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('''Spells:''')
mNo edit summary
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         <td> 1 </td>
         <td> 1 </td>
<td> Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 20 seconds. This counts as a debuff, and so is affected by Debuff Duration. </td>
<td> Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 20 seconds. This counts as a debuff, and so is affected by Debuff Duration. </td>
         <td> 7 meters </td>
         <td> 7.5 meters </td>
         <td> 0% </td>
         <td> 0% </td>
         <td> 1s </td>
         <td> 1s </td>
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         <td> 1 </td>
         <td> 1 </td>
<td>Weakens the target for 10 seconds. <br> Weaken: Reduces base stats by 20%.</td>
<td>Weakens the target for 10 seconds. <br> Weaken: Reduces base stats by 20%.</td>
         <td> 7 meters </td>
         <td> 7.5 meters </td>
         <td> N/A </td>
         <td> N/A </td>
         <td> 1s </td>
         <td> 1s </td>
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<td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td>
<td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td>
         <td> 1 </td>
         <td> 1 </td>
<td> Fires a bolt that inflicts 15 Dark Magical Damage to the target. </td>
<td> Fires a projectile bolt that inflicts 15 Dark Magical Damage to the target. </td>
         <td> 7 meters </td>
         <td> Infinite </td>
         <td> 100% </td>
         <td> 100% </td>
         <td> 1s </td>
         <td> 1s </td>
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         <td> 2 </td>
         <td> 2 </td>
<td> Places the target in bloodlust for 20 seconds. The target's base "Buff" Weapon Damage increases by 5, and each time they swing their weapon, the target takes 3 Magical Damage. Any sources of Magic Damage on the target's gear will add to this damage taken. </td>
<td> Places the target in bloodlust for 20 seconds. The target's base "Buff" Weapon Damage increases by 5, and each time they swing their weapon, the target takes 3 Magical Damage. Any sources of Magic Damage on the target's gear will add to this damage taken. </td>
         <td> 7 meters </td>
         <td> 8.25 meters </td>
         <td> 100% </td>
         <td> 100% </td>
         <td> 0.75s </td>
         <td> 0.75s </td>
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         <td> 3 </td>
         <td> 3 </td>
<td> Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. </td>
<td> Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. </td>
         <td> 7 meters </td>
         <td> N/A </td>
         <td> 0% </td>
         <td> 0% </td>
         <td> 1s </td>
         <td> 1s </td>
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         <td> 4 </td>
         <td> 4 </td>
<td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical Damage per second. This hellfire can travel through walls and obstacles. </td>
<td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical Damage per second. This hellfire can travel through walls and obstacles. </td>
         <td> 7 meters </td>
         <td> 50 meters </td>
         <td> 50% per second </td>
         <td> 50% per second </td>
         <td> 2s </td>
         <td> 2s </td>
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         <td> 5 </td>
         <td> 5 </td>
<td> For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 5 Magical Damage per second, divided by 0.2s ticks. </td>
<td> For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 5 Magical Damage per second, divided by 0.2s ticks. </td>
         <td> </td>
         <td> N/A </td>
         <td> 100% per second </td>
         <td> 100% per second </td>
         <td> 1.25s </td>
         <td> 1.25s </td>
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         <td> 6 </td>
         <td> 6 </td>
<td> Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Damage. The Hydra will leave after 10 seconds. </td>
<td> Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Damage. The Hydra will leave after 10 seconds. </td>
         <td> 7 meters </td>
         <td> 7.5 meters </td>
         <td> 100% </td>
         <td> 100% </td>
         <td> 1s </td>
         <td> 1s </td>

Revision as of 19:21, 30 September 2023

[[File:{{{1}}}.png|96px|link=]]
{{{1}}}
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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.

Description

Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog



Class Info


Weapon of choice: A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.

  • Pros
    • Spells cost health, not charges, allowing for nearly unlimited casts.
    • Can specialize into Torture Mastery, allowing for high self-healing capabilities.
    • High melee burst damage, with a variety of strong melee options.
    • Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.
    • Variety of strong gear options, such as the Shadow Mask.
  • Cons
    • TBD

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Antimagic.png
Antimagic
Your magic resistance is increased by 15% except against divine magic. Will not display in details page.
Perk Curse Mastery.png
Curse Mastery
Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have 30% longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, remains the same, increasing the number of ticks and the total damage.
Perk Dark Enhancement.png
Dark Enhancement
Grants +10% Magical Power Bonus when casting Dark Magic.
Perk Dark Reflection.png
Dark Reflection
If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 100% Scaling.
Perk Immortal Lament.png
Immortal Lament
Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%.
Perk Malice.png
Malice
Will is increased by 10%.
Perk Soul Collector.png
Soul Collector
When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases Magic Power Bonus when casting Dark Magic by 5%, up to a maximum of 6 souls. When casting a Dark Magic spell, this effect is consumed and disappears.
Perk Torture Mastery.png
Torture Mastery
When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock's Magic Power Bonus. This healing has 50% Attribute Bonus Ratio.
Perk Vampirism.png
Vampirism
Grants a 1.2x multiplier to your Magical Heal. This multiplier is separate from Magical Power Bonus.