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         <td> 50% per second </td>
         <td> 50% per second </td>
         <td> 2s </td>
         <td> 2s </td>
         <td> 8 hp </td>  
         <td> 10 hp </td>  
</tr>
</tr>
</table>
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- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.
- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.
- Hellfire cost changed to 10 HP.


- Warlock's Curse of Pain now has a slightly more generous aim.
- Warlock's Curse of Pain now has a slightly more generous aim.

Revision as of 18:12, 27 September 2023

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.

Description

Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog



Class Info


Weapon of choice: A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.

  • Pros
    • Spells cost health, not charges, allowing for nearly unlimited casts.
    • Can specialize into Torture Mastery, allowing for high self-healing capabilities.
    • High melee burst damage, with a variety of strong melee options.
    • Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.
    • Variety of strong gear options, such as the Shadow Mask.
  • Cons
    • TBD

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Antimagic.png
Antimagic
Your magic resistance is increased by 15% except against divine magic. (Currently non-functional).
Perk Curse Mastery.png
Curse Mastery
Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. Equipping this causes Curse of Pain's initial hit to no longer deal damage, and Power of Sacrifice to no longer heal from Torture Mastery.
Perk Dark Enhancement.png
Dark Enhancement
Dark magic spells have 10% increased magic damage. (Currently non-functional).
Perk Dark Reflection.png
Dark Reflection
If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 0% Scaling. (Sometimes doesn't function, reasons unknown.)
Perk Immortal Lament.png
Immortal Lament
Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%.
Perk Malice.png
Malice
Will is increased by 10%.
Perk Soul Collector.png
Soul Collector
When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional).
Perk Torture Mastery.png
Torture Mastery
When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock's Magic Power Bonus. This healing has 50% Attribute Bonus Ratio.
Perk Vampirism.png
Vampirism
Grants a 1.2x multiplier to your Magical Heal. This multiplier is separate from Magical Power Bonus.