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<includeonly><!-- | <includeonly><!-- | ||
-->{{#vardefine:types|{{Utility Data|{{{1|{{PAGENAME}}}}}|Types|All}} }}<!-- | |||
-->{{#switch:1 | |||
|{{#vardefineecho:is_soulheart|{{#ifeq:Soul Heart|{{{1|{{PAGENAME}}}}}|1}} }}= | |||
|{{#vardefineecho:is_healing_consumable|{{#if:{{#pos:Surgical Kit,Bandage|{{{1|{{PAGENAME}}}}} }}|1}} }}= | |||
|{{#vardefineecho:is_consumable|{{#if:{{#pos:{{#var:types}}|Consumable}}|1}} }}= | |||
|{{#vardefineecho:is_drink|{{#if:{{#pos:{{#var:types}}|Drink}}|1}} }}= | |||
|{{#vardefineecho:is_installable|{{#if:{{#pos:{{#var:types}}|Installable}}|1}} }}= | |||
|{{#vardefineecho:is_musicalinstrument|{{#if:{{#pos:{{#var:types}}|MusicalInstrument}}|1}} }}= | |||
|{{#vardefineecho:is_throwable|{{#if:{{#pos:{{#var:types}}|Throwable}}|1}} }}= | |||
|{{#vardefineecho:is_lightsource|{{#if:{{#pos:{{#var:types}}|LightSource}}|1}} }}= | |||
|{{#vardefineecho:is_mining|{{#if:{{#pos:{{#var:types}}|Mining}}|1}} }}=}}<!-- | |||
Create an array that will be filtered out from the stats data cell. | |||
-->{{#arraydefine:stats_filter|Move Speed,Physical Base Weapon Damage}}<!-- | |||
-->{{#arraydefine:allstats|{{Utility Data|{{{1|{{PAGENAME}}}}}|Stats|AllStats}} }}{{#arraydiff:allstats|allstats|stats_filter}}<!-- | |||
-->{{#arraydefine:all_abilities|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|All}} }}<!-- | |||
-->{{#arraydefine:effects_filter|Scaling,Duration}}<!-- | |||
-->{{#arraydefine:ability_filter|Consume,Throw}}<!-- | |||
-->{{#vardefine:rarities|{{{2|}}}}}<!-- | |||
-->{{#vardefine:rarity_string|{{#switch:{{{2|}}} | |||
|1=Poor | |||
|2=Common | |||
|3=Uncommon | |||
|4=Rare | |||
|5=Epic | |||
|6=Legend | |||
|7=Unique | |||
}} }}<!-- | |||
-->{{#vardefine:rarity|{{#if:{{#pos:{{Utility Data|{{{1}}}|rarities}}|,}}|2|{{Utility Data|{{{1}}}|rarities}} }} }}<!-- | |||
-->{{Infobox | -->{{Infobox | ||
|name ={{{1}}} | |name ={{{1}}} | ||
|image ={{{1}}} | |image ={{{1}}} | ||
|size={{#if:{{#pos:{{#vardefineecho:size|{{IconboxInventorySize|Utility Data|{{{1}}}}}}}|45x45}}|60px|{{#var:size}}}} | |size ={{#if:{{#pos:{{#vardefineecho:size|{{IconboxInventorySize|Utility Data|{{{1}}}}} }}|45x45}}|60px|{{#var:size}} }} | ||
|rarity ={{{2|{{# | |rarity ={{{2|{{#var:rarity}} }}} | ||
|type ={{Utility Data|{{{1}}}|types|all}} | |stats ={{#arraydefine:stats|{{Utility Data|{{{1}}}|Stats|AllStats}} }}<!-- | ||
-->{{#loop:i|0|{{#arraysize:stats}}<!-- | |||
-->|<nowiki/>{{#vardefine:stat|{{ #arrayindex:stats | {{ #var:i }} }} }}<!-- | |||
-->{{#ifeq:{{ #var:i }}|0||,}}<!-- | |||
-->{{#var:stat}} <!-- | |||
-->{{#if:{{#vardefineecho:utility_stat|{{Utility Data|{{{1}}}|stats|{{#var:stat}} }} }}<!-- | |||
-->|{{#var:utility_stat}}<!-- | |||
-->|{{Utility Data|{{{1}}}|stats|{{#var:stat}} {{{2}}}}} }} }} | |||
|special ={{Utility Data|{{{1}}}|artifactpower}} | |||
|compact_effect ={{#switch:1<!-- | |||
-->|{{#ifeq:{{{1|{{PAGENAME}}}}}|Potion of Luck|1}}=<!-- | |||
-->{{Effects|Potion of Luck|{{#var:rarities}} }}<!-- | |||
-->|{{#if:{{#var:is_consumable}}|1}}=<!-- | |||
-->{{#switch:{{lc:{{{1|{{PAGENAME}}}}} }}<!-- | |||
