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<!--{{#arraydefine:all|{{Monster Data|Beasts}}}}-->
<br><br><table cellspacing="0" class="dropsourcetable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%">
{{#arraydefine:all|Cave Troll,Cockatrice,Dire Wolf}}
<caption>Drop source table at 0 luck</caption>
==Bosses==
<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1+ drops * Item count * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per kill/interaction</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br>Some loot tables are rolled multiple times per instance.  To see more specific information, see the loot tables on the associated source page.</span></th></tr>
<ul>{{#loop: i
<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Frost Wyvern.png|x80px|link=Frost Wyvern#Elite]]</div>[[Frost Wyvern#Elite]]</div></td><td>[[Monster]]</td><td>1-3</td><td>0.2498%</td></tr>
    |0
<tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon SkullRoom.png|x80px|link=Weapon SkullRoom]]</div>[[Weapon SkullRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.1429%</td></tr>
    |{{#arraysize:all}}
<tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon FrozenRoom.png|x80px|link=Weapon FrozenRoom]]</div>[[Weapon FrozenRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0714%</td></tr>
    |{{#vardefine:current|{{ #arrayindex:all | {{ #var:i }}}}}}<!--
<tr><td><div class="iconbox"><div class="rounded relative">[[File:Weapon MysticalTreasureRoom.png|x80px|link=Weapon MysticalTreasureRoom]]</div>[[Weapon MysticalTreasureRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0057%</td></tr>
    -->{{#if:{{Monster Data|{{#var:current}}|Boss}}|<li>[[{{#var:current}}]]</li>}}
<tr><td><div class="iconbox"><div class="rounded relative">[[File:DualBossWeapon.png|x80px|link=DualBossWeapon-Global#HR]]</div>[[DualBossWeapon-Global#HR]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0038%</td></tr></table><br>
}}</ul>
==Mini Bosses==
<ul>{{#loop: i
    |0
    |{{#arraysize:all}}
    |{{#vardefine:current|{{ #arrayindex:all | {{ #var:i }}}}}}<!--
    If current monster is miniboss but not a boss, display it.
    -->{{#if:{{Monster Data|{{#var:current}}|Boss}}||{{#if:{{Monster Data|{{#var:current}}|MiniBoss}}|<li>[[{{#var:current}}]]</li>}}}}
}}</ul>
==Monsters==
<ul>{{#loop: i
    |0
    |{{#arraysize:all}}
    |{{#vardefine:current|{{ #arrayindex:all | {{ #var:i }}}}}}<!--
    If current monster is not a miniboss and not a boss, display it.
    -->{{#if:{{Monster Data|{{#var:current}}|Boss}}||{{#if:{{Monster Data|{{#var:current}}|MiniBoss}}||<li>[[{{#var:current}}]]</li>}}}}
}}</ul>

Latest revision as of 17:46, 2 January 2025



Drop source table at 0 luck
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1+ drops * Item count * Roll count)
TypeItem countProbability of 1+ drops per kill/interaction1-(1-probability per roll)(loot table roll count)
Some loot tables are rolled multiple times per instance. To see more specific information, see the loot tables on the associated source page.
Monster1-30.2498%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Loose Loot10.0038%