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'''''04/16/2023 Playtest #5'''''
'''''04/16/2023 Playtest #5'''''
<br>Coming Soon (Not Available as of now)
<br>Coming Soon (Not Available as of now)
{{Infobox Class
|name        = Warlock
|type        =
|strength    =
|agility    =
|will        =
|knowledge  =
|resourcefulness    =
|health    =
|weight limit    = 0 / 0
|spell memory    = 0 / 16
|utility effectiveness    = 0
}}
==Description==
TBA
Gameplay reveal: https://www.youtube.com/watch?v=rTjXz_VCxog
==Class Info==
<br>
'''Weapon of choice:''' TBA
*Pros
**TBA
*Cons
**TBA
<tabber>
|-|Perks=
You can equip an additional perk every 5 levels. 
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
</tr>
<tr>
<td style=" text-align:middle">  <br> Torture Mastery </td>
<td> TBA </td>
</tr>
</table>
<br>
|-|Skills=
You can equip a total of 2 skills.
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
        <td> / </td>
</tr>
</table>
<br>
|-|Spells=
The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Warlock spells cost health to cast.
<br>
===Tier ?===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit / Cost </th>
</tr>
<tr>
<td style=" text-align:middle"> <br> Power of Sacrifice </td>
<td> Curses the target with sacrifice, losing 2 health per second but increasing strength by 15.
        Lasts 10 seconds. </td>
        <td> 2s </td>
        <td> Costs 8 health </td>
</tr>
    <tr>
<td style=" text-align:middle"> <br> Curse of Pain </td>
<td> Instantly deals 10 magic damage to the target and curses them with Agony.
        Agony: Receive a total of 10 magic damage distributed over 8 seconds. </td>
        <td> 2s </td>
        <td> Costs X health </td>
</tr>
      <tr>
<td style=" text-align:middle"> <br> Curse of Weaken </td>
<td> Weakens the target.
        Weaken: Reduces base stats by 20%. </td>
        <td> 2s </td>
        <td> Costs X health </td>
</tr>
</table>
<br>
|-|Gear=
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> [[Spellbook]] </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> [[Crystal Ball]], [[Falchion]], [[Torch]], </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> [[Throwing Knife]] </td>
</tr>
</table>
<br>
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> Occultist Hood, Shadow Hood </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Warden Outfit]] Adventurer Tunic  </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td>[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Riveted Gloves]], [[Leather Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>
|-|Stats=
These [[stats]] do not include the starting armor
<table style="padding: 10px;">
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right; color: rgb(132,176,5)" | TBA
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | TBA
|-
|Will|| style="text-align:right;color: rgb(132,176,5)" | TBA
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | TBA
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | TBA
|-
|Health|| style="text-align:right;color: rgb(132,176,5)" | TBA
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 16
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(132,176,5)" | TBA
|-
|Action Speed|| style="text-align:right;color: rgb(132,176,5)" | TBA
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | TBA
|-
|Equip Speed|| style="text-align:right;color: rgb(132,176,5)" | TBA
|-
|Regular Interaction Speed|| style="text-align:right;" | TBA
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | TBA
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | TBA
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right; color: rgb(132,176,5)" | TBA
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | TBA
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | TBA
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | TBA
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | TBA
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | TBA
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | TBA
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | TBA
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | TBA
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 1
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
|}
<br>
|-|Tips=
- Warlocks don't seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.
- Power of sacrifice could be a better buff for classes with a higher health pool (like the barbarian)
|-|Patch Notes=
'''2023/04/14 Alpha Playtest #5'''

Revision as of 11:49, 12 July 2023

04/16/2023 Playtest #5
Coming Soon (Not Available as of now)

[[File:{{{1}}}.png|96px]]
{{{1}}}
{{{2}}}
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health
Expression error: Unexpected < operator.

Description

TBA Gameplay reveal: https://www.youtube.com/watch?v=rTjXz_VCxog


Class Info


Weapon of choice: TBA

  • Pros
    • TBA
  • Cons
    • TBA

<tabber> |-|Perks= You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description

Torture Mastery
TBA


|-|Skills= You can equip a total of 2 skills.

Name Description Cooldown
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. /


|-|Spells= The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. Warlock spells cost health to cast.

Tier ?

Name Description Casting Time Limit / Cost

Power of Sacrifice
Curses the target with sacrifice, losing 2 health per second but increasing strength by 15. Lasts 10 seconds. 2s Costs 8 health

Curse of Pain
Instantly deals 10 magic damage to the target and curses them with Agony. Agony: Receive a total of 10 magic damage distributed over 8 seconds. 2s Costs X health

Curse of Weaken
Weakens the target. Weaken: Reduces base stats by 20%. 2s Costs X health


|-|Gear= Weapons

Category Weapons
2-Handed Spellbook
1-Handed Crystal Ball, Falchion, Torch,
Utility Throwing Knife


Armors

Slot Armors
Head Occultist Hood, Shadow Hood
Chest Warden Outfit Adventurer Tunic
Legs Leather Leggings, Occultist Pants, Cloth Pants, ;
Hands Riveted Gloves, Leather Gloves
Feet Occultist Boots, Adventurer Boots, Heavy Boots, Rugged Boots
Back Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak

|-|Stats= These stats do not include the starting armor

Stat Name Base Stats
Strength TBA
Agility TBA
Will TBA
Knowledge TBA
Resourcefulness TBA
Health TBA
Weight Limit 0
Spell Memory * / 16
Utility Effectiveness 0
Move Speed TBA
Action Speed TBA
Spell Casting Speed TBA
Equip Speed TBA
Regular Interaction Speed TBA
Magical Interaction Speed TBA
Buff Duration TBA
Debuff Duration TBA
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction TBA
From Armor Rating TBA
From Bonuses TBA
Magic Resist TBA
From Resist Rating TBA
From Bonuses TBA
Physical Power Bonus TBA
From Physical Power TBA
From Bonuses TBA
Magic Power Bonus TBA
From Magic Power TBA
From Bonuses TBA
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 1
Secondary Weapon Impact Power 0


|-|Tips=

- Warlocks don't seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others. - Power of sacrifice could be a better buff for classes with a higher health pool (like the barbarian)

|-|Patch Notes= 2023/04/14 Alpha Playtest #5