From Dark and Darker Wiki

m (noted the DR cap for dummies)
(→‎Monsters: Updated to use module-generated table.)
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===Bosses===
===Bosses===
See [[Boss#Bosses|Bosses]]
{{#invoke:Monster_Table|draw_table|bosses}}
<br><br>
<br><br>


===Minibosses===
===Minibosses===
See [[Miniboss#Minibosses|Minibosses]]
{{#invoke:Monster_Table|draw_table|minibosses}}
<br><br>
<br><br>


===Monsters===
===Monsters===
See [[Monsters|Monsters]]
{{#invoke:Monster_Table|draw_table|normal}}
<br><br>
<br><br>


===Mimics===
===Mimics===
See [[Mimic#Mimics|Mimics]]
{{#invoke:Monster_Table|draw_table|mimics}}
<br><br>
<br><br>



Revision as of 07:05, 27 February 2026

Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monster Data last updated on: Patch:6.10#Hotfix 113.
Dark and Darker is currently on update: Patch:6.10#Hotfix 113.

Monsters Subbosses Bosses Mimics

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


Dummy

Dummy
Lobby Dummy
-26.2% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
Dungeon Dummy
-16.2% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
(Armored) Ruins Dummy
233.8% Physical Resistance
242.8% Magic Resistance
0% Projectile Resistance

Damage Reduction is capped to 65%, presumedly applying to Dummies as well.

Monsters

Bosses

Script error: No such module "Monster_Table".

Minibosses

Script error: No such module "Monster_Table".

Monsters

Script error: No such module "Monster_Table".

Mimics

Script error: No such module "Monster_Table".