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{{#invoke:Infobox|draw|name=Goblin Axeman|category=Monster}} | |||
==Description== | ==Description== | ||
A fearsome goblin axeman located within the [[Goblin Caves]] | |||
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<div style="width:80%">{{#invoke:Monster|draw_table|monster=Goblin Axeman}}</div> | |||
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==Guide== | |||
<br> | |||
*'''Normal:''' | |||
**The goblin axeman has two attacks. The first attack is a diagonal slash '''''(high(right)->low(left)(monster pov))'''''. The second attack is a combo that can sometimes be followed after the first attack, that is a diagonal slash '''''(high(left)->low(right)(monster pov))'''''. In order to dodge these attacks bait out the swings then punish. | |||
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*'''<span class="colorrarityElite">Elite:</span>''' | |||
**Same as normal but with increased damage, faster action speed, and higher health. | |||
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*'''<span class="colorrarityNightmare">Nightmare:</span>''' | |||
**The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant gains the ability to combo a third attack off of the normal 2-chain combo. This attack is a horizontal slash '''''(right->left(monster pov))'''''. It can be dodged by baiting and punishing. | |||
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{{GenerateLootDrops}} | {{GenerateLootDrops}} | ||
Latest revision as of 16:39, 29 August 2026
Automated data is up to date! Hover for more details.Monsters last updated on: Patch:6.12#Hotfix 126.
Dark and Darker is currently on update: Patch:6.12#Hotfix 126.
Goblin Axeman
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Health 70
-
-
Move Speed 200
-
Monster Kill:
1
Experience Points:
3
Goblin Axeman
-
Health 112
-
-
Move Speed 230
-
Monster Kill:
2
Experience Points:
4
Goblin Axeman
-
Health 154
-
-
Move Speed 260
-
Monster Kill:
3
Experience Points:
5
Description
A fearsome goblin axeman located within the Goblin Caves
| Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
|---|---|---|---|---|---|---|---|---|
| 70/112/154 | 200/230/260 | 3/4/5 1/2/3 | Physical: -22% Magical: -17.2% Fire: 25% Ice: 25% Lightning: 25% Dark: 25% Arcane: -300% Spirit: -400% Projectile: 15% | Attack1: 24.0/37.5/52.5 (3) Physical + Poison Attack2.1: 20.8/32.5/45.5 (4) Physical + Poison Attack2.2: 20.8/32.5/45.5 (4) Physical + Poison Attack2.3: 45.5 Physical + Poison | Poison: 15 Physical Damage over 8s [Rmv]Removable[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset[1s]Tick interval: 1s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 | Humanoid-Beast-Goblin | 0%/10%/20% |
Guide
- Normal:
- The goblin axeman has two attacks. The first attack is a diagonal slash (high(right)->low(left)(monster pov)). The second attack is a combo that can sometimes be followed after the first attack, that is a diagonal slash (high(left)->low(right)(monster pov)). In order to dodge these attacks bait out the swings then punish.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant gains the ability to combo a third attack off of the normal 2-chain combo. This attack is a horizontal slash (right->left(monster pov)). It can be dodged by baiting and punishing.