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<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
{{UpdateStatus|Monster Data}}
{{EnemiesBar}}
<!--
==Difficulty Grades==
There are currently 3 types of grades for monsters:
*Common
*<span class="colorrarityElite">Elite</span> (red features)
*<span class="colorrarityNightmare"">Nightmare</span> (dark grey features)


==Variants==
Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.
There 3 variants for monsters:
*Common
*Elite
*Nightmare (Only regular monster)


Their health, damage, movement speed and loot table change with rarity. Furthermore, some monsters can inherit special attacks or properties on Nightmare tier.
Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.


These changes are separated with a "/".
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
-->


== General Information ==


To learn more about boss move sets or any other specific monster, please check their individual pages.
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
==Bosses==
<br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
    </tr>


    <tr>
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]].
        <td> {{Iconbox|Lich|image=Lich.png|size=120px|rarity=-1}} </td>
        <td> ??? </td>
        <td> ??/?? </td>
        <td> ??/?? </td>
        <td> Summons an army of skeletons to its aid, curses players with different damage dealing debuffs, shoots homing projectiles that deals damage depending wheter you stand together with people or seperate </td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 20 </td>
        <td> 20</td>
    </tr>
    <tr>
        <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
        <td> Teleport = 20
Scream = 10
Melee = 30
Earthquake = 1500 </td>
        <td> ??/?? </td>
        <td> ??/?? </td>
        <td> Melee attacks, Blinks on the player, teleports around, stacks debuffs, does slam attack, can summon 3 Death Skulls </td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 20 </td>
        <td> 20</td>
    </tr>


</table>
Unlike player characters, monsters' shields are always active, even during their attack animations.


==Mini Bosses==
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
<br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
    </tr>


    <tr>
        <td> {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
        <td> 20/30 </td>
        <td> 800/?? </td>
        <td> ??/?? </td>
        <td> Floats in the air, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. </td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 7 </td>
        <td> 7</td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
        <td> 28/40 </td>
        <td> 800/?? </td>
        <td> ??/?? </td>
        <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or 3 string combo attacks when close.</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 7 </td>
        <td> 7</td>
    </tr>
        <tr>
        <td> {{Iconbox|Centaur|image=Centaur.png|size=150px|rarity=-1}} </td>
        <td> 28/42 </td>
        <td> ??/?? </td>
        <td> ??/?? </td>
        <td> High health and very fast movement speed. Has 2 types of damage dealing attacks.  </td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 15 </td>
        <td> 15</td>
    </tr>


</table>
==Dummy==
 
<div style="display:flex;align-items: center;">
<div>{{Iconbox|Dummy|caption=no|top=Lobby Dummy|size=x150px}}</div>
<div>-22% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div>
<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=Dungeon Dummy|size=x150px}}</div>
<div>-12% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div>
<!--<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div>
<div>238% Physical Resistance<br> -25% Magic Resistance <br>0% Projectile Resistance</div>--></div>


==Monsters==
==Monsters==
<br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
    </tr>


    <tr>
{{#vardefine:suppress_color|&#35;1A91C4}}
        <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
 
        <td> 10/15/20 </td>
<!--
        <td> 50/??/?? </td>
===Legend===
        <td> ??/??/?? </td>
 
        <td> Flies, once close enough to the player, it starts charging up a dash attack. Before they attack their eyes change colour, the player can move sideways to dodge the attack.
Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates that each difficulty grade shares the same information.
Nightmare: Will do 2 dashes instead of 1.
 
</td>
Content that is underlined under <span class="tooltip"><u>Damage Reductions</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Statuses' Effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information.
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
 
        <td> 3 </td>
 
        <td> 3</td>
Examples:
    </tr>
 
    <tr>
<span style="color:{{#var:suppress_color}};">12 Physical</span> + <span class="colorrarityNightmare">Poison Dmg</span>
        <td> {{Iconbox|Giant Dragon Fly|image=Giant Dragon Fly.png|size=120px|rarity=-1}} </td>
 
        <td> 10/10/10 </td>
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
        <td> 50/??/?? </td>
 
        <td> ??/??/?? </td>
 
        <td> Flies, spits poisons globs that will do poison damage overtime. </td>
15(4)/<span class="colorrarityElite">25(4)</span>/<span class="colorrarityNightmare">35(4)</span> <span style="color:{{#var:suppress_color}};">Magical Radius</span> + <span style="color:{{#var:suppress_color}};">Attack Dmg AoE</span>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
 
