From Dark and Darker Wiki
(Added video guide) |
(Added patch notes and strategy for its attacks) |
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==Attacks== | ==Attacks== | ||
Base damage = around 70 | Base damage = around '''70''' | ||
*Ground | *'''Ground Shake: ''' | ||
*Regular Attack: 110% Damage | **'''180%''' Damage on direct hit + '''100%''' Area Damage | ||
*Swing: 150% Damage | **Slams the ground with its mace | ||
* | *'''Regular Attack: ''' | ||
* | **'''110%''' Damage | ||
*Roar: Slows by 35% for 4 seconds | **Attacks from left or right | ||
*'''Low Swing''': | |||
**'''150%''' Damage | |||
**Attacks low from left with bigger range | |||
*'''High Swing''': | |||
**'''150%''' Damage | |||
**Attacks high from left with bigger range | |||
*'''Roar:''' | |||
**Slows by '''35%''' for '''4''' seconds | |||
**Cavetroll will slow you and charge you with a High or Low Swing. | |||
==Strategy== | ==Strategy== | ||
Cave Troll has high damage dealing but shieldable and dodgeable attacks. | Cave Troll has high damage dealing but shieldable and dodgeable attacks. | ||
*Ground Shake: | |||
*Cave Troll | **Press 'X' and run away when Cave Troll holds the mace with two hands. You want to put around 3-4 meters of distance. | ||
* | *Regular Attack: | ||
**Block with a shield | |||
**Dodge by crouching under | |||
**Or if you are not close simply walk away | |||
*Low Swing: | |||
**Block with a shield 90 degrees to the left | |||
**Jump to left over its mace, it is difficult to identify the attack from high swing | |||
*High Swing: | |||
**Block with a shield 90 degrees to the left | |||
**Crouch down and look down to dodge, it is difficult to identify the attack from high swing | |||
*Roar: | |||
**Prepare for Low or High Swing | |||
**If you are Ranger there is usually enough time to equip a [[Pavise]] for shield block. | |||
==Video== | ==Video== | ||
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{{:LootTable:Cave Troll Common}} | {{:LootTable:Cave Troll Common}} | ||
<br> | <br> | ||
</tabber> | </tabber> | ||
==History== | |||
<br> | |||
<div style="border:1px solid white;padding:10px; margin-left:20px; background-color:rgb(30,30,30,0.8); height:200px; width:90%; max-width:800px; overflow: auto"> | |||
'''2023/02/09 Alpha #4 Playtest Hotfix - #3''' | |||
* Charge Attack pattern is changed. It mixes high/low swings which requires crouch, jump dodges respectively. | |||
* Fixed an issue where the Cave Troll could get stuck on walls. | |||
</div> | |||
<br> | |||
==Trivia== | |||
*Cave Troll was announced for playtest #4 with the solution of community puzzle | |||
*Cave Troll is rumoured to be a future first floor boss as it is not [[Undead]](Crypt) nor [[Demon]](Inferno). |
Revision as of 13:47, 9 February 2023
Cave Troll
Damage
Depends on the attack
Health
???
Movement Speed
1.7
Experience
50
Adventure Points
50
Location
Sometimes curiosity is best left unchecked... but it's too late now.
Description
Attacks
Base damage = around 70
- Ground Shake:
- 180% Damage on direct hit + 100% Area Damage
- Slams the ground with its mace
- Regular Attack:
- 110% Damage
- Attacks from left or right
- Low Swing:
- 150% Damage
- Attacks low from left with bigger range
- High Swing:
- 150% Damage
- Attacks high from left with bigger range
- Roar:
- Slows by 35% for 4 seconds
- Cavetroll will slow you and charge you with a High or Low Swing.
Strategy
Cave Troll has high damage dealing but shieldable and dodgeable attacks.
- Ground Shake:
- Press 'X' and run away when Cave Troll holds the mace with two hands. You want to put around 3-4 meters of distance.
- Regular Attack:
- Block with a shield
- Dodge by crouching under
- Or if you are not close simply walk away
- Low Swing:
- Block with a shield 90 degrees to the left
- Jump to left over its mace, it is difficult to identify the attack from high swing
- High Swing:
- Block with a shield 90 degrees to the left
- Crouch down and look down to dodge, it is difficult to identify the attack from high swing
- Roar:
- Prepare for Low or High Swing
- If you are Ranger there is usually enough time to equip a Pavise for shield block.
Video
Gallery
Loot Table
Cave Troll#Common drops:
- 2 Common
History
2023/02/09 Alpha #4 Playtest Hotfix - #3
- Charge Attack pattern is changed. It mixes high/low swings which requires crouch, jump dodges respectively.
- Fixed an issue where the Cave Troll could get stuck on walls.