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Revision as of 02:46, 29 February 2024 by Sur (talk | contribs) (pre-table text for status policy explanations)

Unless otherwise specified, status effects have the following properties:

  • Unremovable (via Cleric's Cleanse / Warlock's Spell Predation)
  • Cannot stack
  • 1 second Tick interval
  • Duration is only refreshed if at max stacks of 1 when receiving a new stack

Status tags can be hovered over to see properties that are not the above.

Note that if Tick interval is 0.2s for a given status, like Zombie Poison Clouds, this means that the damage is dealt over 1s but in 0.2s intervals, such that damage is only dealt every .2s the player remains inside the cloud.

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