You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description |
---|---|
Antimagic |
Your magic resistance is increased by 15% except against divine magic. Will not display in details page. |
Curse Mastery |
Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have 30% longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, remains the same, increasing the number of ticks and the total damage. |
Dark Enhancement |
Grants +10% Magical Power Bonus for Dark Magic. |
Dark Reflection |
If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 100% Scaling. |
Immortal Lament |
Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. |
Malice |
Will is increased by 10%. |
Soul Collector |
When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases Magic Power Bonus for Dark Magic by 5%, up to a maximum of 6 souls, lasting until the next Dark Magic spell is casted. When consumed, only the first instance of damage will benefit from this bonus. |
Torture Mastery |
When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock's Magic Power Bonus. This healing has 25% Attribute Bonus Ratio. Also doubles the cost of spells |
Vampirism |
Grants a 1.2x multiplier to your Magical Heal. This multiplier is separate from Magical Power Bonus. |