From Dark and Darker Wiki
Text | Title | Reply | Author | Last Editor | Created | Last Edited | Comment Page | Associated Page | Block Id |
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That information was from a quite some time ago so I've removed it. If you know more about the thresholds and karma rules, please add it to the page. | False | Raw Salad | May 10 at 10:13 am | Dungeon | |||||
Do the slows stack? | Judgement and Faithfulness | anonymous | May 10 at 6:12 am | Cleric | |||||
Will this work on Lich circles? | Holy water | anonymous | May 9 at 11:41 pm | Cleric | |||||
There’s no way this is true. I have dark blue name and every time I get ONE downvote it takes me back to light blue, but then takes FOREVER to get back dark blue. I do not believe it’s only worth 1. | False | anonymous | May 9 at 6:07 pm | Dungeon | |||||
you can juste jump and crounch at a good time | Info regarding skeleton rogues knives throwing | anonymous | May 8 at 11:50 pm | Skeleton Warlord | |||||
Can confirm its actually following the weapon pattern due to some interesting design choice they have in the backend. | Do Lanterns count as Utility or Weapon? | Sur | May 8 at 12:35 pm | Gear Score | |||||
The rule here states that if it is both, it follows the utility rule. I believe that lanterns still count as weapons for gear score though and would like to know if anyone knows as testing seems inconclusive | Do Lanterns count as Utility or Weapon? | anonymous | May 8 at 11:30 am | Gear Score | |||||
You can find that info on the [[Monsters#Bosses|Monsters]] page. | Lich´s resistance? | Raw Salad | Raw Salad | May 7 at 9:26 am | May 7 at 9:27 am | Lich | |||
The homing orb (strong attack) has a projectile tag in files. So it seems like it ''does'' interact with shield blocks. However, upon collision the strong attack does splash damage. So regardless of whether you block it or not, you will still be receiving 100 Magical Damage. | Strong attack | Raw Salad | May 7 at 9:24 am | Lich | |||||
You can see the chances for Artifacts in the Drop Table. Simply click "[Expand]" to see the sources. | gold key | Raw Salad | May 7 at 5:40 am | Artifacts | |||||
Could you elaborate? I don't see anything wrong with its name. | The name... | Raw Salad | May 7 at 4:37 am | Gold Coin Bag | |||||
This information will eventually be available on each container page, but for now see the [[Experience#Sources_of_XP|Experience]] page. | How much experience do you have in opening boxes, barrels, spider jars and the like? | Raw Salad | May 7 at 4:21 am | Containers | |||||
lol | RARE! | anonymous | May 5 at 11:30 pm | Bug Shell | |||||
why has none looked at the name.... | The name... | anonymous | May 5 at 11:29 pm | Gold Coin Bag | |||||
No it does not | Mistake on Ballad of Courage | DanJonJr | May 5 at 3:52 pm | Bard | |||||
it's been a bit since I messed with it but from what I remember, It does indeed work like this. Usually channels, such as life drain for comparison, Have a set amount of ticks that inflict the amount of damage or healing that is described on the tooltip. Increasing casting speed usually just increases the rate at which these ticks happen (example would be if it is 5 ticks, in 3 seconds, increasing your casting speed by 50% would have it do 5 ticks in 1.5 seconds and provides the damage or healing at a faster rate. Dark ray however, seems to have a set timer on each tick and it cannot be speed up to any faster rate. So yes, increasing casting speed will make the ray a shorter channel but the damage per second will stay exactly the same regardless of how long you are casting. I beleive it's the only channel that functions this way. You are technically doing less damage per cast with faster cast speed however you are inflicting the damage at the same speed regardless. This is why it was such a good pick with demon armor which lowers your cast speed and technically increases the damage per cast, but not the damage per second if that makes sense. My theory is that it works this way because it has incredibly fast ticks (it ticks every .1 seconds according to wiki) so even if it worked similarly to the other channels, it's probably rounding up to .1 which I assume is the fastest tick it will allow) however this should mean that it should scale incredibly well with added damage based of the rules on this wiki site. However the damage does not feel anywhere close to what it should be. Unsure if it's just bugged or it has it's own rules in regards to how it scales. | Ray of Darkness and Spell Casting Speed | anonymous | May 4 at 2:28 pm | Warlock | |||||
Both agi 40% resource 60% | can i stack resourcefulness that let Pickpocket faster? | anonymous | May 3 at 2:21 am | Rogue | |||||
Will casting spell predation remove the the effect from health potions or any other potions? | Spell Predation on healing pots? | anonymous | May 2 at 4:38 pm | Warlock | |||||
Ignite is kind for "Buff" Weapon Damage or "N Magical Damage" ? | Q For Ignite | anonymous | May 2 at 6:36 am | Wizard | |||||
what % chance for unique in golden key? | gold key | Gamerbot256 | May 2 at 2:03 am | Artifacts |