        <td> 3 </td>
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status.
        <td> 3</td>
-->
    </tr>
 
    <tr>
 
        <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
===Bosses===
        <td> Depends on the chest </td>
See [[Boss#Bosses|Bosses]]
        <td> Depends on the chest </td>
<br><br>
        <td> ??/??/?? </td>
 
        <td> Every chest has a chance to be a Mimic. Sometimes when it's low health, it can close it's mouth again to look like a normal chest. It then needs to be hit until it dies. </td>
===Minibosses===
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
See [[Miniboss#Minibosses|Minibosses]]
        <td> 3 </td>
<br><br>
        <td> 3 </td>
 
    </tr>
===Monsters===
    <tr>
See [[Monsters|Monsters]]
        <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
<br><br>
        <td> 20/30/40 </td>
 
        <td> 250/???/??? </td>
===Mimics===
        <td> ??/??/?? </td>
See [[Mimic#Mimics|Mimics]]
        <td> Emerges from the ground, slow movement speed, slow attacks </td>
<br><br>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
 
        <td> 2 </td>
<!--
        <td> 2 </td>
===Status Policies===
    </tr>
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see [[Statuses#Policies|Status Policies]] to see what they mean.
    <tr>
 
        <td> {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].
        <td> 10/15/20 </td>
-->
        <td> 100/200/??? </td>
        <td> ??/??/?? </td>
        <td> Will shoot arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling </td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 3 </td>
        <td> 3 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
        <td> 22/30/38 </td>
        <td> 200/300/??? </td>
        <td> ??/??/?? </td>
        <td> Skeleton Footmen will assemble from their bonepile when the player walks into range. They have a vertical slash and diagonal slash attack.
Nightmare: Will sometimes attack twice in a row in quick succession. 
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 3 </td>
        <td> 3 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
        <td> 22/30/38 </td>
        <td> 150/250/??? </td>
        <td> ??/??/?? </td>
        <td> Skeleton Guardsmen will assemble from their bonepile when players walk into range. They have a vertical slash and diagonal slash attack.
Nightmare: Avoid hitting it's glowing shield, as you will incur recoil damage
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 3 </td>
        <td> 3 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
        <td> Fireball: ??/??/?? </td>
        <td> 200/300/??? </td>
        <td> ??/??/?? </td>
        <td> Slow movement speed. Uses a fireball as it's primary attack that will also do an AOE burn. When an ally or itself is low, it will shield the target. Always patrolling. </td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 4 </td>
        <td> 4 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Spider|image=Spider.png|size=120px|rarity=-1}} </td>
        <td> 11/14/19 </td>
        <td> 40/???/??? </td>
        <td> ??/??/?? </td>
        <td> Spawns up to a maximum of 3 spiders per [[Spider#Spider Jar|Spider Jar]] until it's broken. 
They have very short attack range.
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 2 </td>
        <td> 2 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
        <td> 27/35/43 </td>
        <td> 300/400/??? </td>
        <td> ??/??/?? </td>
        <td> Zombies will get close to the player and charge up a Poison Cloud that will follow the player. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito, it will start eating it becoming unaware of it's surroundings. </td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 3 </td>
        <td> 3 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Gargoyle|image=Gargoyle.png|size=200px|rarity=-1}} </td>
        <td> 18/24/36 </td>
        <td> ???/???/??? </td>
        <td> ??/??/?? </td>
        <td> Flies, does a kick that knocks you back </td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 5 </td>
        <td> 5 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
        <td> 16/22/28 </td>
        <td> ???/???/??? </td>
        <td> ??/??/?? </td>
        <td> Runs fast, does a jumping bite attack that can hit you on elevated positions
Nightmare: Avoid hitting the glowing bodyparts as you will incur recoil damage.
</td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 5 </td>
        <td> 5 </td>
    </tr>
   
    </table>

Latest revision as of 06:59, 14 November 2024

Information is up to date! Hover for more details.Monster Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Monsters Subbosses Bosses Mimics

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


Dummy

Dummy
Lobby Dummy
-22% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
Dungeon Dummy
-12% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance

Monsters

Bosses

See Bosses

Minibosses

See Minibosses

Monsters

See Monsters

Mimics

See Mimics