From Dark and Darker Wiki
(added new types and lich example) |
(Added non-breaking spaces and change the align-right property for locked tabs.) |
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(7 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
--><div class="cardtabs" data-cardtabs> | --><div class="cardtabs" data-cardtabs> | ||
<!-- | <!-- | ||
Explanation: | |||
* `cardtabs__button--active` = Aplied to the sole initially visible button, usually tier1. Only used once | * `cardtabs__button--active` = Aplied to the sole initially visible button, usually tier1. Only used once | ||
* `cardtabs__button--disabled` = Applied to any disabled tiers. Most of the time this won't be used | * `cardtabs__button--disabled` = Applied to any disabled tiers. Most of the time this won't be used | ||
* Also, data-cardtabs-btn is -1 if that tier is disabled | * Also, data-cardtabs-btn is -1 if that tier is disabled | ||
--> | --><div class="cardtabs__buttons" data-cardtabs-btns><!-- | ||
-->{{#if:{{{content1|}}}<!-- | |||
{{#if:{{{content1|}}}|<div data-cardtabs-btn="1" class="cardtabs__button rarity0 {{#ifeq:{{{firstShownTier|}}}|1|cardtabs__button--active|}} <!-- | -->|<div data-cardtabs-btn="1" class="cardtabs__button rarity0 {{#ifeq:{{{firstShownTier|}}}|1|cardtabs__button--active|}}"><!-- | ||
--> I </div>}}<!-- | |||
{{#if:{{{content2|}}}|<div data-cardtabs-btn="2" class="cardtabs__button rarity1 {{#ifeq:{{{firstShownTier|}}}|2|cardtabs__button--active|}} <!-- | -->{{#if:{{{content2|}}}<!-- | ||
-->|<div data-cardtabs-btn="2" class="cardtabs__button rarity1 {{#ifeq:{{{firstShownTier|}}}|2|cardtabs__button--active|}}"><!-- | |||
{{#if:{{{content3|}}}|<div data-cardtabs-btn="3" class="cardtabs__button rarity2 {{#ifeq:{{{firstShownTier|}}}|3|cardtabs__button--active|}} <!-- | --> II </div>}}<!-- | ||
-->{{#if:{{{content3|}}}<!-- | |||
{{#if:{{{content4|}}}|<div data-cardtabs-btn="4" class="cardtabs__button rarity3 {{#ifeq:{{{firstShownTier|}}}|4|cardtabs__button--active|}} <!-- | -->|<div data-cardtabs-btn="3" class="cardtabs__button rarity2 {{#ifeq:{{{firstShownTier|}}}|3|cardtabs__button--active|}}"><!-- | ||
--> III </div>}}<!-- | |||
{{#if:{{{content5|}}}|<div data-cardtabs-btn="5" class="cardtabs__button rarity4 {{#ifeq:{{{firstShownTier|}}}|5|cardtabs__button--active|}} <!-- | -->{{#if:{{{content4|}}}<!-- | ||
-->|<div data-cardtabs-btn="4" class="cardtabs__button rarity3 {{#ifeq:{{{firstShownTier|}}}|4|cardtabs__button--active|}}"><!-- | |||
{{#if:{{{content6|}}}|<div data-cardtabs-btn="6" class="cardtabs__button rarity5 {{#ifeq:{{{firstShownTier|}}}|6|cardtabs__button--active|}} <!-- | --> IV </div>}}<!-- | ||
-->{{#if:{{{content5|}}}<!-- | |||
{{#if:{{{content7|}}}|<div data-cardtabs-btn="7" class="cardtabs__button rarity6 {{#ifeq:{{{firstShownTier|}}}|7|cardtabs__button--active|}} <!-- | -->|<div data-cardtabs-btn="5" class="cardtabs__button rarity4 {{#ifeq:{{{firstShownTier|}}}|5|cardtabs__button--active|}}"><!-- | ||
--> V </div>}}<!-- | |||
{{#if:{{{content8|}}}|<div data-cardtabs-btn="8" class="cardtabs__button rarity7 {{#ifeq:{{{firstShownTier|}}}|8|cardtabs__button--active|}} <!-- | -->{{#if:{{{content6|}}}<!-- | ||
-->|<div data-cardtabs-btn="6" class="cardtabs__button rarity5 {{#ifeq:{{{firstShownTier|}}}|6|cardtabs__button--active|}}"><!-- | |||
{{#if:{{{ | --> VI </div>}}<!-- | ||
-->{{#if:{{{content7|}}}<!-- | |||
{{#if:{{{ | -->|<div data-cardtabs-btn="7" class="cardtabs__button rarity6 {{#ifeq:{{{firstShownTier|}}}|7|cardtabs__button--active|}}"><!-- | ||
-->"> | --> VII </div>}}<!-- | ||
{{#if:{{{contentNormal|}}}|<div data-cardtabs-btn="Normal" class="cardtabs__button | -->{{#if:{{{content8|}}}<!-- | ||
-->|<div data-cardtabs-btn="8" class="cardtabs__button rarity7 {{#ifeq:{{{firstShownTier|}}}|8|cardtabs__button--active|}}"><!-- | |||
