From Dark and Darker Wiki

m (all monster content moved to separate pages; additional properties; additional properties renamed to status policies and now properly references /Statuses#Policies page)
(Comment out a bunch of stuff that's related to things now no longer on this page)
Line 2: Line 2:
{{UpdateStatus|Monster Data}}
{{UpdateStatus|Monster Data}}


<!--
==Difficulty Grades==
==Difficulty Grades==
There are currently 3 types of grades for monsters:
There are currently 3 types of grades for monsters:
Line 13: Line 14:


Furthermore, monsters inherit special attacks or properties on Nightmare grade.
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
-->


== General Information ==
== General Information ==
Line 23: Line 25:


Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


==Dummy==
==Dummy==
Line 38: Line 41:
{{#vardefine:suppress_color|&#35;1A91C4}}
{{#vardefine:suppress_color|&#35;1A91C4}}


<!--
===Legend===
===Legend===


Line 55: Line 59:


All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status.
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status.
 
-->




Line 74: Line 78:
<br><br>
<br><br>


<!--
===Status Policies===
===Status Policies===
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see [[Statuses#Policies|Status Policies]] to see what they mean.
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see [[Statuses#Policies|Status Policies]] to see what they mean.


Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].
Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].
-->

Revision as of 16:46, 6 September 2024

Information is up to date! Hover for more details.Monster Data last updated on: Patch:6.6#Patch 6.
Dark and Darker is currently on update: Patch:6.6#Hotfix 64-1.


General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


Dummy

Dummy
Lobby Dummy
-22% Physical Resistance
5% Magic Resistance
0% Projectile Resistance
Dummy
Dungeon Dummy
-12% Physical Resistance
5% Magic Resistance
0% Projectile Resistance

Monsters

Bosses

See Bosses

Minibosses

See Minibosses

Normal

See Normal Monsters

Mimics

See Mimics