From Dark and Darker Wiki
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<caption>Drop source table at 0 luck</caption> | <caption>Drop source table at 0 luck</caption> | ||
<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per instance</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br><br>Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).<br><br>For further information, please reference the loot tables on the associated source page.</span></th></tr> | <tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per instance</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br><br>Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).<br><br>For further information, please reference the loot tables on the associated source page.</span></th></tr> | ||
<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Ghost King.png|x80px|link=Ghost King#Elite]]</div>[[Ghost King#Elite]]</div></td><td>[[Monster]]</td><td>1-3</td><td>0. | <tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Ghost King.png|x80px|link=Ghost King#Elite]]</div>[[Ghost King#Elite]]</div></td><td>[[Monster]]</td><td>1-3</td><td>0.4992%</td></tr> | ||
<tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon SkullRoom.png|x80px|link=Weapon SkullRoom]]</div>[[Weapon SkullRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.1429%</td></tr> | <tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon SkullRoom.png|x80px|link=Weapon SkullRoom]]</div>[[Weapon SkullRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.1429%</td></tr> | ||
<tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon FrozenRoom.png|x80px|link=Weapon FrozenRoom]]</div>[[Weapon FrozenRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0714%</td></tr> | <tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon FrozenRoom.png|x80px|link=Weapon FrozenRoom]]</div>[[Weapon FrozenRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0714%</td></tr> | ||
<tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon MysticalTreasureRoom.png|x80px|link=Weapon MysticalTreasureRoom]]</div>[[Weapon MysticalTreasureRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0057%</td></tr> | <tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon MysticalTreasureRoom.png|x80px|link=Weapon MysticalTreasureRoom]]</div>[[Weapon MysticalTreasureRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0057%</td></tr> | ||
<tr><td><div class="iconbox"><div class="rounded relative">[[File:DualBossWeapon.png|x80px|link=DualBossWeapon-Global#HR]]</div>[[DualBossWeapon-Global#HR]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0038%</td></tr></table><br> | <tr><td><div class="iconbox"><div class="rounded relative">[[File:DualBossWeapon.png|x80px|link=DualBossWeapon-Global#HR]]</div>[[DualBossWeapon-Global#HR]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0038%</td></tr></table><br> |
Revision as of 21:47, 13 February 2025
NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
---|---|---|---|
Monster | 1-3 | 0.4992% | |
Loose Loot | 1 | 0.1429% | |
Loose Loot | 1 | 0.0714% | |
Loose Loot | 1 | 0.0057% | |
Loose Loot | 1 | 0.0038% |
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