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<metadesc>Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...</metadesc>
<metadesc>Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...</metadesc>


==Getting Prepared==


You can enter a dungeon as a group, with a maximum number of 3 members. Normal dungeons can host a maximum of 18 players that will spawn in different rooms. When a match is found, you will be transferred to a lobby where you will wait for up to 3 minutes for the lobby to fill. Characters are immune to damage in this stage and can inspect other players inventories. It is important that you do not use up any of your important cooldowns here since they do not reset after you get teleported to the dungeon. Furthermore, do not drop your items or gear in the lobby, as other players can pick them up and if the match starts and your items are still on the ground, you will spawn in the dungeon without them.
==Traps==


It is recommended to bring some [[Consumables]] or [[Utility]] to aid you in your adventure.  
Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and ground spike traps.


Normal dungeons host Common and Elite grade monsters with an extremely low chance of spawning Nightmare monsters. They feature low drop rates for Epic items, and extremely low drop rates for Legendary items. No chance for Unique items.
As opposed to it's dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it's better to wait for the right moment to traverse instead of risking to take avoidable damage.


Wall spike traps are difficult to see with the naked eye, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get's too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.


==High-Roller==
The regular ground spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it's easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted, before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again.  
 
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High-Roller dungeons can host a maximum of 20 players that will spawn in different rooms. High Roller dungeons have an entry fee of 70g per player. There will be no kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. There are better drop rates for high quality gear. The only way to obtain unique grade items are from High-Roller dungeons. Monsters will appear at Elite and Nightmare grade.


Use these traps to your advantage to eliminate monsters or unsuspecting players.


==Portals==
==Portals==


There are two different types of portals in the game, one allowing you to escape and the other descending you further levels down.  
There are two different types of portals in the game, one allowing you to escape and the takes you down one level deeper.  


Escape portals will only take a single person out of the dungeon.
Escape Portals will appear isolated and only allow a single person out of the dungeon.


Descending Portals will spawn as a 3 person portal bunch, allowing 3 players to descend together.
Down Portals will appear in a set three, allowing 3 players to descend together, each of these portals also only allows one player to escape at a time.
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==Shrines==
==Shrines==


There are currently 5 different shrines which each give a specific buff. The shrines will regenerate over time making them reusable. These include:
There are currently 5 types of shrines which each give a specific buff. The shrines will regenerate over time making them reusable. These include:


*Shrine Of Protection: Gives a protective buff to the player.
*Shrine Of Protection: Gives a protective buff to the player.
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There are mini bosses starting from level 2, however, the only way to kill bosses is by going down to the level 3 dungeon.
There are mini bosses starting from level 2, however, the only way to kill bosses is by going down to the level 3 dungeon.


==Looting==
Once you escape with your riches, you can head over to the [[Merchants]] to see how much you've earned. You can sell your items to the right merchant. However, if you do not survive you will not keep any of your loot including your armor, weapons, jewelery and utility items. You will start your next adventure will default [[Classes|character]] loot.


==Dungeon Levels==
==Dungeon Levels==
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==Inferno==
==Inferno==
[[File:Inferno.png|right|x250px]]
[[File:Inferno.png|right|x250px]]
Inferno is the most difficult dungeon in the game at the moment, featuring some dangerous creatures, mini-bosses and bosses that can't be found anywhere. It can be reached by using the down portal from the Crypt Dungeon.
Inferno is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can't be found anywhere else. It can be reached by using the down portal from the Crypt Dungeon.


While it is the most difficult dungeon, it is also the smallest dungeon. The center piece of the dungeon is always one of the boss rooms.
While it is the most difficult dungeon, it is also the smallest dungeon. The center piece room of this dungeon always houses one of the bosses.


There is no new ore for this level atm. Therefore, it uses [[Rubysilver Ore]], same as the Crypt.
There is no new ore to be found in this level, it contains [[Rubysilver Ore]], same as the Crypt.


