <td> 5/10/15 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
        <td> 16/22/28 </td>
        <td> ??? </td>
        <td> 1.06/1.11/1.17 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Demon]] </td>
        <td> Fast movement speed, does a jumping bite attack that can hit players even on elevated positions
Nightmare: Hitting it's electrified nape will damage you.
</td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 5/10/15 </td>
        <td> 5/10/15 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Death Beetle|image=Death Beetle.png|size=100px|rarity=-1}} </td>
        <td> 18/27/36 </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> [[Beast]] </td>
        <td> Flying unit: Chases you closely and shoots dart with poison and slow. </td>
        <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 2/4/8 </td>
        <td> 2/4/8 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Archer|image=Goblin Archer.png|size=120px|rarity=-1}} </td>
        <td> 23 <br> Poison Damage: 2 </td>
        <td> 150 </td>
        <td> ??? </td>
        <td> [[Beast]] </td>
        <td> Shoots arrows at the player once in range. Always patrolling.  
Will fire poison tipped arrows and poison you.
</td>
        <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3 </td>
        <td> 3 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Warrior|image=Goblin Warrior.png|size=100px|rarity=-1}} </td>
        <td> 28 <br> Poison Damage: 1.5</td>
        <td> 200 </td>
        <td> ??? </td>
        <td> [[Beast]] </td>
        <td> They rush towards you and they attack you with a poisoned dagger and poison you.</td>
        <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3 </td>
        <td> 3 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Mage|image=Goblin Mage.png|size=120px|rarity=-1}} </td>
        <td> 26 </td>
        <td> 150 </td>
        <td> ??? </td>
        <td> [[Beast]] </td>
        <td> Stands back and casts: 1) Targeted projectile that applies a debuff [unhealable, slow] 2) Channeling small AOE heal </td>
        <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 4 </td>
        <td> 4 </td>
    </tr>
        <tr>
        <td> {{Iconbox|Giant Bat|image=Giant Bat.png|size=120px|rarity=-1}} </td>
        <td> 10  </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> [[Beast]] </td>
        <td> The bat produces shock waves and if you stay within a certain distance it will apply debuff called Dizziness </td>
        <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3 </td>
        <td> 3 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Wisp|image=Wisp.png|size=120px|rarity=-1}} </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> [[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4 </td>
        <td> 4 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Dire Wolf|image=Dire Wolf.png|size=120px|rarity=-1}} </td>
        <td> 20 </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack.  </td>
        <td> [[Dungeon#The Ruins|The Ruins]] </td>
        <td> 3 </td>
        <td> 3 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Swordman|image=Skeleton Swordman.png|size=120px|rarity=-1}} </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> [[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
    </tr>
      <tr>
        <td> {{Iconbox|Skeleton Crossbowman|image=Skeleton Crossbowman.png|size=120px|rarity=-1}} </td>
        <td> 45 </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> Shoots arrows at the player once in range. </td>
        <td> [[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Wooden Barrel|image=Skeleton Wooden Barrel.png|size=120px|rarity=-1}} </td>
        <td> 35 </td>
        <td> 200 </td>
        <td> 1.06 </td>
        <td> [[Undead]] </td>
        <td> If you break the barrel, the skeleton will rise up from a nearby bone pile and is capable of executing both vertical and diagonal slashing attacks. </td>
        <td> [[Dungeon#The Ruins|The Ruins]] </td>
        <td> 3</td>
        <td> 3 </td>
    </tr>
    </table>

Latest revision as of 06:59, 14 November 2024

Information is up to date! Hover for more details.Monster Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Monsters Subbosses Bosses Mimics

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


Dummy

Dummy
Lobby Dummy
-22% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
Dungeon Dummy
-12% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance

Monsters

Bosses

See Bosses

Minibosses

See Minibosses

Monsters

See Monsters

Mimics

See Mimics