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Revision as of 03:02, 22 April 2024 by Sur (talk | contribs) (→‎AP and XP given: reference exception pages)


AP and XP given

  • Event currency is 3 AP/ 1 XP.
  • Gold Coin is 0 AP/ 1 XP.
  • 1 AP/ 1 XP , 2 AP/ 2 XP, 3 AP/ 3 XP, 4 AP/ 4 XP, 5 AP/ 5 XP, 6 AP/ 6 XP, 7 AP/ 7 XP.
    • Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.
    • Exceptions to this rule Adventure Rank page for AP, and Experience page for XPThus if you want to maximize AP or XP gains you should prioritize single slot treasures.
  • The amount of AP rewarded is independent from the quantity in the stack.
    For example, a 1x Candy stack rewards the same amount of AP as 10x Candy stack.
    As such, splitting the stack will reward more AP.

Items

Gem

This table contains the Gem price when selling to The Collector.
Gems have different rarity names: Cracked, Flawed, Normal, Fine, Exquisite, Perfect, Royal, and Ultimate. Template:MiscTable

Hunting Loot

Template:MiscTable

Ore

Template:MiscTable

Ingot

Template:MiscTable

Powder

Template:MiscTable

Currency

Template:MiscTable

Container

Template:MiscTable

Herb

Template:MiscTable


Ammo

Template:MiscTable

Trivia

Before playtest #4, all treasure had the same value as the current 2 slot items.