|
|
Line 55: |
Line 55: |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dark Reflection.png|link=|x96px]] <br> Dark Reflection </td> | | <td style=" text-align:middle"> [[File:Perk Dark Reflection.png|link=|x96px]] <br> Dark Reflection </td> |
| <td> If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. (Sometimes doesn't function, reasons unknown.) </td> | | <td> If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 0% Scaling. (Sometimes doesn't function, reasons unknown.) </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
Revision as of 15:14, 18 September 2023
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.
Description
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog
Class Info
Weapon of choice: A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.
- Pros
- Spells cost health, not charges, allowing for nearly unlimited casts.
- Can specialize into Torture Mastery, allowing for high self-healing capabilities.
- High melee burst damage, with a variety of strong melee options.
- Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.
- Variety of strong gear options, such as the Shadow Mask.
- Cons
- Limited in options for effective playstyles. (Unfinished class.)
- Very slow movement speed.
- Low potential for Armor Rating.
- Limited effective range.
- Some spells are unusually precise to land.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Antimagic |
Your magic resistance is increased by 15% except against divine magic. (Currently non-functional). |
Dark Enhancement |
Dark magic spells have 10% increased magic damage. (Currently non-functional). |
Dark Reflection |
If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 0% Scaling. (Sometimes doesn't function, reasons unknown.) |
Immortal Lament |
Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. |
Malice |
Will is increased by 10%. |
Soul Collector |
When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). |
Torture Mastery |
When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage dealt to the target will heal the Warlock for 1 Magical Healing. This includes the Damage Over Time of Curse of Pain and Power of Sacrifice, as well as damage from Hellfire, Blow of Corruption, Ignite, Curse of Pain's instant damage, Explosive Bottle/Oil Lantern damage, and damage from the Crystal Sword. This healing is increased by the Magical Healing stat and the Warlock's Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. |
You can equip a total of 2 skills.
Blow of Corruption |
The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) |
15s |
Phantomize |
For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. |
28s |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
/ |
The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Warlock spells cost health to cast.
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)
Tier 1
Power of Sacrifice |
Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. |
1s |
3 hp |
Curse of Weakness |
Weakens the target for 10 seconds. Weaken: Reduces base stats by 20%. |
1s |
3 hp |
Tier 2
Curse of Pain |
Instantly deals 10 magic damage to the target and curses them with Agony. Agony: Receive a total of 10 magic damage distributed over 8 seconds. |
Initial Damage: 100% DoT: 50% |
1s |
4 hp |
Tier 4
Hellfire |
Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. |
50% per second |
2s |
8 hp |
Weapons
Armors
Head |
Occultist Hood, Shadow Hood |
Chest |
Warden Outfit Adventurer Tunic |
Legs |
Leather Leggings, Occultist Pants, Cloth Pants, ; |
Hands |
Riveted Gloves, Leather Gloves |
Feet |
Occultist Boots, Adventurer Boots, Heavy Boots, Rugged Boots |
Back |
Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
13
|
Agility |
14
|
Will |
23
|
Knowledge |
15
|
Resourcefulness |
10
|
Health |
96
|
Spell Memory |
* / 9
|
Move Speed |
+0%
|
Action Speed |
TBA
|
Spell Casting Speed |
-25%
|
Equip Speed |
+0%
|
Regular Interaction Speed |
TBA
|
Magical Interaction Speed |
+0%
|
Buff Duration |
+8%
|
Debuff Duration |
-7%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
TBA
|
From Armor Rating |
TBA
|
From Bonuses |
TBA
|
Magic Resist |
14.3%
|
From Resist Rating |
TBA
|
From Bonuses |
TBA
|
Physical Power Bonus |
-6%
|
From Physical Power |
TBA
|
From Bonuses |
TBA
|
Magic Power Bonus |
24%
|
From Magic Power |
TBA
|
From Bonuses |
TBA
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
1
|
Secondary Weapon Impact Power |
0
|
- Warlocks don't rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.
- Torture Mastery will heal you when dealing damage with Curse of Pain and Power of Sacrifice, and will benefit from Magical Healing on your gear.
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.
- If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.
2023/08/28 Early Access Wipe 1
- Many spells' Attribute Bonus Ratio returned to 100%.
- Curse of Pain:
- Direct: 100%
- DoT: 50%
- Torture Mastery Heal: 50%
2023/08/14 Early Access Hotfix #3
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.
2023/08/07 Early Access Launch
- Warlock Added
2023/07/11 Warlock First Look