{{#if:{{{ | --> VIII </div>}}<!-- | ||
-->"> | -->{{#if:{{{contentCommon|}}}<!-- | ||
{{#if:{{{ | -->|<div data-cardtabs-btn="Common" class="cardtabs__button rarity2 {{#ifeq:{{{firstShownTier|}}}|Common|cardtabs__button--active|}}"><!-- | ||
--> Common </div>}}<!-- | |||
-->{{#if:{{{contentElite|}}}<!-- | |||
-->|<div data-cardtabs-btn="Elite" class="cardtabs__button rarityElite {{#ifeq:{{{firstShownTier|}}}|Elite|cardtabs__button--active|}}"><!-- | |||
--> Elite </div>}}<!-- | |||
-->{{#if:{{{contentNightmare|}}}<!-- | |||
-->|<div data-cardtabs-btn="Nightmare" class="cardtabs__button rarityNightmare {{#ifeq:{{{firstShownTier|}}}|Nightmare|cardtabs__button--active|}}"><!-- | |||
--> Nightmare </div>}}<!-- | |||
-->{{#if:{{{contentNormal|}}}<!-- | |||
-->|<div data-cardtabs-btn="Normal" class="cardtabs__button rarity2 {{#ifeq:{{{firstShownTier|}}}|Normal|cardtabs__button--active|}}" style="font-size:20px; width:25%"><!-- | |||
--> N </div>}}<!-- | |||
-->{{#if:{{{contentNormalLocked|}}}<!-- | |||
-->|<div data-cardtabs-btn="Normal Locked" class="cardtabs__button rarity2 {{#ifeq:{{{firstShownTier|}}}|Normal Locked|cardtabs__button--active|}}" style="font-size:20px; width:25%;"><!-- | |||
--> N[[File:LockpickWithBorderB.png|x27px|bottom|link=]]</div>}}<!--🔒 | |||
-->{{#if:{{{contentHighRoller|}}}<!-- | |||
-->|<div data-cardtabs-btn="High Roller" class="cardtabs__button rarityElite {{#ifeq:{{{firstShownTier|}}}|High Roller|cardtabs__button--active|}}" style="font-size:20px; width:25%"><!-- | |||
--> HR </div>}}<!-- | |||
-->{{#if:{{{contentHighRollerLocked|}}}<!-- | |||
-->|<div data-cardtabs-btn="High Roller Locked" class="cardtabs__button rarityElite {{#ifeq:{{{firstShownTier|}}}|High Roller Locked|cardtabs__button--active|}}" style="font-size:20px; width:25%;"><!-- | |||
--> HR[[File:LockpickWithBorderB.png|x27px|bottom|link=]]</div>}}</div><!-- | |||
--><div class="mytabs__panels" data-cardtabs-panels><!-- | --><div class="mytabs__panels" data-cardtabs-panels><!-- | ||
-->{{#if:{{{content1|}}} | -->{{#if:{{{content1|}}}<!-- | ||
-->|<div data-cardtabs-panel="1" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|1||cardtabs__panel--js-hidden}}"><!-- | |||
-->{{{content1|}}}</div>}}<!-- | |||
-->{{#if:{{{content2|}}}<!-- | |||
-->{{#if:{{{content2|}}} | -->|<div data-cardtabs-panel="2" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|2||cardtabs__panel--js-hidden}}"><!-- | ||
-->{{{content2|}}}</div>}}<!-- | |||
-->{{#if:{{{content3|}}}<!-- | |||
--> | -->|<div data-cardtabs-panel="3" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|3||cardtabs__panel--js-hidden}}"><!-- | ||
-->{{{content3|}}}</div>}}<!-- | |||
-->{{#if:{{{content4|}}}<!-- | |||
-->|<div data-cardtabs-panel="4" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|4||cardtabs__panel--js-hidden}}"><!-- | |||
-->{{{content4|}}}</div>}}<!-- | |||
-->{{#if:{{{content4|}}} | -->{{#if:{{{content5|}}}<!-- | ||
-->|<div data-cardtabs-panel="5" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|5||cardtabs__panel--js-hidden}}"><!-- | |||
-->{{{content5|}}}</div>}}<!-- | |||
-->{{#if:{{{content6|}}}<!-- | |||
-->{{#if:{{{content5|}}} | -->|<div data-cardtabs-panel="6" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|6||cardtabs__panel--js-hidden}}"><!-- | ||
-->{{{content6|}}}</div>}}<!-- | |||
-->{{#if:{{{content7|}}}<!-- | |||
-->|<div data-cardtabs-panel="7" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|7||cardtabs__panel--js-hidden}}"><!-- | |||
-->{{#if:{{{content6|}}} | -->{{{content7|}}}</div>}}<!-- | ||
-->{{#if:{{{content8|}}}<!-- | |||
-->|<div data-cardtabs-panel="8" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|8||cardtabs__panel--js-hidden}}"><!-- | |||
-->{{{content8|}}}</div>}}<!-- | |||
-->{{#if:{{{content7|}}} | -->{{#if:{{{contentCommon|}}}<!-- | ||
