From Dark and Darker Wiki
| Text | Title | Reply | Author | Last Editor | Created | Last Edited | Comment Page | Associated Page | Block Id |
|---|---|---|---|---|---|---|---|---|---|
| Noting this here as the files specify it does 10 damage and 100 damage in two different places and both quite confidently, though in game it definitely seems to be doing 100 damage. | After Season 6 (Patch 8), GK scream does 100 dmg instead of 10 | Sur | Apr 13, 2025 at 9:00 pm | Ghost King | |||||
| What is the Hit Slow% when you hit someone with one? | Hit Slow? | Joseperalta5706edu | Apr 13, 2025 at 4:32 am | Francisca Axe | |||||
| Default longbow is 2s, recurve is 1.33s and survival is 1s | bow | Joseperalta5706edu | Apr 13, 2025 at 4:29 am | Weapons | |||||
| What's the order of operations when using Weakpoint? does it stack with your ArP or is it -40%armor bonus then your Armorpen or what's up? | Weakpoint + Armor Pen calculating | Joseperalta5706edu | Apr 6, 2025 at 3:58 pm | Rogue | |||||
| Yeah, that's correct. This was an old comment. Recent understanding/research is shared on this page here: [[Attack Times]] | combo activation | Raw Salad | Apr 5, 2025 at 3:00 am | Weapons | |||||
| Not seeing any info showing that change^ from Hotfix #80? | "The damage ratio for each section of the rapier has been changed." | Joseperalta5706edu | Mar 31, 2025 at 7:09 pm | Weapons | |||||
| Pretty sure you just have a window of time during your current swing in which you can choose to combo, if there is no more attack inputs it just goes into the recovery phase? | combo activation | Joseperalta5706edu | Mar 31, 2025 at 7:00 pm | Weapons | |||||
| When mining I keep gettiong the prompt level not high enough for cobalt. Is it talking about my level or is it talking about the pick axe I am using? | Mining in General | Devine0587 | Mar 27, 2025 at 10:47 pm | Gold Ore | |||||
| Currently shows only the 2 primary attacks and even the recovery timing for comboing into the alt attack, but nothing on the alt attack itself. | Missing alt attack's time data | Sol | Mar 26, 2025 at 10:01 pm | Battle Axe | |||||
| Are you just doing +2 base dmg more on your Burns? Aside from that and having the debuff on the target longer(for the -50% healing and Melt pdr debuffs) is there any other benefit/positve from using it? | Fire Mastery, how much dmg are we adding? (not including the 5% fire magic dmg) | Joseperalta5706edu | Joseperalta5706edu | Mar 16, 2025 at 9:58 am | Mar 16, 2025 at 9:59 am | Wizard | |||
| There was an issue in the wiki update pipeline that delayed info for HF80. Issue has now been resolved and automated data is back up to date. | PDB and MDB | Raw Salad | Mar 15, 2025 at 9:03 pm | Stats | |||||
| It's on the stats page, but since it's a Hybrid stat, it has its [[Stats#Base_Health|own section]]. | Any Scaling on strength or Vigor info or table? | Raw Salad | Mar 15, 2025 at 9:02 pm | Health | |||||
| not finding any info on how much, for ex, 3 vigor gives or 3 strength. May just be blind too o.o | Any Scaling on strength or Vigor info or table? | Joseperalta5706edu | Mar 15, 2025 at 7:16 pm | Health | |||||
| I can't believe that the physical and magical curves in a game could be modified to be the same. This is too strange. Are the basic damage of melee weapons and magic weapons the same concept? What is the difference between physical damage and magical damage? This is a ridiculous change. I think there is a better solution to weaken the magic profession.I think game planners are being lazy when making this decision. | The latest magic changes | Zirankaoyu | Mar 12, 2025 at 2:34 pm | Stats | |||||
| With this latest patch the notes have: - Flattened the Physical Damage Bonus (PDB) curve at the upper end. - Updated the Magical Damage Bonus (MDB) curve so it now matches the new PDB curve. But in testing last night I noticed that the PDB chart still matches what is in game, while the MDB chart doesn't. Was the PDB chart updated while the other wasn't or is something else going on? | PDB and MDB | Yukinon | Yukinon | Mar 9, 2025 at 11:58 am | Mar 9, 2025 at 11:59 am | Stats | |||
| No, its should be like this (( 20 x 0,25 ) + ( 25 x 0,75 )) x 2 + 80 = 127,5 barbarian base health | I'm a bit confused about how vig/str affects base health. | SAARussian | Mar 8, 2025 at 3:42 am | Health | |||||
| While the third number exists in files, it is not used as the weapon doesn't have a corresponding hitbox area. Magic Staff only uses the first two impact zones. | Magic Staff Impact Zones | Raw Salad | Mar 5, 2025 at 6:55 pm | Weapons | |||||
| Yeah that would be good | Some Feedback for Sorcerer | CoreFinder1 | Mar 5, 2025 at 2:49 pm | Sorcerer | |||||
| I see there are 3 different numbers for impact zones on Magic Staff, 100%/80%/60%(green/orange/red I'm assuming), but I'm only seeing green and orange zones under the Hitbox illustration for it | Magic Staff Impact Zones | Joseperalta5706edu | Mar 2, 2025 at 2:58 pm | Weapons | |||||
| Yes both Buff modifiers and Will both effect the duration of those buffs | Does Buff Duration modify duration of ignition, invis, etc? | Joseperalta5706edu | Mar 2, 2025 at 1:26 pm | Wizard |