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| **Variety of strong gear options, such as the Shadow Mask. | | **Variety of strong gear options, such as the Shadow Mask. |
| *Cons | | *Cons |
| **Limited in options for effective playstyles. ''(Unfinished class.)'' | | **TBD |
| **Very slow movement speed.
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| **Low potential for Armor Rating.
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| **Limited effective range.
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| **Some spells are unusually precise to land.
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| <tabber> | | <tabber> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Curse_Mastery.png|link=|x96px]] <br> Curse Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Curse_Mastery.png|link=|x96px]] <br> Curse Mastery </td> |
| <td> Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. </td> | | <td> Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. ''Equipping this causes Curse of Pain's initial hit to no longer deal damage, and Power of Sacrifice to no longer heal from Torture Mastery.'' </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Torture Mastery.png|link=|x96px]] <br> Torture Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Torture Mastery.png|link=|x96px]] <br> Torture Mastery </td> |
| <td> When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage dealt to the target will heal the Warlock for 1 Magical Healing. This includes the Damage Over Time of Curse of Pain and Power of Sacrifice, as well as damage from Hellfire, Blow of Corruption, Ignite, Curse of Pain's instant damage, Explosive Bottle/Oil Lantern damage, and damage from the Crystal Sword. This healing is increased by the Magical Healing stat and the Warlock's Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. </td> | | <td> When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock's Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| '''2023/09/26 Early Access Patch #1" | | '''2023/09/26 Early Access Patch #1" |
| | |
| | - Torture Mastery now only heals from DoT damage dealt by Curse of Pain or Power of Sacrifice, and no longer works with other Magical Damage sources. |
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| - Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP. | | - Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP. |
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.
Description
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog
Class Info
Weapon of choice: A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.
- Pros
- Spells cost health, not charges, allowing for nearly unlimited casts.
- Can specialize into Torture Mastery, allowing for high self-healing capabilities.
- High melee burst damage, with a variety of strong melee options.
- Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.
- Variety of strong gear options, such as the Shadow Mask.
- Cons
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Antimagic |
Your magic resistance is increased by 15% except against divine magic. (Currently non-functional). |
Curse Mastery |
Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. Equipping this causes Curse of Pain's initial hit to no longer deal damage, and Power of Sacrifice to no longer heal from Torture Mastery. |
Dark Enhancement |
Dark magic spells have 10% increased magic damage. (Currently non-functional). |
Dark Reflection |
If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 0% Scaling. (Sometimes doesn't function, reasons unknown.) |
Immortal Lament |
Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. |
Malice |
Will is increased by 10%. |
Soul Collector |
When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). |
Torture Mastery |
When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock's Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. |
Vampirism |
Grants +20% bonus to your Magical Heal. Exact functionality to be determined. |
You can equip a total of 2 skills.
Blow of Corruption |
The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) |
15s |
Phantomize |
For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. |
28s |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
/ |
The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Warlock spells cost health to cast.
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)
Tier 1
Power of Sacrifice |
Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 20 seconds. This counts as a debuff, and so is affected by Debuff Duration. |
0% |
1s |
5 hp |
Curse of Weakness |
Weakens the target for 10 seconds. Weaken: Reduces base stats by 20%. |
N/A |
1s |
5 hp |
Bolt of Darkness |
Fires a bolt that inflicts 15 Dark Magical Damage to the target. |
100% |
1s |
5 hp |
Tier 2
Curse of Pain |
Instantly deals 10 magic damage to the target and curses them with Agony. Agony: Receive a total of 10 magic damage distributed over 8 seconds. |
Initial Damage: 100% DoT: 50% |
1s |
5 hp |
Bloodstained Blade |
"Places the target in bloodlust for 20 seconds. The target's weapon attack power increases by 5, and each time the weapon is swung, the target loses 3 health." |
100% |
0.75s |
5 hp |
Tier 3
Evil Eye |
"Channel the spell to summon an evil eye that can be possessed by the caster." Channel time: 10s. |
0% |
1s |
3 hp |
Tier 4
Ray of Darkness |
"Projects a dark beam dealing 3 magical damage per second to any target it touches. You can aim and move while channeling the beam." Channeling Duration: 5s |
50% |
1s |
5 hp |
Life Drain |
"Concentrates your mind to drain 3 of the target's life per second for 6 seconds and converts 100% of it into the caster's life force." This spell can be channeled for up to 6 seconds, and will be cancelled if the Warlock moves. |
50% |
1.5s |
10 hp |
Hellfire |
Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. |
50% per second |
2s |
8 hp |
Tier 5
Flame Walker |
|
100% |
1.25s |
10 hp |
Eldritch Shield |
"Grants the target a shield that protects against 40 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the magic damage bonus of the next dark spell cast within 4 seconds by 40%." |
0% (Shield) |
0.75s |
10 hp |
Tier 6
Summon Hydra |
"Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets." The Hydra has 150 HP and its fireballs deal 10 Magical Damage. |
100% |
1s |
15 hp |
Weapons
Armors
Head |
Occultist Hood, Shadow Hood |
Chest |
Warden Outfit Adventurer Tunic |
Legs |
Leather Leggings, Occultist Pants, Cloth Pants, ; |
Hands |
Riveted Gloves, Leather Gloves |
Feet |
Occultist Boots, Adventurer Boots, Heavy Boots, Rugged Boots |
Back |
Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
13
|
Agility |
14
|
Will |
23
|
Knowledge |
15
|
Resourcefulness |
10
|
Health |
96
|
Spell Memory |
* / 9
|
Move Speed |
+0%
|
Action Speed |
TBA
|
Spell Casting Speed |
-25%
|
Equip Speed |
+0%
|
Regular Interaction Speed |
TBA
|
Magical Interaction Speed |
+0%
|
Buff Duration |
+8%
|
Debuff Duration |
-7%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
TBA
|
From Armor Rating |
TBA
|
From Bonuses |
TBA
|
Magic Resist |
14.3%
|
From Resist Rating |
TBA
|
From Bonuses |
TBA
|
Physical Power Bonus |
-6%
|
From Physical Power |
TBA
|
From Bonuses |
TBA
|
Magic Power Bonus |
24%
|
From Magic Power |
TBA
|
From Bonuses |
TBA
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
1
|
Secondary Weapon Impact Power |
0
|
- Warlocks don't rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.
- Torture Mastery will heal you when dealing damage with Curse of Pain and Power of Sacrifice, and will benefit from Magical Healing on your gear.
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.
- If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.
2023/09/26 Early Access Patch #1"
- Torture Mastery now only heals from DoT damage dealt by Curse of Pain or Power of Sacrifice, and no longer works with other Magical Damage sources.
- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.
- Warlock's Curse of Pain now has a slightly more generous aim.
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.
2023/08/28 Early Access Wipe 1
- Many spells' Attribute Bonus Ratio returned to 100%.
- Curse of Pain:
- Direct: 100%
- DoT: 50%
- Torture Mastery Heal: 50%
2023/08/14 Early Access Hotfix #3
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.
2023/08/07 Early Access Launch
- Warlock Added
2023/07/11 Warlock First Look