-->|<div data-cardtabs-panel="Common" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Common||cardtabs__panel--js-hidden}}"><!-- | |||
-->{{{contentCommon|}}}</div>}}<!-- | |||
-->{{#if:{{{contentElite|}}}<!-- | |||
-->{{#if:{{{content8|}}} | -->|<div data-cardtabs-panel="Elite" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Elite||cardtabs__panel--js-hidden}}"><!-- | ||
-->{{{contentElite|}}}</div>}}<!-- | |||
-->{{#if:{{{contentNightmare|}}}<!-- | |||
--> | -->|<div data-cardtabs-panel="Nightmare" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Nightmare||cardtabs__panel--js-hidden}}"><!-- | ||
-->{{{contentNightmare|}}}</div>}}<!-- | |||
-->{{#if:{{{contentNormal|}}}<!-- | |||
-->|<div data-cardtabs-panel="Normal" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Normal||cardtabs__panel--js-hidden}}"><!-- | |||
-->{{{contentNormal|}}}</div>}}<!-- | |||
-->{{#if:{{{ | -->{{#if:{{{contentNormalLocked|}}}<!-- | ||
-->|<div data-cardtabs-panel="Normal Locked" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Normal Locked||cardtabs__panel--js-hidden}}"><!-- | |||
-->{{{contentNormalLocked|}}}</div>}}<!-- | |||
--> | -->{{#if:{{{contentHighRoller|}}}<!-- | ||
-->|<div data-cardtabs-panel="High Roller" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|High Roller||cardtabs__panel--js-hidden}}"><!-- | |||
-->{{{contentHighRoller|}}}</div>}}<!-- | |||
-->{{#if:{{{contentHighRollerLocked|}}}<!-- | |||
-->|<div data-cardtabs-panel="High Roller Locked" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|High Roller Locked||cardtabs__panel--js-hidden}}"><!-- | |||
-->{{#if:{{{ | -->{{{contentHighRollerLocked|}}}</div>}}</div></div><!-- | ||
-->{{#if:{{{ | |||
--> | |||
--></includeonly></onlyinclude><noinclude> | --></includeonly></onlyinclude><noinclude> | ||
Creates a set of tabs for items. Use it with infoboxes | Creates a set of tabs for items. Use it with infoboxes | ||
Line 123: | Line 132: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content2 = | |content2 = | ||
Line 137: | Line 146: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content3 = | |content3 = | ||
Line 151: | Line 160: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content4 = | |content4 = | ||
Line 166: | Line 175: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content5 = | |content5 = | ||
Line 181: | Line 190: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content6 = | |content6 = | ||
Line 196: | Line 205: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content7 = | |content7 = | ||
Line 211: | Line 220: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content8 = | |content8 = | ||
Line 226: | Line 235: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|contentRS = | |contentRS = | ||
Line 242: | Line 251: | ||
|armortype = Metal | |armortype = Metal | ||
|description = A high-quality cuirass made with a large amount of Rubysilver ingots. It has considerable durability. | |description = A high-quality cuirass made with a large amount of Rubysilver ingots. It has considerable durability. | ||
|nomargin = 1 | |||
}} | }} | ||
}} </pre>As you can see there is no Cobalt Tab</td> | }} </pre>As you can see there is no Cobalt Tab</td> | ||
Line 260: | Line 269: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content2 = | |content2 = | ||
Line 274: | Line 283: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content3 = | |content3 = | ||
Line 288: | Line 297: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content4 = | |content4 = | ||
Line 303: | Line 312: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content5 = | |content5 = | ||
Line 318: | Line 327: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content6 = | |content6 = | ||
Line 333: | Line 342: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content7 = | |content7 = | ||
