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(Created page with " <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> <tr> <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> <th style="font-weight:bold; color:#eee; background-col...")
 
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<tabber>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
|-|Bows=
    <tr>
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
|-|Craftables=
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th>
{{GenerateWeaponTable|Craftable|Bow|type=Bow}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
</tabber>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Longbow|image=Longbow 2.png|rarity=2}} </td>
        <td> [[Ranger]] </td>
        <td> 2-Handed </td>
        <td> <span class="colorrarity0">34</span> <br>
<span class="colorrarity1">38 ~ 40</span> <br>
<span class="colorrarity2">41 ~ 45</span> <br>
<span class="colorrarity3">45 ~ 49</span> <br>
<span class="colorrarity4">49 ~ 54</span> <br>
<span class="colorrarity5">54 ~ 59</span> <br>
<span class="colorrarity6">59 ~ 63</span> <br>
<span class="colorrarity7">63 ~ 66</span> </td>
        <td> -50 </td>
        <td> 2.39s</td>
        <td> Attack: -45% <br> Reload: -70%
 
</td>
        <td> 5</td>
    </tr>
 
    <tr>
        <td> {{Iconbox|Recurve Bow|image=Recurve Bow 2.png|rarity=2}} </td>
        <td> [[Ranger]] </td>
        <td> 2-Handed </td>
        <td> <span class="colorrarity0">24</span> <br>
<span class="colorrarity1">28 ~ 29</span> <br>
<span class="colorrarity2">30 ~ 33</span> <br>
<span class="colorrarity3">33 ~ 36</span> <br>
<span class="colorrarity4">36 ~ 40</span> <br>
<span class="colorrarity5">40 ~ 44</span> <br>
<span class="colorrarity6">44 ~ 47</span> <br>
<span class="colorrarity7">47 ~ 49</span> </td>
        <td> -40 </td>
        <td> 1.6s</td>
        <td> Attack: -35% <br> Reload: -70%
 
</td>
        <td> 6</td>
    </tr>
 
    <tr>
        <td> {{Iconbox|Survival Bow|image=Survival Bow 2.png|rarity=2}} </td>
        <td> [[Ranger]] </td>
        <td> 2-Handed </td>
        <td> <span class="colorrarity0">13</span> <br>
<span class="colorrarity1">14 ~ 15</span> <br>
<span class="colorrarity2">16 ~ 18</span> <br>
<span class="colorrarity3">18 ~ 20</span> <br>
<span class="colorrarity4">20 ~ 22</span> <br>
<span class="colorrarity5">22 ~ 24</span> <br>
<span class="colorrarity6">24 ~ 26</span> <br>
<span class="colorrarity7">26 ~ 27</span> </td>
        <td> -30 </td>
        <td> 1.3s</td>
        <td> Attack: -25% <br> Reload: -70%
 
</td>
        <td> 7</td>
    </tr>
</table>

Latest revision as of 13:00, 14 June 2024

Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
38
39~40
41~42
43~44
45~46
47
49~51
Armor Penetration
20%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x55%

Reload
Always: x40%

QuickShot
Always: x55%

MultiShot
Always: x55%

Hitslow
-30% for 1s
632.5Nipalan
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
30
31~32
33~34
35~36
37
38
40~42
Armor Penetration
10%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?Pestilence
Ranger
Bard
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
19
20~21
22~23
24~25
26
27
28~29
Armor Penetration
5%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x75%

Reload
Always: x60%

QuickShot
Always: x75%

MultiShot
Always: x75%

Hitslow
-12% for 0.5s
1025Elven Bow of Truth

Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
33~34
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?None
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
37
Armor Penetration
15%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?None
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
35~36
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?None
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
31~32
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?None