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(Automated edit. HF75. Tables not display item counts and probabilities relative to how many times the source rolls the relevant loot table.) |
(Automated edit. HF76) |
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<table cellspacing="0" class="dropsourcetable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%"> | <table cellspacing="0" class="dropsourcetable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%"> | ||
<caption>Drop source table at 0 luck</caption> | <caption>Drop source table at 0 luck</caption> | ||
<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 | <tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per instance</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br>Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). To get more specific information, reference the loot tables on the associated source page.</span></th></tr> | ||
<tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon SkullRoom.png|x80px|link=Weapon SkullRoom]]</div>[[Weapon SkullRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>1.375%</td></tr> | <tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon SkullRoom.png|x80px|link=Weapon SkullRoom]]</div>[[Weapon SkullRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>1.375%</td></tr> | ||
<tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon FrozenRoom.png|x80px|link=Weapon FrozenRoom]]</div>[[Weapon FrozenRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.6875%</td></tr> | <tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon FrozenRoom.png|x80px|link=Weapon FrozenRoom]]</div>[[Weapon FrozenRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.6875%</td></tr> |
Latest revision as of 05:24, 12 January 2025
NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). To get more specific information, reference the loot tables on the associated source page. |
---|---|---|---|
Loose Loot | 1 | 1.375% | |
Loose Loot | 1 | 0.6875% | |
Monster | 1-3 | 0.4992% | |
Monster | 1-3 | 0.2606% | |
Containers | 1-3 | 0.12% | |
Loose Loot | 1 | 0.0938% | |
Containers | 1-3 | 0.072% | |
Loose Loot | 1 | 0.0625% | |
Containers | 1-3 | 0.0283% | |
Containers | 1 | 0.024% | |
Loose Loot | 1 | 0.0208% | |
Containers | 1-2 | 0.0189% | |
Containers | 1-2 | 0.0179% | |
Containers | 1-2 | 0.0116% | |
Containers | 1-2 | 0.0101% | |
Containers | 1-2 | 0.0094% | |
Containers | 1-2 | 0.0088% | |
Containers | 1-2 | 0.0088% | |
Containers | 1-2 | 0.0088% | |
Containers | 1-2 | 0.0088% | |
Containers | 1-2 | 0.0088% | |
Containers | 1 | 0.0049% | |
Containers | 1 | 0.0049% | |
Containers | 1 | 0.0049% |