Line 348: | Line 357: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
|content8 = | |content8 = | ||
Line 363: | Line 372: | ||
|armortype = Metal | |armortype = Metal | ||
|description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. | ||
|nomargin = 1 | |||
}} | }} | ||
}} | }} | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr> | |||
<td style="padding: 20px 30px;"> | <td style="padding: 20px 30px;"> | ||
<pre> | <pre> | ||
{{Tabs | {{Tabs | ||
|firstShownTier= | |firstShownTier=Common | ||
| | |contentCommon = | ||
{{Infobox | {{Infobox | ||
|name = Lich | |name = Lich | ||
Line 399: | Line 392: | ||
|location = [[Inferno]] | |location = [[Inferno]] | ||
|experience = 50 | |experience = 50 | ||
|nomargin = 1 | |||
}} | }} | ||
|contentElite = | |contentElite = | ||
Line 411: | Line 404: | ||
|location = [[Inferno]] | |location = [[Inferno]] | ||
|experience = 125 | |experience = 125 | ||
|nomargin = 1 | |||
}} | }} | ||
|contentNightmare = | |contentNightmare = | ||
Line 423: | Line 416: | ||
|location = [[Inferno]] | |location = [[Inferno]] | ||
|experience = ??? | |experience = ??? | ||
|nomargin = 1 | |||
}} | }} | ||
}} </pre>As you can see there is no Cobalt Tab</td> | }} </pre>As you can see there is no Cobalt Tab</td> | ||
<td style="padding: 20px 30px;"> | <td style="padding: 20px 30px;"> | ||
{{Tabs | {{Tabs | ||
|firstShownTier= | |firstShownTier=Common | ||
| | |contentCommon = | ||
{{Infobox | {{Infobox | ||
|name = Lich | |name = Lich | ||
Line 439: | Line 432: | ||
|location = [[Inferno]] | |location = [[Inferno]] | ||
|experience = 50 | |experience = 50 | ||
|nomargin = 1 | |||
}} | }} | ||
|contentElite = | |contentElite = | ||
{{Infobox | {{Infobox | ||
|name = Lich | |name = Lich | ||
|rarity = | |rarity = Elite | ||
|image = Lich | |image = Lich | ||
|stat1 = Health 3000 | |stat1 = Health 3000 | ||
Line 451: | Line 444: | ||
|location = [[Inferno]] | |location = [[Inferno]] | ||
|experience = 125 | |experience = 125 | ||
|nomargin = 1 | |||
}} | }} | ||
|contentNightmare = | |contentNightmare = | ||
Line 463: | Line 456: | ||
|location = [[Inferno]] | |location = [[Inferno]] | ||
|experience = ??? | |experience = ??? | ||
|nomargin = 1 | |||
}} | }} | ||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="padding: 20px 30px;"> | |||
<pre>{{Tabs | |||
|firstShownTier=Normal | |||
|contentNormal = | |||
{{Infobox | |||
|name = Marvelous Chest | |||
|description = TODO_FLAVORTEXT | |||
|openduration = 3 | |||
|experience = 5 | |||
|highendpropinteraction= 6 | |||
}} | |||
|contentNormalLocked = | |||
{{Infobox | |||
|name = Marvelous Chest | |||
|description = TODO_FLAVORTEXT | |||
|picklockduration = 5 | |||
|experience = 7 | |||
|highendpropinteraction= 7 | |||
}} | |||
|contentHighRoller = | |||
{{Infobox | |||
|name = Marvelous Chest | |||
|description = TODO_FLAVORTEXT | |||
|openduration = 3 | |||
|experience = 6 | |||
|highendpropinteraction= 10 | |||
}} | |||
|contentHighRollerLocked = | |||
{{Infobox | |||
|name = Marvelous Chest | |||
|description = TODO_FLAVORTEXT | |||
|picklockduration = 5 | |||
|experience = 10 | |||
|highendpropinteraction= 12 | |||
}} | |||
}}</pre></td> | |||
<td style="padding: 20px 30px;"> | |||
{{Tabs | |||
|firstShownTier=Normal | |||
|contentNormal = | |||
{{Infobox | |||
|name = Marvelous Chest | |||
|description = TODO_FLAVORTEXT | |||
|openduration = 3 | |||
|experience = 5 | |||
|highendpropinteraction= 6 | |||
|nomargin=1 | |||
}} | |||
|contentNormalLocked = | |||
{{Infobox | |||
|name = Marvelous Chest | |||
|description = TODO_FLAVORTEXT | |||
|picklockduration = 5 | |||
|experience = 7 | |||
|highendpropinteraction= 7 | |||
|nomargin=1 | |||
}} | |||
|contentHighRoller = | |||
{{Infobox | |||
|name = Marvelous Chest | |||