-->|skull key=Opens the [[Skull Stone Door|Skull Door]]. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.<!-- | |||
-->|frozen iron key=Opens the [[Frozen Iron Door]]. This door can only be found in Ice Abyss, in the Charnel House module.<!-- | |||
-->|golden key=Opens the [[Golden Door]]. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.<!-- | |||
-->|old rusty key=Opens the [[Rusty Iron Door]]. This door can only be found in Ruins.<!-- | |||
-->|mystical gem=Opens the [[Goblin Stone Door]]. This door can only be found in Goblin Caves, in the Goblin Rooms module.<!-- | |||
-->|lockpick=Opens locked doors and chests. Will not work on doors that require special keys.<!-- | |||
-->|trap disarming kit=Allows the player to disable environmental traps.<!-- | |||
-->|#default=TODO_ADD_MISSING_INFORMATION}}<!-- | |||
-->|{{#if:{{#var:is_drink}}{{#var:is_healing_consumable}}{{#var:is_soulheart}}{{#var:is_lightsource}}|1}}=<!-- | |||
-->{{#arraydefine:other_ability|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|All}} }}{{#arrayintersect:other_ability|other_ability|ability_filter}}<!-- | |||
-->{{#arraydefine:effects|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|All}} }}<!-- | |||
-->{{#loop:i|0|{{#arraysize:effects}}<!-- | |||
Collect the information for the effect | |||
-->|{{#vardefine:effects|{{#arrayindex:effects|{{#var:i}} }} }}<!-- | |||
Find the effect name | |||
-->{{#arraydefine:effect_data_name|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|Global|All}} }}<!-- | |||
-->{{#arraydiff:effect_data_name|effect_data_name|effects_filter}}<!-- | |||
If the effect name is empty, either it's not a global effect or the item doesn't have an effect outside of duration and scaling. We double check the rarity effects. | |||
-->{{#ifexpr:{{#arraysize:effect_data_name}} < 1<!-- | |||
-->|{{#arraydefine:effect_data_name|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|All}} }}<!-- | |||
-->{{#arraydiff:effect_data_name|effect_data_name|effects_filter}} }}<!-- | |||
-->{{#vardefine:effect_data|<!-- | |||
-->{{#switch:1<!-- | |||
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|Global|{{#arrayprint:effect_data_name}} }} }}|1}}=<!-- | |||
-->{{#var:global}}<!-- | |||
-->|{{#if:{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|{{#arrayprint:effect_data_name}} }}|1}}=<!-- | |||
Need to color by rarity | |||
--><span class="colorrarity{{#var:rarities}}"><!-- | |||
-->{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|{{#arrayprint:effect_data_name}} }}</span>}} }}<!-- | |||
-->{{#vardefine:duration_data|<!-- | |||
-->{{#switch:1<!-- | |||
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|Global|Duration}} }}|1}}=<!-- | |||
-->{{#var:global}}<!-- | |||
-->|{{#if:{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|Duration}}|1}}=<!-- | |||
Need to color by rarity | |||
--><span class="colorrarity{{#var:rarities}}"><!-- | |||
-->{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|Duration}}</span>}} }}<!-- | |||
-->{{#vardefine:scaling_data|<!-- | |||
-->{{#switch:1<!-- | |||
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|Global|scaling}} }}|1}}=<!-- | |||
