From Dark and Darker Wiki
| Text | Title | Reply | Author | Last Editor | Created | Last Edited | Comment Page | Associated Page | Block Id |
|---|---|---|---|---|---|---|---|---|---|
| Quests are released weekly | Chapter 4-Quests | anonymous | Jun 28, 2024 at 1:51 am | Quests | |||||
| what is the difference between "shape change memory 1" and "shape change memory 2"? Does it make sense to use them at the same time to get some bonuses? | What's the difference? | anonymous | Jun 28, 2024 at 1:49 am | Druid | |||||
| Move Speed bonus should be .5% as of 6/27/2024 | Move Speed bonus is NOT CORRECT | anonymous | Jun 27, 2024 at 9:27 pm | Cloak of Darkness | |||||
| How can you have a headline "Utility" and instead of describing the items utility you define the word, is this a dictionary now? | Completely useless article | anonymous | Jun 27, 2024 at 6:38 pm | Golden Key | |||||
| That's not how probabilities work. P(A or B or C) = 1 - P(-A) × P(-B) × P(-C) So in your base case it would be: 1 - (1 - 0.016) ^ 3 = 1 - 0.984 ^ 3 = ~0.047 So 4.7%, just a bit less Also, you're mixing in the Luck Vector when it's already counted in these simplified Loot Tables. I'll update for HR in Patch 6.2#27: Rolls 3 times, 0.01 probability of unique. 0 luck: 1 - 0.99 ^ 3 = ~0.0297 50 luck: 1 - 0.9894 ^ 3 = ~0.0315 100 luck: 1 - 0.9892 ^ 3 = ~0.0321 150 luck: 1 - 0.9891 ^ 3 = ~0.0323 200 luck: 1 - 0.9890 ^ 3 = ~0.0326 250 luck: 1 - 0.9889 ^ 3 = ~0.0329 300 luck: 1 - 0.9889 ^ 3 = ~0.0329 350 luck: 1 - 0.9888 ^ 3 = ~0.0332 400 luck: 1 - 0.9888 ^ 3 = ~0.0332 450 luck: 1 - 0.9888 ^ 3 = ~0.0332 500 luck: 1 - 0.9888 ^ 3 = ~0.0332 So yeah... I don't know then, but currently luck doesn't affect this Drop Rate table's Luck Grades. It doesn't get better than 3.32% chance | Lich (elite) - 18.432% max unique weapon drop chance | anonymous | Jun 27, 2024 at 3:58 pm | Lich | |||||
| In my testing will had an impact consistent with a 50% scaling although it didnt account for buff duration so I need to retest | Does magical healing / buff duration increase healing on heal over time effects like druid hots ? | anonymous | Jun 27, 2024 at 3:24 pm | Druid | |||||
| Restore does have some scaling in my testing | Can't wait to play | anonymous | Jun 27, 2024 at 3:17 pm | Druid | |||||
| ? | Where does skull key drop in inferno from “loose loot”? | anonymous | Jun 27, 2024 at 11:31 am | Skull Key | |||||
| https://darkanddarkertracker.com/questtracker 你可以试试它 | 商人服务的前置任务 | 浩然大均 | Jun 27, 2024 at 10:37 am | Merchants | |||||
| Can someone make a list of all “Removeable Magic Buffs,” I want to see all the spells I can remove with this to see where it would fit in. | Spell Predation | anonymous | Jun 27, 2024 at 10:27 am | Warlock | |||||
| no | Boss | anonymous | Jun 27, 2024 at 9:11 am | Frost Wyvern | |||||
| Can't find daggers here | No daggers? | anonymous | Jun 27, 2024 at 12:38 am | Crafting | |||||
| Any idea how to start "Shiny Secrets"? I finished "Gobo Brawl" but there dosent seem to be any more quest after that | Chapter 4-Quests | anonymous | Jun 26, 2024 at 11:05 pm | Quests | |||||
| where do i find this mob? | mob spawn? | anonymous | Jun 26, 2024 at 5:47 pm | Death Beetle | |||||
| Any of the Verdant Green Spells. Eg. Restore, Dreamfire and Nature's Touch. Others are Earth Magic | what is “Spirit Magic” | anonymous | Jun 26, 2024 at 4:17 am | Druid | |||||
| you can check the magic type by color (see top of spell type for the colorr), you can see the green colored spell are spirit type. | what is “Spirit Magic” | anonymous | Jun 26, 2024 at 3:18 am | Druid | |||||
| Ressurection. How does this work does the person need no armor but still have soul core? | Can Divine Strike be used for ranged damage? | anonymous | Jun 26, 2024 at 1:39 am | Cleric | |||||
| well what is it? just casting any spell? | what is “Spirit Magic” | anonymous | Jun 25, 2024 at 8:06 pm | Druid | |||||
| Does wyvern count as undead or demon? | Boss | anonymous | Jun 25, 2024 at 7:10 pm | Frost Wyvern | |||||
| DEUS VULT | DEUS VULT | anonymous | Jun 25, 2024 at 5:08 pm | Crusader Helm |