|description = TODO_FLAVORTEXT | |||
|openduration = 3 | |||
|experience = 6 | |||
|highendpropinteraction= 10 | |||
|nomargin=1 | |||
}} | |||
|contentHighRollerLocked = | |||
{{Infobox | |||
|name = Marvelous Chest | |||
|description = TODO_FLAVORTEXT | |||
|picklockduration = 5 | |||
|experience = 10 | |||
|highendpropinteraction= 12 | |||
|nomargin=1 | |||
}} | |||
}} | }} | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
== All Options == | == All Options == | ||
The full list of options are listed below. Please don't leave anything blank though, else the previous tier's values won't get used (ie., only include options if you use them). | The full list of options are listed below. Please don't leave anything blank though, else the previous tier's values won't get used (ie., only include options if you use them). | ||
<pre style="display: inline-block;"> | <pre style="display: inline-block;"> | ||
{{Tabs | {{Tabs | ||
Line 487: | Line 555: | ||
|content7 = | |content7 = | ||
|content8 = | |content8 = | ||
| | |contentCommon = | ||
| | |contentElite = | ||
|contentNightmare = | |||
}}</pre> | |||
</noinclude> | |||
</ |
Latest revision as of 00:28, 15 August 2024
Creates a set of tabs for items. Use it with infoboxes
Notes
The firstShownTier
option is mandatory. Leaving it out will prevent anything from being shown.
- Make sure to add nomargin for infoboxes
Example
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{{Tabs |firstShownTier=1 |content1 = {{Infobox |name = Fine Cuirass |classes = [[Fighter]] |rarity = 0 |stat1 = Armor Rating 60 |stat2 = Move Speed -35 |stat3 = Projectile Reduction 12% |stat4 = Magic Resistance -10 |slottype = Chest |armortype = Metal |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. |nomargin = 1 }} |content2 = {{Infobox |name = Fine Cuirass |classes = [[Fighter]] |rarity = 1 |stat1 = Armor Rating 61~64 |stat2 = Move Speed -35 |stat3 = Projectile Reduction 12% |stat4 = Magic Resistance -10 |slottype = Chest |armortype = Metal |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. |nomargin = 1 }} |content3 = {{Infobox |name = Fine Cuirass |classes = [[Fighter]] |rarity = 2 |stat1 = Armor Rating 65~76 |stat2 = Move Speed -35 |stat3 = Projectile Reduction 12% |stat4 = Magic Resistance -10 |slottype = Chest |armortype = Metal |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. |nomargin = 1 }} |content4 = {{Infobox |name = Fine Cuirass |classes = [[Fighter]] |rarity = 3 |stat1 = Armor Rating 77~88 |stat2 = Move Speed -35 |stat3 = Projectile Reduction 12% |stat4 = Magic Resistance -10 |enchantments = 1 |slottype = Chest |armortype = Metal |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. |nomargin = 1 }} |content5 = {{Infobox |name = Fine Cuirass |classes = [[Fighter]] |rarity = 4 |stat1 = Armor Rating 89~97 |stat2 = Move Speed -35 |stat3 = Projectile Reduction 12% |stat4 = Magic Resistance -10 |enchantments = 2 |slottype = Chest |armortype = Metal |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. |nomargin = 1 }} |content6 = {{Infobox |name = Fine Cuirass |classes = [[Fighter]] |rarity = 5 |stat1 = Armor Rating 97~105 |stat2 = Move Speed -35 |stat3 = Projectile Reduction 12% |stat4 = Magic Resistance -10 |enchantments = 3 |slottype = Chest |armortype = Metal |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. |nomargin = 1 }} |content7 = {{Infobox |name = Fine Cuirass |classes = [[Fighter]] |rarity = 6 |stat1 = Armor Rating 105~110 |stat2 = Move Speed -35 |stat3 = Projectile Reduction 12% |stat4 = Magic Resistance -10 |enchantments = 4 |slottype = Chest |armortype = Metal |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. |nomargin = 1 }} |content8 = {{Infobox |name = Fine Cuirass |classes = [[Fighter]] |rarity = 7 |stat1 = Armor Rating 110~115 |stat2 = Move Speed -35 |stat3 = Projectile Reduction 