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<metadesc>Dark and Darker guide to Healing Potion, healing values, where to find it </metadesc> | <metadesc>Dark and Darker guide to Healing Potion, healing values, where to find it </metadesc> | ||
{{ | {{GenerateUtilityTabs|{{PAGENAME}}}} | ||
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{{Consumables}} | {{Consumables}} | ||
<h2>Craftable</h2> | |||
{{{1|{{PAGENAME}} }}} is a [[Crafting|craftable item]]. | |||
{{GenerateCraftingTable|Alchemist|ingredient={{PAGENAME}}|ingredientcategory=Utility}} | |||
==Tips== | ==Tips== | ||
*Potions are affected by buff duration. As they heal a certain amount per tick, longer duration equals to more healing. | *Potions are affected by buff duration. As they heal a certain amount per tick, longer duration equals to more healing. | ||
**Potions are suboptimal for [[Rogue]]s as they have negative buff duration.<br /> | **Potions are suboptimal for [[Rogue]]s as they have negative buff duration.<br /> | ||
{{GenerateDropTables|{{PAGENAME}}}} |
Latest revision as of 03:30, 19 August 2024
Consumable
Consumables are items that either recover the user's health over time, or grant temporary buffs. Potions are commonly obtained by looting in the dungeon, killing Monsters, and purchasing from Merchants.
Craftable
Potion of Healing is a craftable item.
Name | Ingredients | Merchant | Affinity to UnlockAffinity values are collected manually by the community. If you spot an error, please kindly follow the link and fix it! |
---|---|---|---|
Alchemist | 0 | ||
Alchemist | 25 | ||
Alchemist | 50 | ||
Alchemist | ? | ||
Tips
- Potions are affected by buff duration. As they heal a certain amount per tick, longer duration equals to more healing.
- Potions are suboptimal for Rogues as they have negative buff duration.
- Potions are suboptimal for Rogues as they have negative buff duration.
Dropped By
Drop Tables last updated for Work in Progress
Poor
Common
Uncommon
Rare
Epic
NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
---|---|---|---|
Loose Loot | 1 | 20.0% | |
Loose Loot | 1 | 20.0% | |
Loose Loot | 1 | 20.0% | |
Containers | 1-2 | 5.5864% | |
Containers | 1-2 | 5.5864% | |
Containers | 1-2 | 5.5864% | |
Containers | 1-2 | 5.5864% | |
Containers | 1-4 | 5.0623% | |
Loose Loot | 1 | 3.2258% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1 | 2.0% | |
Containers | 1 | 2.0% | |
Containers | 1 | 2.0% | |
Containers | 1 | 2.0% | |
Containers | 1 | 1.75% | |
Containers | 1 | 1.75% | |
Containers | 1 | 1.3636% | |
Containers | 1 | 1.3636% | |
Containers | 1 | 1.3636% | |
Loose Loot | 1 | 1.3333% | |
Loose Loot | 1 | 1.3333% | |
Loose Loot | 1 | 1.3333% | |
Loose Loot | 1 | 1.2903% | |
Loose Loot | 1 | 1.2903% | |
Loose Loot | 1 | 1.2903% | |
Containers | 1 | 1.1667% | |
Containers | 1 | 1.1667% | |
Containers | 1 | 1.1667% | |
Containers | 1 | 0.7812% | |
Containers | 1 | 0.7812% | |
Containers | 1 | 0.7812% | |
Containers | 1 | 0.7812% | |
Containers | 1-2 | 0.5874% | |
Loose Loot | 1 | 0.3889% | |
Loose Loot | 1 | 0.3056% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% |
I noticed when I drink two potions in quick succession, it just resets the “healing status”, blue potion timer in the bottom tray. Am I getting double healing or am I just resetting the timer and gyping myself the potential heals?
I don't know when this change occurred, but potions of healing benefit from additional magical healing. I don't know if they still also benefit from physical healing as I have not tested it, but as the healing page on this wiki suggests, magical healing adds to potion healing.