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| <metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc> | | <metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc> |
| | {{UpdateStatus|Accessory Data}} |
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| == Rarity== | | == Rarity== |
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| As rarities increase, the items get stronger. Rarity <span class="colorrarity3">Uncommon</span> and above adds an extra random [[Enchantments]]. | | As rarities increase, the items get stronger. Rarity <span class="colorrarity3">Uncommon</span> and above adds an extra random [[Enchantments]]. Though, there are currently no Junk/Poor/Common jewelry pieces, the enchantment count is the total, not a surplus. |
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| <span class="colorrarity3">Uncommon </span> rarity adds 1 new [[Enchantments|enchantment]] | | <span class="colorrarity3">Uncommon </span> rarity adds up to 1 new [[Enchantments|enchantment]] |
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| <span class="colorrarity4">Rare</span> rarity adds 2 new [[Enchantments|enchantment]] | | <span class="colorrarity4">Rare</span> rarity adds up to 2 new [[Enchantments|enchantment]] |
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| <span class="colorrarity5">Epic</span> rarity adds 3 new [[Enchantments|enchantment]] | | <span class="colorrarity5">Epic</span> rarity adds up to 3 new [[Enchantments|enchantment]] |
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| <span class="colorrarity6">Legendary</span> rarity adds 4 new [[Enchantments|enchantment]] | | <span class="colorrarity6">Legendary</span> rarity adds up to 4 new [[Enchantments|enchantment]] |
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| <span class="colorrarity7">Unique</span> rarity adds 5 new [[Enchantments|enchantment]]
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| | <span class="colorrarity7">Unique</span> rarity adds up to 5 new [[Enchantments|enchantment]] |
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| ==Stat Randomization== | | ==Stat Randomization== |
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| For example, a Perfect Rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. These randomizations are set when the item is dropped. | | For example, a Perfect Rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. These randomizations are set when the item is dropped. |
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| | | == Accessories == |
| | | There is 1 necklace slot and 2 ring slots. |
| = Jewelery = | | <center> |
| Jewelery are accessories that provide the player with additional attributes bonusses.
| | <div style="display:inline-block; vertical-align:top;">{{:Necklaces}}</div> |
| There are 2 ring slots and 1 necklace slot. | | <div style="display:inline-block; vertical-align:top;">{{:Rings}}</div></center> |
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| Types:
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| *Necklaces/Pendants
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| *Rings
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| ==Necklaces/Pendants==
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| As of Alpha Playtest Nr.3, pendant images were bugged in the game and only showing up as a Fox Pendant.
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| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attribute</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Amount</th>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Rat Pendant|image=Rat Pendant.png|rarity=2}} </td>
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| <td> [[Stats#Resourcefulness|Resourcefulness]] </td>
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| <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Necklace of Peace|image=Necklace of Peace.png|rarity=2}} </td>
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| <td> [[Stats#Knowledge|Knowledge]] </td>
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| <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Ox Pendant|image=Ox Pendant.png|rarity=2}} </td>
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| <td> [[Stats#Strength|Strength]] </td>
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| <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Badger Pendant|image=Badger Pendant.png|rarity=2}} </td>
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| <td> [[Stats#Will|Will]] </td>
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| <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Fox Pendant|image=Fox Pendant.png|rarity=2}} </td>
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| <td> [[Stats#Agility|Agility]] </td>
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| <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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| </tr>
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| </table>
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| ==Rings==
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| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attribute</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Amount</th>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Ring of Survival|image=Ring of Survival.png|rarity=2}}</td>
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| <td> [[Stats#Resourcefulness|Resourcefulness]] </td>
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| <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Ring of Courage|image=Ring of Courage.png|rarity=2}} </td>
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| <td> [[Stats#Strength|Strength]] </td>
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| <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Ring of Resolve|image=Ring of Resolve.png|rarity=2}} </td>
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| <td> [[Stats#Will|Will]] </td>
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| <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Ring of Quickness|image=Ring of Quickness.png|rarity=2}} </td>
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| <td> [[Stats#Agility|Agility]] </td>
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| <td> <span class="colorrarity3">+1</span> | <span class="colorrarity4">+2</span> | <span class="colorrarity5">+3</span> | <span class="colorrarity6">+4</span> | <span class="colorrarity7">+5</span> </td>
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| </tr>
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| </table>
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Rarity
There are 8 rarities in the game.
Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique
As rarities increase, the items get stronger. Rarity Uncommon and above adds an extra random Enchantments. Though, there are currently no Junk/Poor/Common jewelry pieces, the enchantment count is the total, not a surplus.
Uncommon rarity adds up to 1 new enchantment
Rare rarity adds up to 2 new enchantment
Epic rarity adds up to 3 new enchantment
Legendary rarity adds up to 4 new enchantment
Unique rarity adds up to 5 new enchantment
Stat Randomization
Two weapons (or any 2 gear) of the same rarity, can have different stats.
While they can get different enchantments, their base values are also randomized.
These randomized values are shown with "~".
For example, a Perfect Rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. These randomizations are set when the item is dropped.
Accessories
There is 1 necklace slot and 2 ring slots.
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| Will 1 2 3 4 5
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| Vigor 1 2 3 4 5
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| Magical Resistance 32~35 Luck 18~25
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| Agility 1 2 3 4 5
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| True Physical Damage 1 2 3 4 5
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| Dexterity 1 2 3 4 5
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| Max Health Add 5 7 9 11 13
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| Knowledge 1 2 3 4 5
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| Strength 1 2 3 4 5
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| True Magical Damage 1 2 3 4 5
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| Resourcefulness 1 2 3 4 5
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| Magical Resistance 25~28 29~31 32~35 36~38 39~41
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| Armor Rating Add 10~12 13~16 17~20 21~24 25~27
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| Strength 2 Vigor 2 Luck 6~12
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| Strength 1 2 3 4 5
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| Dexterity 1 2 3 4 5
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| Agility 1 2 3 4 5
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| Will 1 2 3 4 5
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| Resourcefulness 1 2 3 4 5
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| Vigor 1 2 3 4 5
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| Knowledge 1 2 3 4 5
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