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''Details about Protection shields and how they scale.'' | ''Details about Protection shields and how they scale.'' | ||
"Protection" refers to the shield buff that [[Potion Of Protection|Protection Potions]], [[Cleric]]'s Protection spell, and [[Wizard]]'s Arcane Shield Skill & Reactive Shield Perk provide. These instances of Protection offer a temporary boost to defensive capabilities, but the way they work is very specific. | |||
===Protection "Health" Scaling=== | |||
All Protection instances have a hidden [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] value that impacts whether or not their health pool will scale. Currently, the values are as follows: | |||
*Protection Potion: 0% | |||
*Protection Spell: 0% | |||
*Reactive Shield: 0% | |||
*Arcane Shield: 50% | |||
The stat that scales the HP of the shield is [[Stats#Magic Power Bonus|Magic Power Bonus]]. Most shields have an ABR of 0%, meaning no scaling will occur at all. However, Wizard's Arcane Shield has an ABR of 50%, meaning that the shield's HP will be multiplied by 1 + (Magic Power Bonus/2) | |||
Example: | |||
Default Wizard has a Magic Power Bonus of 15%. Arcane Shield's base HP is 20. Final shield health is: | |||
<code>20 * (1 + (0.15/2) = 20 * 1.075 = 21.5</code> | |||
===Interactions with Damage Calculation=== | |||
Protection instances interact strangely with some of the game's damage calculation mechanics. Notably, Protection will '''not''' interact with damage reduction or headshot/limb multipliers. Protection instead subtracts from the user's total damage before applying these multipliers. This is best explained with an example. | |||
Example: | Example: | ||
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<code>25-20 = 5 * 0.5 = 2.5</code> | <code>25-20 = 5 * 0.5 = 2.5</code> | ||
'''Things Protection Does Interact With:''' | |||
*Combo Multiplier | |||
*Weapon Impact Zone Multiplier | |||
*Weapon/Additional Damage | |||
'''Things Protection Doesn't Interact With:''' | |||
*Headshot/Limb Multipliers | |||
*Physical/Magical Damage Reduction | |||
'''Unknowns:''' | |||
*True Damage | |||
Overflow damage is calculated as normal. The exception seems to be '''Traps''', which even when breaking the Protection shield, will not inflict any overflow damage. This means that a Wizard drinking an 8 HP Protection Potion can walk through a 20 damage trap and be left unscathed. |
Revision as of 18:16, 14 September 2023
Details about Protection shields and how they scale.
"Protection" refers to the shield buff that Protection Potions, Cleric's Protection spell, and Wizard's Arcane Shield Skill & Reactive Shield Perk provide. These instances of Protection offer a temporary boost to defensive capabilities, but the way they work is very specific.
Protection "Health" Scaling
All Protection instances have a hidden Attribute Bonus Ratio value that impacts whether or not their health pool will scale. Currently, the values are as follows:
- Protection Potion: 0%
- Protection Spell: 0%
- Reactive Shield: 0%
- Arcane Shield: 50%
The stat that scales the HP of the shield is Magic Power Bonus. Most shields have an ABR of 0%, meaning no scaling will occur at all. However, Wizard's Arcane Shield has an ABR of 50%, meaning that the shield's HP will be multiplied by 1 + (Magic Power Bonus/2)
Example:
Default Wizard has a Magic Power Bonus of 15%. Arcane Shield's base HP is 20. Final shield health is:
20 * (1 + (0.15/2) = 20 * 1.075 = 21.5
Interactions with Damage Calculation
Protection instances interact strangely with some of the game's damage calculation mechanics. Notably, Protection will not interact with damage reduction or headshot/limb multipliers. Protection instead subtracts from the user's total damage before applying these multipliers. This is best explained with an example.
Example:
Exactly 25 damage is dealt to someone with a 20-HP Protection shield.
If a bodyshot, damage is:
25-20 = 5 * 1 = 5
If a headshot, damage is:
25-20 = 5 * 1.5 = 7.5
If a limbshot, damage is:
25-20 = 5 * 0.5 = 2.5
Things Protection Does Interact With:
- Combo Multiplier
- Weapon Impact Zone Multiplier
- Weapon/Additional Damage
Things Protection Doesn't Interact With:
- Headshot/Limb Multipliers
- Physical/Magical Damage Reduction
Unknowns:
- True Damage
Overflow damage is calculated as normal. The exception seems to be Traps, which even when breaking the Protection shield, will not inflict any overflow damage. This means that a Wizard drinking an 8 HP Protection Potion can walk through a 20 damage trap and be left unscathed.