-->{{#var:global}}<!-- | |||
-->|{{#if:{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|scaling}}|1}}=<!-- | |||
Need to color by rarity | |||
--><span class="colorrarity{{#var:rarities}}"><!-- | |||
-->{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|scaling}}</span>}} }}<!-- | |||
-->{{Effects|{{#var:effects}}<!-- | |||
-->|type={{lc:{{#arrayprint:effect_data_name}} }}<!-- | |||
-->|effect={{lc:{{#var:effect_data}} }}<!-- | |||
-->|duration={{lc:{{#var:duration_data}} }}<!-- | |||
-->|scaling={{lc:{{#var:scaling_data}} }} }} }}<!-- | |||
-->|{{#if:{{#var:is_installable}}|1}}=<!-- | |||
-->{{#switch:{{lc:{{{1|{{PAGENAME}}}}} }}<!-- | |||
-->|campfire kit=<!-- | |||
-->Build a Campfire [[Stats#Regular Interaction Speed|over 10s]] that will [[Healing#Physical_Base_Healing|recover 3 HP]] and [[Spell_Restoration#Campfire|34 Skill Points per second]] for <!-- | |||
--><span class="colorrarity{{#var:rarities}}">{{Prop Data|Campfire|Global|Abilities|Campfire Aura {{#Var:rarity_string}}|Effects|campfireturnonstate_{{#Var:rarity_string}}|Duration}}</span><!-- | |||
-->|hunting trap=<!-- | |||
-->Set a hunting trap that applies a {{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Poor|Effects|trapped_player_Poor|movespeedbonus}} debuff and damages the target until it expires or until it is disarmed.<br><br>1 [[Damage#True_Base_Damage|True Physical Base Damage]]<br>2 [[Damage#True_Base_Damage|True Physical Base Damage]] per step<br><br><!-- | |||
-->Players are trapped for <!-- | |||
--><span class="colorrarity{{#var:rarities}}">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate {{#Var:rarity_string}}|Effects|trapped_player_{{#Var:rarity_string}}|Duration}}</span><!-- | |||
--><br>Monsters are trapped for {{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Unique|Effects|trapped_monster|Duration}}<br><!-- | |||
-->|#default=TODO_ADD_MISSING_INFORMATION}}<!-- | |||
-->|{{#if:{{#var:is_mining}}|1}}=<!-- | |||
-->Enables the player to interact with [[Containers-Global#Ore|mining nodes]] to produce [[ore]].<!-- | |||
-->|{{#if:{{#var:is_musicalinstrument}}|1}}=<!-- | |||
-->Allows one to play [[Bard#Music-0|{{lc:{{{1|{{PAGENAME}}}}}}} songs]], if they have the [[Bard#Skills-0|music memory]] and songs equipped.</td><!-- | |||
-->|{{#if:{{#var:is_throwable}}|1}}=<!-- | |||
-->Throw a {{lc:{{{1|{{PAGENAME}}}}} }} at the target location.}} | |||
|actiontime ={{#if:{{#var:is_musicalinstrument}}{{#var:is_lightsource}}{{#var:is_throwable}}{{#var:is_mining}}{{#var:is_soulheart}}{{#var:is_healing_consumable}}{{#var:is_consumable}}<!-- | |||
-->||<!-- | |||
-->{{#vardefine:self_effects|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|Self|Effects|All}} }}<!-- | |||
-->{{#vardefine:duration|<!-- | |||
-->{{#switch:1<!-- | |||
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|Self|Effects|DrinkPotionActivateState|Rarity|Global|Duration}} }}|1}}=<!-- | |||
-->{{#var:global}} s (100% Scaling)<!-- | |||
-->|{{#if:{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|Self|Effects|{{#var:self_effects}}|Rarity|5|Duration}}|1}}=<!-- | |||