Many new monsters spawn here, such as:
Many new monsters spawn here, such as:
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To learn more about monsters, check [[Enemies|Monsters]]
To learn more about monsters, check [[Enemies|Monsters]]
==Leaderboards==
==Leaderboards==


High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards include:
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards include:
*Veteran Adventurer:  
*Veteran Adventurer: Score based of extractions and monster kills.
*Treasure Collector: Top looting scores.
*Treasure Collector: Top looting scores.
*Killer Outlaw: Amount of kills scored.
*Killer Outlaw: Amount of kills scored.
*Escape Artist: Times escaped.
*Escape Artist: Times escaped.
*Lich Slayer: Amount of times Lich has been killed.
*Lich Slayer: Amount of times Lich has been killed.
*GhostKing Slayer: Amount of times GhostKing has been killed.
*GhostKing Slayer: Amount of times Ghost King has been killed.

Revision as of 02:06, 8 January 2023


Traps

Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and ground spike traps.

As opposed to it's dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it's better to wait for the right moment to traverse instead of risking to take avoidable damage.

Wall spike traps are difficult to see with the naked eye, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get's too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.

The regular ground spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it's easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted, before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again.

Use these traps to your advantage to eliminate monsters or unsuspecting players.

Portals

There are two different types of portals in the game, one allowing you to escape and the takes you down one level deeper.

Escape Portals will appear isolated and only allow a single person out of the dungeon.

Down Portals will appear in a set three, allowing 3 players to descend together, each of these portals also only allows one player to escape at a time.

EscapePortal.png

Escape Portal

DescendingPortal.png

Descending Portal

Shrines

There are currently 5 types of shrines which each give a specific buff. The shrines will regenerate over time making them reusable. These include:

  • Shrine Of Protection: Gives a protective buff to the player.
  • Fountain Of Speed: Gives a speed buff to the player, allowing them to move faster.
  • Shrine Of Health: Restores 100% of the player's HP.
  • Shrine Of Power: Gives a damage buff to the player.
  • Alter of Sacrifice: Allows you to resurrect fallen players with the sacrifice of your own HP. You will need to equip the Soul Heart of the fallen player.
ShrineOfProtection.png

Shrine Of Protection

FountainOfSpeed.png

Fountain Of Speed

ShrineOfHealth.png

Shrine Of Health

ShrineOfPower.png

Shrine Of Power

File:AltarOfResurrection.png

Altar Of Sacrifice

Death Swarm

The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.

DeathSwarm.png

Death Swarm

RedZone.png

Red Zone

Monsters

Skeleton Footman.png

There is a vast variety of monsters you will encounter depending on the room you enter and map you get into.

The lower level the dungeon, the harder the monsters become and different types of monsters start to appear.

Monsters also have 3 different variants:

  • Common
  • Elite
  • Nightmare


With each variety increase, the enemy gets stronger, tougher and faster.

Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.

There are mini bosses starting from level 2, however, the only way to kill bosses is by going down to the level 3 dungeon.


Dungeon Levels

There are 3 different difficulties of dungeons:

  • Dungeon Basement level 1 (Difficulty Normal): This is currently in development and not available in the game.
  • Dungeon Basement level 2 (Difficulty Hard): This level is currently the starting level for everyone and there are two different maps Crypt 1 and Crypt 2.
  • Dungeon Basement level 3 (Difficulty Hell): This level is only available through surviving and entering red portals. There are two different maps, Inferno 1 and Inferno 2 with their unique bosses.
  • High Roller Dungeon: These dungeons are higher difficulty versions of the base dungeons and will have higher quality loot. Every single enemy will be elite or higher.

You can navigate easier with the use of the wiki's map.

Crypt

Crypt.png

The Crypt is normally going to be the second level of dungeon in the game. However, there is no level 1 at the moment.

Therefore, when you join the game, you start in this dungeon.

New ores spawn in the Crypt:


New mini bosses spawn in the Crypt:

Inferno

Inferno.png

Inferno is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can't be found anywhere else. It can be reached by using the down portal from the Crypt Dungeon.

While it is the most difficult dungeon, it is also the smallest dungeon. The center piece room of this dungeon always houses one of the bosses.

There is no new ore to be found in this level, it contains Rubysilver Ore, same as the Crypt.

Many new monsters spawn here, such as:


Also end game bosses:


To learn more about monsters, check Monsters

Leaderboards

High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards include:

  • Veteran Adventurer: Score based of extractions and monster kills.
  • Treasure Collector: Top looting scores.
  • Killer Outlaw: Amount of kills scored.
  • Escape Artist: Times escaped.
  • Lich Slayer: Amount of times Lich has been killed.
  • GhostKing Slayer: Amount of times Ghost King has been killed.