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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Class Info


Weapon of choice: A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.

  • Pros
    • Spells cost health, not charges, allowing for nearly unlimited casts.
    • Has access to anti-healing
    • High melee burst damage, with a variety of strong melee options.
    • Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls.
    • Variety of strong gear options, such as the Shadow Mask.
  • Cons
    • Spells are usually weaker than other classes' spells
    • Highly susceptible to rangers
    • Teammates can kill your targets early before your able to heal with Torture Mastery
    • Weapons, while highly damaging, tend to be on the slower side

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Antimagic.png
Antimagic
Your magic resistance is increased additively by 25% except against divine and curse magic. Will not display in details page.
Perk Curse Mastery.png
Curse Mastery
Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) use a new status effect which are altered to have 30% longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery. Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, remains the same, increasing the number of ticks and the total damage.
Perk Dark Enhancement.png
Dark Enhancement
Grants +10% Magical Power Bonus for Dark Magic.
Perk Dark Reflection.png
Dark Reflection
When you receive melee damage, reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 100% Scaling.
Perk Demon Armor.png
Demon Armor
Gain ability to wear plate armor. -50% spellcasting speed.
Perk Immortal Lament.png
Immortal Lament
Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%.
Perk Malice.png
Malice
Will is increased by 10%.
Perk Soul Collector.png
Soul Collector
When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases Magic Power Bonus for Dark Magic by 10%, up to a maximum of 6 souls, lasting until and including the next Dark Magic spell casted. When a spell consumes the effect, the entire spell's damage is affected by the bonus. Note that Dark Reflection is Dark Magic but Blow of Corruption is Evil magic.
Perk Torture Mastery.png
Torture Mastery
When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock's Magic Power Bonus. This healing has 25% Attribute Bonus Ratio. Also doubles the cost of spells
Perk Vampirism.png
Vampirism
Grants a 1.2x multiplier to all Magical Healing. This multiplier is separate from Magical Power Bonus.