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<caption>Drop Source Table at 0 Luck</caption> | <caption>Drop Source Table at 0 Luck</caption> | ||
<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by Total Expected Value (TEV) in Descending Order<br>TEV = Sum of all (Count * Probability)</span></th><th style="width:20%">Type</th><th style="width:20%">Count</th><th style="width:20%">Probability</th></tr> | <tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by Total Expected Value (TEV) in Descending Order<br>TEV = Sum of all (Count * Probability)</span></th><th style="width:20%">Type</th><th style="width:20%">Count</th><th style="width:20%">Probability</th></tr> | ||
<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Ghost King.png|x80px|link=Ghost King#Elite]]</div>[[Ghost King#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>0. | <tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Ghost King.png|x80px|link=Ghost King#Elite]]</div>[[Ghost King#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>0.0885%</td></tr> | ||
<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Armor GoldenRoom.png|x80px|link=Armor GoldenRoom]]</div>[[Armor GoldenRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0. | <tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Armor GoldenRoom.png|x80px|link=Armor GoldenRoom]]</div>[[Armor GoldenRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0327%</td></tr> | ||
<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Ghost King.png|x80px|link=Ghost King]]</div>[[Ghost King]]</div></td><td>[[Monster]]</td><td>1</td><td>0.0221%</td></tr> | |||
<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:DualBossArmor Global.png|x80px|link=DualBossArmor Global#HR]]</div>[[DualBossArmor Global#HR]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.014%</td></tr> | |||
<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Banshee.png|x80px|link=Banshee#Elite]]</div>[[Banshee#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>0.0108%</td></tr> | |||
<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:DualBossArmor Global.png|x80px|link=DualBossArmor Global]]</div>[[DualBossArmor Global]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.007%</td></tr> | |||
<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Banshee.png|x80px|link=Banshee]]</div>[[Banshee]]</div></td><td>[[Monster]]</td><td>1</td><td>0.0054%</td></tr></table><br> |
Revision as of 19:24, 17 October 2024
NameSorted by Total Expected Value (TEV) in Descending Order TEV = Sum of all (Count * Probability) | Type | Count | Probability |
---|---|---|---|
Monster | 1 | 0.0885% | |
Loose Loot | 1 | 0.0327% | |
Monster | 1 | 0.0221% | |
Loose Loot | 1 | 0.014% | |
Monster | 1 | 0.0108% | |
Loose Loot | 1 | 0.007% | |
Monster | 1 | 0.0054% |