12% |stat4 = Magic Resistance -10 |enchantments = 5 |slottype = Chest |armortype = Metal |description = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. |nomargin = 1 }} |contentRS = {{Infobox |name = Fine Cuirass |image = Rubysilver Fine Cuirass |classes = [[Fighter]], [[Cleric]] |rarity = 5 |stat1 = Armor Rating 97~105 |stat2 = Move Speed -35 |stat3 = Projectile Reduction 12% |stat4 = Magic Resistance -10 |enchantments = 3 |slottype = Chest |armortype = Metal |description = A high-quality cuirass made with a large amount of Rubysilver ingots. It has considerable durability. |nomargin = 1 }} }}As you can see there is no Cobalt Tab |
Required Class: Armor Type: Metal Slot Type: Chest This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. Required Class: Armor Type: Metal Slot Type: Chest This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. Required Class: Armor Type: Metal Slot Type: Chest This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. - Up to 1 extra enchantments - Required Class: Armor Type: Metal Slot Type: Chest This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. - Up to 2 extra enchantments - Required Class: Armor Type: Metal Slot Type: Chest This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. - Up to 3 extra enchantments - Required Class: Armor Type: Metal Slot Type: Chest This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. - Up to 4 extra enchantments - Required Class: Armor Type: Metal Slot Type: Chest This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. - Up to 5 extra enchantments - Required Class: Armor Type: Metal Slot Type: Chest This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy. |
{{Tabs |firstShownTier=Common |contentCommon = {{Infobox |name = Lich |rarity = 2 |image = Lich |stat1 = Health 2100 |stat2 = Move Speed 200 |enemytype = [[Undead]] |location = [[Inferno]] |experience = 50 |nomargin = 1 }} |contentElite = {{Infobox |name = Lich |rarity = 6 |image = Lich |stat1 = Health 3000 |stat2 = Move Speed 250 |enemytype = [[Undead]] |location = [[Inferno]] |experience = 125 |nomargin = 1 }} |contentNightmare = {{Infobox |name = Lich |rarity = Nightmare |image = Lich |stat1 = Health ??? |stat2 = Move Speed ??? |enemytype = [[Undead]] |location = [[Inferno]] |experience = ??? |nomargin = 1 }} }}As you can see there is no Cobalt Tab |
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{{Tabs |firstShownTier=Normal |contentNormal = {{Infobox |name = Marvelous Chest |description = TODO_FLAVORTEXT |openduration = 3 |experience = 5 |highendpropinteraction= 6 }} |contentNormalLocked = {{Infobox |name = Marvelous Chest |description = TODO_FLAVORTEXT |picklockduration = 5 |experience = 7 |highendpropinteraction= 7 }} |contentHighRoller = {{Infobox |name = Marvelous Chest |description = TODO_FLAVORTEXT |openduration = 3 |experience = 6 |highendpropinteraction= 10 }} |contentHighRollerLocked = {{Infobox |name = Marvelous Chest |description = TODO_FLAVORTEXT |picklockduration = 5 |experience = 10 |highendpropinteraction= 12 }} }} |
Opening: 3 s Adventure Points High-End Props Interaction: 6 Experience Points 5 TODO_FLAVORTEXT Picking Lock: 5 s Adventure Points High-End Props Interaction: 7 Experience Points 7 TODO_FLAVORTEXT Opening: 3 s Adventure Points High-End Props Interaction: 10 Experience Points 6 TODO_FLAVORTEXT Picking Lock: 5 s Adventure Points High-End Props Interaction: 12 Experience Points 10 TODO_FLAVORTEXT |
All Options
The full list of options are listed below. Please don't leave anything blank though, else the previous tier's values won't get used (ie., only include options if you use them).
{{Tabs |firstShownTier =1 |content1 = |content2 = |content3 = |content4 = |content5 = |content6 = |content7 = |content8 = |contentCommon = |contentElite = |contentNightmare = }}