-->{{#loop:i|0|{{#arraysize:rarities}}<!-- | |||
-->|{{#ifeq:{{#var:i}}|0|| {{!}} }}<!-- | |||
--><span class="colorrarity{{#var:rarities}}"><!-- | |||
-->{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|Self|Effects|{{#var:self_effects}}|Rarity|{{#var:rarities}}|Duration}}</span>}} s (100% Scaling)}} }}<!-- | |||
-->{{#if:{{#var:duration}}|{{#var:duration}} }} }} | |||
|interactiontime ={{#if:{{#var:is_installable}}{{#var:is_healing_consumable}}{{#var:is_consumable}} | |||
|{{#switch:{{lc:{{{1|{{PAGENAME}}}}} }}<!-- | |||
-->|campfire kit=<!-- | |||
-->10 s (100% Scaling)<!-- | |||
-->|hunting trap=<!-- | |||
-->{{#switch:{{#var:rarities}} | |||
|1=<span class="colorrarity1">6</span> s | |||
|2=<span class="colorrarity2">5</span> s | |||
|3=<span class="colorrarity3">4</span> s | |||
|4=<span class="colorrarity4">3</span> s | |||
|5=<span class="colorrarity5">2</span> s | |||
|6=<span class="colorrarity6">1</span> s | |||
|7=<span class="colorrarity7">1</span> s}}<!-- | |||
--> (100% Scaling)<!-- | |||
-->|bandage=<!-- | |||
-->4 s (50% Scaling)<!-- | |||
-->|surgical kit=<!-- | |||
-->{{#switch:{{#var:rarities}} | |||
|1=<span class="colorrarity1">15</span> s | |||
|2=<span class="colorrarity2">13</span> s | |||
|3=<span class="colorrarity3">11</span> s | |||
|4=<span class="colorrarity4">9</span> s | |||
|5=<span class="colorrarity5">7</span> s | |||
|6=<span class="colorrarity6">5</span> s | |||
|7=<span class="colorrarity7">3</span> s}}<!-- | |||
--> (50% Scaling)}} }} | |||
|type ={{Utility Data|{{{1}}}|types|all}} | |||
|description={{Utility Data|{{{1}}}|flavortext}} | |description={{Utility Data|{{{1}}}|flavortext}} | ||
|invslots ={{Utility Data|{{{1}}}|invslots}} | |invslots ={{Utility Data|{{{1}}}|invslots}} | ||
|itemachieve={{Utility Data|{{{1}}}|AP|{{{2|{{#var:rarity}}}}}}} | |||
|stacksize ={{Utility Data|{{{1}}}|maxcount}} | |stacksize ={{Utility Data|{{{1}}}|maxcount}} | ||
|gearscore ={{Utility Data|{{{1}}}|GearScore|{{{2}}}}} | |||
|sellprice ={{Utility Data|{{{1}}}|SellPrices|{{{2}}}}} | |||
|nomargin =1 | |nomargin =1 | ||
|nofloat =1 | |nofloat =1 | ||
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==Example== | ==Example== | ||
<pre> | <pre> | ||
{{GenerateUtilityInfobox|Campfire Kit}} | {{GenerateUtilityInfobox|Campfire Kit|1}} | ||
{{GenerateUtilityInfobox|Pickaxe}} | {{GenerateUtilityInfobox|Campfire Kit|2}} | ||
{{GenerateUtilityInfobox|Campfire Kit|3}} | |||
{{GenerateUtilityInfobox|Campfire Kit|4}} | |||
{{GenerateUtilityInfobox|Campfire Kit|5}} | |||
{{GenerateUtilityInfobox|Campfire Kit|6}} | |||
{{GenerateUtilityInfobox|Campfire Kit|7}} | |||
{{GenerateUtilityInfobox|Potion of Healing|1}} | |||
{{GenerateUtilityInfobox|Potion of Healing|2}} | |||
{{GenerateUtilityInfobox|Potion of Healing|3}} | |||
{{GenerateUtilityInfobox|Potion of Healing|4}} | |||
{{GenerateUtilityInfobox|Potion of Healing|5}} | |||
{{GenerateUtilityInfobox|Potion of Healing|6}} | |||
{{GenerateUtilityInfobox|Potion of Healing|7}} | |||
{{GenerateUtilityInfobox|Potion of Protection|1}} | |||
{{GenerateUtilityInfobox|Potion of Protection|2}} | |||
