You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| Name | Description |
|---|---|
| Torture Mastery |
Dealing Curse damage restores Health |
From Dark and Darker Wiki
(edited warlock's spell health cost) |
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<td style=" text-align:middle"> 2-Handed </td> | <td style=" text-align:middle"> 2-Handed </td> | ||
<td> [[Spellbook]] </td> | <td> [[Spellbook]], [[Wizard Staff]] </td> | ||
</tr> | </tr> | ||
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TBA - Unavailable as of now
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog
Weapon of choice: TBA
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| Name | Description |
|---|---|
| Torture Mastery |
Dealing Curse damage restores Health |
| Name | Description | Cooldown |
|---|---|---|
| Spell Memory |
Allows you to memorize spells to use in the dungeon. | / |
| TBA |
Empowers the next weapon attack with additional magic damage. | / |
| Name | Description | Casting Time | Limit / Cost |
|---|---|---|---|
| Power of Sacrifice |
Curses the target with sacrifice, losing 2 health per second but increasing strength by 15. | 2s | |
| Curse of Pain |
Instantly deals 10 magic damage to the target and curses them with Agony. Agony: Receive a total of 10 magic damage distributed over 8 seconds. | 2s | |
| Curse of Weaken |
Weakens the target. Weaken: Reduces base stats by 20%. | 2s |
| Category | Weapons |
|---|---|
| 2-Handed | Spellbook, Wizard Staff |
| 1-Handed | Crystal Ball, Falchion, Torch, Rondel Dagger |
| Utility | Throwing Knife |
Armors
| Slot | Armors |
|---|---|
| Head | Occultist Hood, Shadow Hood |
| Chest | Warden Outfit Adventurer Tunic |
| Legs | Leather Leggings, Occultist Pants, Cloth Pants, ; |
| Hands | Riveted Gloves, Leather Gloves |
| Feet | Occultist Boots, Adventurer Boots, Heavy Boots, Rugged Boots |
| Back | Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak |
| Stat Name | Base Stats |
|---|---|
| Strength | 12 |
| Agility | 15 |
| Will | 23 |
| Knowledge | 15 |
| Resourcefulness | 10 |
| Health | 94 |
| Weight Limit | 0 |
| Spell Memory | * / 16 |
| Utility Effectiveness | 0 |
| Move Speed | +0% |
| Action Speed | TBA |
| Spell Casting Speed | -25% |
| Equip Speed | +0% |
| Regular Interaction Speed | TBA |
| Magical Interaction Speed | +0% |
| Buff Duration | +8% |
| Debuff Duration | -7% |
| Armor Penetration | 0% |
| Magic Penetration | 0% |
| Headshot Reduction | 0% |
| Projectile Damage Reduction | 0% |
| Physical Damage Reduction | TBA |
| From Armor Rating | TBA |
| From Bonuses | TBA |
| Magic Resist | 14.3% |
| From Resist Rating | TBA |
| From Bonuses | TBA |
| Physical Power Bonus | -6% |
| From Physical Power | TBA |
| From Bonuses | TBA |
| Magic Power Bonus | 24% |
| From Magic Power | TBA |
| From Bonuses | TBA |
| Primary Weapon | 0 |
| Attack 1 | (0) + 0(Blunt) |
| Attack 2 | (0) + 0(Blunt) |
| Secondary Weapon | 0 |
| Impact Power | 0 |
| Primary Weapon Impact Power | 1 |
| Secondary Weapon Impact Power | 0 |
- Warlocks don't seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.
- Power of sacrifice could be a better buff for classes with a higher health pool (like the barbarian)