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|  | <metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc> |  | <metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc> | 
|  |  | {{UpdateStatus|Accessory Data}} | 
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|  | == Rarity== |  | == Rarity== | 
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|  | As rarities increase, the items get stronger. Rarity <span class="colorrarity3">Uncommon</span> and above adds an extra random [[Enchantments]]. |  | As rarities increase, the items get stronger. Rarity <span class="colorrarity3">Uncommon</span> and above adds an extra random [[Enchantments]]. Though, there are currently no Junk/Poor/Common jewelry pieces, the enchantment count is the total, not a surplus. | 
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|  | <span class="colorrarity3">Uncommon </span> rarity adds up to 1 new  [[Enchantments|enchantment]] |  | <span class="colorrarity3">Uncommon </span> rarity adds up to 1 new  [[Enchantments|enchantment]] | 
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|  | For example, a Perfect Rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. These randomizations are set when the item is dropped. |  | For example, a Perfect Rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. These randomizations are set when the item is dropped. | 
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|  |   |  | == Accessories == | 
|  |   |  | There is 1 necklace slot and 2 ring slots. | 
|  | = Jewelery = |  | <center> | 
|  | Jewelery are accessories that provide the player with additional attributes bonusses. 
 |  | 	<div style="display:inline-block; vertical-align:top;">{{:Necklaces}}</div> | 
|  | There are 2 ring slots and 1 necklace slot. |  | 	<div style="display:inline-block; vertical-align:top;">{{:Rings}}</div></center> | 
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|  | Types:
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|  | *Necklaces/Pendants
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|  | *Rings
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|  | ==Necklaces/Pendants==
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|  | As of Alpha Playtest Nr.3, pendant images were bugged in the game andonly showing up as a Fox Pendant. 
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|  | <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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|  |     <tr>
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|  |         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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|  |         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attribute</th>
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|  |         <th style="font-weight:bold; color:#eee; background-color:rgb(220,220,220,0.2); text-align:center; vertical-align:middle;width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Amount</th>
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|  |     </tr>
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|  |   |  | 
|  |     <tr>
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|  |         <td> {{Iconbox|Rat Pendant|image=Rat Pendant.png|rarity=2}} </td>
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|  |         <td> [[Stats#Resourcefulness|Resourcefulness]] </td>
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|  |         <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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|  |     </tr>
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|  |     <tr>
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|  |         <td> {{Iconbox|Necklace of Peace|image=Necklace of Peace.png|rarity=2}} </td>
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|  |         <td> [[Stats#Knowledge|Knowledge]] </td>
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|  |         <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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|  |     </tr>
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|  |     <tr>
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|  |         <td> {{Iconbox|Ox Pendant|image=Ox Pendant.png|rarity=2}} </td>
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|  |         <td> [[Stats#Strength|Strength]] </td>
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|  |         <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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|  |     </tr>
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|  |     <tr>
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|  |         <td> {{Iconbox|Badger Pendant|image=Badger Pendant.png|rarity=2}} </td>
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|  |         <td> [[Stats#Will|Will]] </td>
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|  |         <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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|  |     </tr>
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|  |     <tr>
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|  |         <td> {{Iconbox|Fox Pendant|image=Fox Pendant.png|rarity=2}} </td>
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|  |         <td> [[Stats#Agility|Agility]] </td>
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|  |         <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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|  |     </tr>
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|  | </table>
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|  |   |  | 
|  | ==Rings==
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|  | <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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|  |     <tr>
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|  |         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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|  |         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attribute</th>
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|  |         <th style="font-weight:bold; color:#eee; background-color:rgb(220,220,220,0.2); text-align:center; vertical-align:middle;width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Amount</th>
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|  |     </tr>
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|  |   |  | 
|  |     <tr>
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|  |         <td> {{Iconbox|Ring of Survival|image=Ring of Survival.png|rarity=2}}</td>
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|  |         <td>[[Stats#Resourcefulness|Resourcefulness]] </td>
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|  |         <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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|  |     </tr>
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|  |   |  | 
|  |     <tr>
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|  |         <td> {{Iconbox|Ring of Courage|image=Ring of Courage.png|rarity=2}} </td>
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|  |         <td> [[Stats#Strength|Strength]] </td>
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|  |         <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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|  |     </tr>
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|  |   |  | 
|  |     <tr>
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|  |         <td> {{Iconbox|Ring of Resolve|image=Ring of Resolve.png|rarity=2}} </td>
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|  |         <td> [[Stats#Will|Will]] </td>
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|  |         <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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|  |     </tr>
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|  |   |  | 
|  |     <tr>
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|  |         <td> {{Iconbox|Ring of Quickness|image=Ring of Quickness.png|rarity=2}} </td>
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|  |         <td> [[Stats#Agility|Agility]] </td>
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|  |         <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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|  |     </tr>
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|  | </table>
 |  | 
Rarity
There are 8 rarities in the game.
Junk | Poor | Common | Uncommon  | Rare | Epic | Legendary | Unique
As rarities increase, the items get stronger. Rarity Uncommon and above adds an extra random Enchantments. Though, there are currently no Junk/Poor/Common jewelry pieces, the enchantment count is the total, not a surplus.
Uncommon  rarity adds up to 1 new  enchantment
Rare rarity adds up to 2 new  enchantment
Epic rarity adds  up to 3 new  enchantment
Legendary rarity adds up to 4 new  enchantment
Unique rarity adds up to 5 new  enchantment
Stat Randomization
Two weapons (or any 2 gear) of the same rarity, can have different stats.
While they can get different enchantments, their base values are also randomized.
These randomized values are shown with "~".
For example, a Perfect Rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. These randomizations are set when the item is dropped.
Accessories
There is 1 necklace slot and 2 ring slots.
	|
|  | Will 1
 2
 3
 4
 5
 
 | 
|  | Vigor 1
 2
 3
 4
 5
 
 | 
|  | Luck 40~60
 
 | 
|  | Agility 1
 2
 3
 4
 5
 
 | 
|  | True Physical Damage 1
 2
 3
 4
 5
 
 | 
|  | Dexterity 1
 2
 3
 4
 5
 
 | 
|  | Max Health Add 5
 7
 9
 11
 13
 
 | 
|  | Knowledge 1
 2
 3
 4
 5
 
 | 
|  | Strength 1
 2
 3
 4
 5
 
 | 
|  | True Magical Damage 1
 2
 3
 4
 5
 
 | 
|  | Resourcefulness 1
 2
 3
 4
 5
 
 | 
|  | Magical Resistance 25~28
 29~31
 32~35
 36~38
 39~41
 
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|  | Armor Rating Add 10~12
 13~16
 17~20
 21~24
 25~27
 
 | 
|
|  | Vigor 2
 Will
 2
 
 | 
|  | Strength 2
 Vigor
 2
 Luck
 6~12
 
 | 
|  | Strength 1
 2
 3
 4
 5
 
 | 
|  | Dexterity 1
 2
 3
 4
 5
 
 | 
|  | Agility 1
 2
 3
 4
 5
 
 | 
|  | Will 1
 2
 3
 4
 5
 
 | 
|  | Resourcefulness 1
 2
 3
 4
 5
 
 | 
|  | Vigor 1
 2
 3
 4
 5
 
 | 
|  | Knowledge 1
 2
 3
 4
 5
 
 |