From Dark and Darker Wiki
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| <td style=" text-align:middle"> [[File:Perk Torture Mastery.png|link=|x96px]] <br> Torture Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Torture Mastery.png|link=|x96px]] <br> Torture Mastery </td> |
| <td> Curse of Pain inflicted upon enemies restores 1 health to the caster with | | <td> Curse of Pain and Power of Sacrifice inflicted upon enemies restores 1 HP to the caster with each instance of damage-over-time dealt. Hellfire will also heal 1 HP to the caster with each instance of damage dealt, but only if the target is currently afflicted with Curse of Pain.</td> |
| each instance of damage dealt. </td> | |
| </tr> | | </tr> |
| </table> | | </table> |
Revision as of 17:18, 12 August 2023
Description
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog
Class Info
Weapon of choice: TBA
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Malice |
Will is increased by 10%. |
Dark Enhancement |
Dark magic spells have 10% increased magic damage. (Currently non-functional). |
Dark Reflection |
If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. |
Immortal Lament |
Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. |
Soul Collector |
When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). |
Torture Mastery |
Curse of Pain and Power of Sacrifice inflicted upon enemies restores 1 HP to the caster with each instance of damage-over-time dealt. Hellfire will also heal 1 HP to the caster with each instance of damage dealt, but only if the target is currently afflicted with Curse of Pain. |
You can equip a total of 2 skills.
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
/ |
Phantomize |
For 6 seconds, phase through melee attacks and projectiles. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. |
28s |
Blow of Corruption |
The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. |
15s |
The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Warlock spells cost 3 health to cast.
Tier 1
Power of Sacrifice |
Curses the target with sacrifice, losing 3 health per second but increasing Strength by +15 over 12 seconds. |
1.25s |
3 |
Curse of Weakness |
Weakens the target for 10 seconds. Weaken: Reduces base stats by 20%. |
1s |
3 |
Tier 2
Curse of Pain |
Instantly deals 10 magic damage to the target and curses them with Agony.
Agony: Receive a total of 10 magic damage distributed over 8 seconds. |
1.25s |
4 |
Tier 4
Hellfire |
Summons eternal hellfire and blasts it towards the aiming point. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. |
2s |
8 |
Weapons
Armors
Head |
Occultist Hood, Shadow Hood |
Chest |
Warden Outfit Adventurer Tunic |
Legs |
Leather Leggings, Occultist Pants, Cloth Pants, ; |
Hands |
Riveted Gloves, Leather Gloves |
Feet |
Occultist Boots, Adventurer Boots, Heavy Boots, Rugged Boots |
Back |
Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
13
|
Agility |
14
|
Will |
23
|
Knowledge |
15
|
Resourcefulness |
10
|
Health |
96
|
Weight Limit |
0
|
Spell Memory |
* / 9
|
Utility Effectiveness |
0
|
Move Speed |
+0%
|
Action Speed |
TBA
|
Spell Casting Speed |
-25%
|
Equip Speed |
+0%
|
Regular Interaction Speed |
TBA
|
Magical Interaction Speed |
+0%
|
Buff Duration |
+8%
|
Debuff Duration |
-7%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
TBA
|
From Armor Rating |
TBA
|
From Bonuses |
TBA
|
Magic Resist |
14.3%
|
From Resist Rating |
TBA
|
From Bonuses |
TBA
|
Physical Power Bonus |
-6%
|
From Physical Power |
TBA
|
From Bonuses |
TBA
|
Magic Power Bonus |
24%
|
From Magic Power |
TBA
|
From Bonuses |
TBA
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
1
|
Secondary Weapon Impact Power |
0
|
- Warlocks don't seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.
- Power of sacrifice could be a better buff for classes with a higher health pool (like the barbarian)
2023/07/11 Warlock First Look