From Dark and Darker Wiki

(Added video guide)
(Added patch notes and strategy for its attacks)
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==Attacks==
==Attacks==
Base damage = around 70 (needs confirmation)
Base damage = around '''70'''
*Ground Attack: 100% Area Damage
*'''Ground Shake: '''
*Regular Attack: 110% Damage
**'''180%''' Damage on direct hit + '''100%''' Area Damage
*Swing: 150% Damage
**Slams the ground with its mace
*Head Up: 180% Damage
*'''Regular Attack: '''
*Spin Attack: 200% Damage
**'''110%''' Damage
*Roar: Slows by 35% for 4 seconds
**Attacks from left or right
*'''Low Swing''':  
**'''150%''' Damage
**Attacks low from left with bigger range
*'''High Swing''':  
**'''150%''' Damage
**Attacks high from left with bigger range
*'''Roar:'''
**Slows by '''35%''' for '''4''' seconds
**Cavetroll will slow you and charge you with a High or Low Swing.


==Strategy==
==Strategy==
Cave Troll has high damage dealing but shieldable and dodgeable attacks.  
Cave Troll has high damage dealing but shieldable and dodgeable attacks.  


==Trivia==
*Ground Shake:
*Cave Troll was announced for playtest #4 with the solution of community puzzle
**Press 'X' and run away when Cave Troll holds the mace with two hands. You want to put around 3-4 meters of distance.
*Cave Troll is rumoured to be a future first floor boss as it is not [[Undead]](Crypt) nor [[Demon]](Inferno).  
*Regular Attack:
**Block with a shield
**Dodge by crouching under
**Or if you are not close simply walk away
*Low Swing:
**Block with a shield 90 degrees to the left
**Jump to left over its mace, it is difficult to identify the attack from high swing
*High Swing:
**Block with a shield 90 degrees to the left
**Crouch down and look down to dodge, it is difficult to identify the attack from high swing
*Roar:
**Prepare for Low or High Swing
**If you are Ranger there is usually enough time to equip a [[Pavise]] for shield block.  


==Video==
==Video==
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{{:LootTable:Cave Troll Common}}
{{:LootTable:Cave Troll Common}}
<br>
<br>
</tabber>
</tabber>
==History==
<br>
<div style="border:1px solid white;padding:10px; margin-left:20px; background-color:rgb(30,30,30,0.8); height:200px; width:90%; max-width:800px; overflow: auto">
'''2023/02/09 Alpha #4 Playtest Hotfix - #3'''
* Charge Attack pattern is changed. It mixes high/low swings which requires crouch, jump dodges respectively.
* Fixed an issue where the Cave Troll could get stuck on walls.
</div>
<br>
==Trivia==
*Cave Troll was announced for playtest #4 with the solution of community puzzle
*Cave Troll is rumoured to be a future first floor boss as it is not [[Undead]](Crypt) nor [[Demon]](Inferno).

Revision as of 13:47, 9 February 2023

Cave Troll.png
Cave Troll
Damage
Depends on the attack
Health
???
Movement Speed
1.7


Experience
50
Adventure Points
50
Location


Sometimes curiosity is best left unchecked... but it's too late now.

Description

Attacks

Base damage = around 70

  • Ground Shake:
    • 180% Damage on direct hit + 100% Area Damage
    • Slams the ground with its mace
  • Regular Attack:
    • 110% Damage
    • Attacks from left or right
  • Low Swing:
    • 150% Damage
    • Attacks low from left with bigger range
  • High Swing:
    • 150% Damage
    • Attacks high from left with bigger range
  • Roar:
    • Slows by 35% for 4 seconds
    • Cavetroll will slow you and charge you with a High or Low Swing.

Strategy

Cave Troll has high damage dealing but shieldable and dodgeable attacks.

  • Ground Shake:
    • Press 'X' and run away when Cave Troll holds the mace with two hands. You want to put around 3-4 meters of distance.
  • Regular Attack:
    • Block with a shield
    • Dodge by crouching under
    • Or if you are not close simply walk away
  • Low Swing:
    • Block with a shield 90 degrees to the left
    • Jump to left over its mace, it is difficult to identify the attack from high swing
  • High Swing:
    • Block with a shield 90 degrees to the left
    • Crouch down and look down to dodge, it is difficult to identify the attack from high swing
  • Roar:
    • Prepare for Low or High Swing
    • If you are Ranger there is usually enough time to equip a Pavise for shield block.

Video


Gallery

Community Puzzle
Community Puzzle

Loot Table

Cave Troll#Common drops:

  • 2 Common

History


2023/02/09 Alpha #4 Playtest Hotfix - #3

  • Charge Attack pattern is changed. It mixes high/low swings which requires crouch, jump dodges respectively.
  • Fixed an issue where the Cave Troll could get stuck on walls.


Trivia

  • Cave Troll was announced for playtest #4 with the solution of community puzzle
  • Cave Troll is rumoured to be a future first floor boss as it is not Undead(Crypt) nor Demon(Inferno).