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Content that is underlined under Resistances or Status effects can be hovered over for additional information. (example hover: like this)
Unless otherwise specified with hoverable underlined information, Physical and Magical resistances are composed entirely from Armor Rating and Magic Resistance.
Unless otherwise specified, status effects have the following properties:
Unless otherwise specified, status effects have the following properties:
* Unremovable (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
* Unremovable (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
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* Duration is only refreshed if at max stacks of 1 when receiving a new stack
* Duration is only refreshed if at max stacks of 1 when receiving a new stack


Status tags can be hovered over to see properties that are not the above.
If a status has properties that are not the default, you can hover over for additional information like below:
*Removable (Rmv): Can be removed (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
*Stacking Type(AgT, AgS): Stack count is aggregated by target or by source
*Maximum Stacks(1x,2x,3x,etc): Maximum stacks the status can go to
*Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
*Tick Interval(0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud.
*Refresh (Ref): When getting more stacks, the duration is refreshed
*bexecuteperiodiceffectonapplication(Tmp): Description and name WIP
*Duration(Inf): Duration lasts infinitely until some other condition is met


Note that if Tick interval is 0.2s for a given status, like Zombie Poison Clouds, this means that the damage is dealt over 1s but in 0.2s intervals, such that damage is only dealt every .2s the player remains inside the cloud.


{{RegularMonsterTable|
{{RegularMonsterTable|

Revision as of 00:39, 2 March 2024

Content that is underlined under Resistances or Status effects can be hovered over for additional information. (example hover: like this)

Unless otherwise specified with hoverable underlined information, Physical and Magical resistances are composed entirely from Armor Rating and Magic Resistance.

Unless otherwise specified, status effects have the following properties:

  • Unremovable (via Cleric's Cleanse / Warlock's Spell Predation)
  • Cannot stack
  • 1 second Tick interval
  • Duration is only refreshed if at max stacks of 1 when receiving a new stack

If a status has properties that are not the default, you can hover over for additional information like below:

  • Removable (Rmv): Can be removed (via Cleric's Cleanse / Warlock's Spell Predation)
  • Stacking Type(AgT, AgS): Stack count is aggregated by target or by source
  • Maximum Stacks(1x,2x,3x,etc): Maximum stacks the status can go to
  • Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
  • Tick Interval(0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud.
  • Refresh (Ref): When getting more stacks, the duration is refreshed
  • bexecuteperiodiceffectonapplication(Tmp): Description and name WIP
  • Duration(Inf): Duration lasts infinitely until some other condition is met


Template:RegularMonsterTable
Template:RegularMonsterTable
Template:RegularMonsterTable
Template:RegularMonsterTable

Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.