{{GenerateUtilityInfobox|Potion of Protection|3}} | |||
{{GenerateUtilityInfobox|Potion of Protection|4}} | |||
{{GenerateUtilityInfobox|Potion of Protection|5}} | |||
{{GenerateUtilityInfobox|Potion of Protection|6}} | |||
{{GenerateUtilityInfobox|Potion of Protection|7}} | |||
{{GenerateUtilityInfobox|Pickaxe|4}} | |||
{{GenerateUtilityInfobox|Lantern}}</pre> | {{GenerateUtilityInfobox|Lantern}}</pre> | ||
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{GenerateUtilityInfobox|Campfire Kit}} | {{GenerateUtilityInfobox|Campfire Kit|1}} | ||
{{GenerateUtilityInfobox|Pickaxe}} | {{GenerateUtilityInfobox|Campfire Kit|2}} | ||
{{GenerateUtilityInfobox|Campfire Kit|3}} | |||
{{GenerateUtilityInfobox|Campfire Kit|4}} | |||
{{GenerateUtilityInfobox|Campfire Kit|5}} | |||
{{GenerateUtilityInfobox|Campfire Kit|6}} | |||
{{GenerateUtilityInfobox|Campfire Kit|7}} | |||
{{GenerateUtilityInfobox|Potion of Healing|1}} | |||
{{GenerateUtilityInfobox|Potion of Healing|2}} | |||
{{GenerateUtilityInfobox|Potion of Healing|3}} | |||
{{GenerateUtilityInfobox|Potion of Healing|4}} | |||
{{GenerateUtilityInfobox|Potion of Healing|5}} | |||
{{GenerateUtilityInfobox|Potion of Healing|6}} | |||
{{GenerateUtilityInfobox|Potion of Healing|7}} | |||
{{GenerateUtilityInfobox|Potion of Protection|1}} | |||
{{GenerateUtilityInfobox|Potion of Protection|2}} | |||
{{GenerateUtilityInfobox|Potion of Protection|3}} | |||
{{GenerateUtilityInfobox|Potion of Protection|4}} | |||
{{GenerateUtilityInfobox|Potion of Protection|5}} | |||
{{GenerateUtilityInfobox|Potion of Protection|6}} | |||
{{GenerateUtilityInfobox|Potion of Protection|7}} | |||
{{GenerateUtilityInfobox|Pickaxe|4}} | |||
{{GenerateUtilityInfobox|Mystical Gem}} | {{GenerateUtilityInfobox|Mystical Gem}} | ||
</table> | </table> | ||
</noinclude> | </noinclude> |
Latest revision as of 23:13, 28 October 2024
Auto creates Utility infobox
Example
{{GenerateUtilityInfobox|Campfire Kit|1}} {{GenerateUtilityInfobox|Campfire Kit|2}} {{GenerateUtilityInfobox|Campfire Kit|3}} {{GenerateUtilityInfobox|Campfire Kit|4}} {{GenerateUtilityInfobox|Campfire Kit|5}} {{GenerateUtilityInfobox|Campfire Kit|6}} {{GenerateUtilityInfobox|Campfire Kit|7}} {{GenerateUtilityInfobox|Potion of Healing|1}} {{GenerateUtilityInfobox|Potion of Healing|2}} {{GenerateUtilityInfobox|Potion of Healing|3}} {{GenerateUtilityInfobox|Potion of Healing|4}} {{GenerateUtilityInfobox|Potion of Healing|5}} {{GenerateUtilityInfobox|Potion of Healing|6}} {{GenerateUtilityInfobox|Potion of Healing|7}} {{GenerateUtilityInfobox|Potion of Protection|1}} {{GenerateUtilityInfobox|Potion of Protection|2}} {{GenerateUtilityInfobox|Potion of Protection|3}} {{GenerateUtilityInfobox|Potion of Protection|4}} {{GenerateUtilityInfobox|Potion of Protection|5}} {{GenerateUtilityInfobox|Potion of Protection|6}} {{GenerateUtilityInfobox|Potion of Protection|7}} {{GenerateUtilityInfobox|Pickaxe|4}} {{GenerateUtilityInfobox|Lantern}}
-
Move Speed -20
-
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
Stack Size:
1
Gear Score:
0
Sell Price:
0
A crackling campfire that you can rest near and recover.
