From Dark and Darker Wiki
High-Roller Ranks and Adventure Points
Ranks
Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.
Rank | Required Total AP | Dungeon Entrance Fee (Ice cavern) | Dungeon Enterance Fee (Ruins) | Dungeon Entrance Fee (Goblin cave) |
---|---|---|---|---|
Neophyte III | 0 | 0 | 0 | 0 |
Neophyte II | 500 | 0 | 0 | 0 |
Neophyte I | 1000 | 0 | 0 | 0 |
Apprentice III | 1750 | 20 | 30 | 20 |
Apprentice II | 2500 | 40 | 60 | 40 |
Apprentice I | 3250 | 60 | 90 | 60 |
Wanderer III | 4250 | 80 | 120 | 80 |
Wanderer II | 5250 | 100 | 150 | 100 |
Wanderer I | 6250 | 120 | 180 | 120 |
Pathfinder III | 7500 | 140 | 210 | 140 |
Pathfinder II | 9000 | 160 | 240 | 160 |
Pathfinder I | 11000 | 180 | 270 | 180 |
Voyager III | 13500 | 200 | 300 | 200 |
Voyager II | 16500 | 220 | 330 | 220 |
Voyager I | 20000 | 240 | 360 | 240 |
Exemplar III | 24000 | 260 | 450 | 260 |
Exemplar II | 28000 | 280 | 550 | 280 |
Exemplar I | 32000 | 300 | 650 | 300 |
Demigod | 36000 | 320 | 750 | 320 |
Adventure Points
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.
Monster Kill
See Monsters for AP rewards for each Monster.
Props Interaction
Note: Opening props grant AP only the first time they are opened. This includes repeatable props such as ore nodes, treasure horde, and shrines. Breakables such as crates, barrels, and pots do not count as prop interaction nor do they give AP.
- Blue Portal: 10 AP per portal
- Red Portal: 30 AP per portal
- Oak Chest (Any Size): 1 AP
- Reinforced Chest (Any Size): 1 AP
- Doors: 0 AP
- Light Fixtures: 0 AP
- Levers: 0 AP
- Shrines (Any Type): 5 AP
- Iron Ore: 5 AP (only counts once per node)
- Copper Ore: 10 AP (only counts once per node)
- Cobalt Ore: 5 AP (only counts once per node)
- Rubysilver Ore: ?? AP (only counts once per node)
- Gold Ore: 10 AP (only counts once per node)
- Stone Tomb: 4 AP
- Old Skeleton Corpse: 1 AP
- Disabling Trap: ?? AP
High-End Props Interaction
- Bronze Ornate Chest: 5 AP
- Royal Coffin: 10 AP
- Lion's Head Chest: 12 AP
- Golden Chest: 20 AP
- Treasure Horde: ?? AP (only counts for first interaction per Horde)
Player Kill
- Ranges from 9.9 to 188.1 AP per kill
- AP varies based on the number of divisions between you and the player.
AP = 14.85 * Divisions below target + 99
- Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.
Sub Boss Kill
Each of these Monsters also reward AP in the Monster Kill section.
Monster name: | Normal AP | Elite AP | Nightmare AP |
---|---|---|---|
Cockatrice | 5 | N/A | N/A |
Demon berserker | 30 | 15 | 30 |
Demon centaur | 15 | 30 | N/A |
Giant centipede | 10 | 20 | N/A |
Giant worm | 10 | 20 | N/A |
Golem | 15 | N/A | N/A |
Skeleton champion | 8 | 25 | N/A |
Wraith | 10 | 25 | N/A |
Boss Kill
Each of these Monsters also reward AP in the Monster Kill section.
- Crypts' Boss 125 AP
- Goblin Cave's Boss 90 AP
Item Achieve
- AP is rewarded for extracting with items that have the Looted tag. See here for more information on the Looted and Handled tag.
- Treasure also rewards Item Achieve AP
- Weapons and Armor give 1 AP per 1 gold they sell for, and the listed AP is per inventory slot they take up
- The amount of AP rewarded is independent of the quantity in the stack. For example, a 1x Candy rewards the same amount of AP as 10x Candy if they are in the same stack. As such, splitting the stack will reward more AP.
- AP is calculated on extraction
Item / AP Value | Grey | White | Green | Blue | Purple | Orange |
Weapon | 1 per slot | 2 per slot | 3 per slot | 6 per slot | 10 per slot | 20 per slot |
Armor | 1 per slot | 2 per slot | 3 per slot | 6 per slot | 10 per slot | 20 per slot |
Francisca Axe | 3 | 4 | ||||
Throwing Knife | ||||||
Lockpick | N/A | 0 | N/A | N/A | N/A | N/A |
Potion of Healing | 1 | 1 | 2 | |||
Potion of invisibility | 1 | 1 | 1 | 1 | ||
Potion of Protection | N/A | N/A | 2 | 2 | ||
Surgical Kit | N/A | N/A | 2 | |||
Cloak | N/A | N/A | N/A | 4 | 5 | |
Ring | N/A | N/A | 3 | 4 | 5 | |
Trap Disarming Kit | N/A | N/A | 0 | N/A | N/A | N/A |
Necklace | N/A | N/A | 3 | 4 | 5 | |
Bandage | 1 | |||||
Explosive Bottle | 1 |
Treasure
- AP granted is equal to the gold worth of the Treasure in your inventory upon extraction
- Candy from Valentine counts as Treasure
- The amount of AP rewarded is independent from the quantity in the stack. For example, a 1x Candy rewards the same amount of AP as 10x Candy if they are in the same stack. As such, splitting the stack will reward more AP. Few treasure items can be stacked, however.
Dungeon Down
- 20 AP for taking a Down portal
Assists
Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.
The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.
Formula
Assist AP (per kill) = floor(AP / Party Size)
Kill AP (per kill) = AP - (Party Size - 1) * Assist AP
Example
Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.
Assist AP (per kill) = floor(5/3) = 1
Kill AP (per kill) = 5 - (3-1) * 1 = 3
Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. Note that this sums to 10 AP, from 5 AP per kill x 2 kills.
Rewards