From Dark and Darker Wiki
<tabber> |-|Perks=
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description |
---|---|
Arcane Feedback |
After dealing Arcane Damage gain No ability found for "ArcaneFeedback", please correct it andNo ability found for "ArcaneFeedback", please correct it per hit forNo ability found for "ArcaneFeedback", please correct it , up toNo ability found for "ArcaneFeedback", please correct it stacks. Stacks refresh with each successful stack. |
Arcane Mastery |
Gain No ability found for "ArcaneMastery", please correct it and reduces the base casting time of Arcane spells byNo ability found for "ArcaneMastery", please correct it . |
Fire Mastery |
Gain No ability found for "FireMastery", please correct it . All Fire Damage over time effects are altered to having a 2s longer duration and 2 more base damage (except Explosion which gains 1/1), and causes the target to sufferNo ability found for "Fireball", please correct it andNo ability found for "Fireball", please correct it forNo ability found for "Fireball", please correct it Does not work on Explosion Bottle and Oil Lantern flames |
Ice Shield |
Grants No ability found for "IceShield", please correct it while not on cooldown, and inflicts Frostbite on melee attackers forNo ability found for "IceShield", please correct it . Cooldown ofNo ability found for "IceShield", please correct it in the form of a debuff. Frostbite causes the target to sufferNo ability found for "IceShield", please correct it andNo ability found for "IceShield", please correct it . The shield has 0% Scaling. |
Mana Surge |
Gain No ability found for "ManaSurge", please correct it . |
Melt |
After dealing Fire Damage to a target, they suffer No ability found for "Melt", please correct it forNo ability found for "Melt", please correct it seconds. |
Quick Chant |
Gain No ability found for "QuickChant", please correct it . |
Reactive Shield |
Activates an arcane reactive shield that lasts for No ability found for "ReactiveShield", please correct it seconds when you take damage. The arcane shield can absorbNo ability found for "ReactiveShield", please correct it total damage, and can absorb both Physical and Magical Damage. The shield can only reactivate after a cooldown ofNo ability found for "ReactiveShield", please correct it in the form of a debuff. The shield hasNo ability found for "ReactiveShield", please correct it Scaling. |
Sage |
Gain No ability found for "Sage", please correct it . |
Spell Overload |
Suffer No ability found for "SpellOverload", please correct it but in turn, gainNo ability found for "SpellOverload", please correct it , rounded down. |
Staff Mastery |
When using a staff-type weapon, you deal No ability found for "StaffMastery", please correct it as base damage which has 100% Scaling. |
Ice Mastery |
Dealing Ice Damage freezes the target in place for No ability found for "IceMastery", please correct it . |
|-|Skills=
You can equip a total of 2 skills.
Name | Description | Scaling | Cooldown |
---|---|---|---|
Arcane Shield |
Places a shield around you that absorbs No ability found for "ArcaneShield", please correct it from all types forNo ability found for "ArcaneShield", please correct it . Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealingNo ability found for "ArcaneShield", please correct it to targets withinNo ability found for "ArcaneShield", please correct it . |
Shield No ability found for "ArcaneShield", please correct it Blast No ability found for "ArcaneShield", please correct it |
No ability found for "ArcaneShield", please correct it |
Intense Focus |
Reduce the casting time of the next spell you cast to No ability found for "IntenseFocus", please correct it . |
No ability found for "IntenseFocus", please correct it |
|
Meditation |
Enter a meditative state and restore Spells at a rate of 34 SP per No ability found for "Meditation", please correct it overNo ability found for "Meditation", please correct it while also restoring spells from Resting. Regardless of Spell Casting Speed, 17 ticks of restoration will always be acquired. Additionally, recoverNo ability found for "Meditation", please correct it every (No ability found for "Meditation", please correct it s?) andNo ability found for "Meditation", please correct it withNo ability found for "Meditation", please correct it every (No ability found for "Meditation", please correct it ?). The Heals needs more testing. |
Points recharged per second increase when Memory Capacity increases, and meditative state duration and 1.5s recharge interval is affected by Spell Casting Speed. | No ability found for "Meditation", please correct it |
Spell Memory |
Allows you to memorize spells to use in the dungeon. | / | |
Spell Memory 2 |
Allows you to memorize spells to use in the dungeon. | / |