-
Move Speed -20
-
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
Stack Size:
1
Gear Score:
0
Sell Price:
5
A crackling campfire that you can rest near and recover.
-
Move Speed -20
-
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
Stack Size:
1
Gear Score:
6
Sell Price:
7
A crackling campfire that you can rest near and recover.
-
Move Speed -20
-
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
Stack Size:
1
Gear Score:
8
Sell Price:
11
A crackling campfire that you can rest near and recover.
-
Move Speed -20
-
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
Stack Size:
1
Gear Score:
12
Sell Price:
19
A crackling campfire that you can rest near and recover.
-
Move Speed -20
-
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
Stack Size:
1
Gear Score:
16
Sell Price:
30
A crackling campfire that you can rest near and recover.
-
Move Speed -20
-
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
Stack Size:
1
Gear Score:
20
Sell Price:
50
A crackling campfire that you can rest near and recover.
-
Move Speed -20
-
Creates a physical base shield that blocks 10 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling.
Type:
Drink
Action Time:
3 s (100% Scaling)
Stack Size:
3
Gear Score:
0
Sell Price:
0
Potion that gives a temporary defensive shield around the user.
-
Move Speed -20
-
Creates a physical base shield that blocks 15 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling.
Type:
Drink
Action Time:
3 s (100% Scaling)
Stack Size:
3
Gear Score:
0
Sell Price:
2
Potion that gives a temporary defensive shield around the user.
-
Move Speed -20
-
Creates a physical base shield that blocks 20 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling.
Type:
Drink
Action Time:
3 s (100% Scaling)
Stack Size:
3
Gear Score:
6
Sell Price:
4
Potion that gives a temporary defensive shield around the user.
-
Move Speed -20
-
Creates a physical base shield that blocks 25 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling.
Type:
Drink
Action Time:
3 s (100% Scaling)
Stack Size:
3
Gear Score:
8
Sell Price:
6
Potion that gives a temporary defensive shield around the user.
-
Move Speed -20
-
Creates a physical base shield that blocks 30 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling.
Type:
Drink
Action Time:
3 s (100% Scaling)
Stack Size:
3
Gear Score:
12
Sell Price:
10
Potion that gives a temporary defensive shield around the user.
-
Move Speed -20
-
Creates a physical base shield that blocks 35 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling.
Type:
Drink
Action Time:
3 s (100% Scaling)
Stack Size:
3
Gear Score:
16
Sell Price:
16
Potion that gives a temporary defensive shield around the user.
-
Move Speed -20
-
Creates a physical base shield that blocks 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling.
Type:
Drink
Action Time:
3 s (100% Scaling)
Stack Size:
3
Gear Score:
20
Sell Price:
27
Potion that gives a temporary defensive shield around the user.
-
Physical Base Weapon Damage 30~31
-
-
Regular Interaction Speed 10%
-
-
Move Speed -45
-
Enables the player to interact with mining nodes to produce ore.
Type:
Mining
Stack Size:
1
Gear Score:
8
Sell Price:
6
Item Achieve:
12
A trusty iron pickaxe that can chip away at most ore.
Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module.
Type:
Consumable
Stack Size:
1
Item Achieve:
10
A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere.