From Dark and Darker Wiki

(Changing Template to use structure that works with the new Item Data.)
(Added sellprice property.)
 
(8 intermediate revisions by the same user not shown)
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<includeonly>{{#arraydefine:stats|{{Item Data|Weapon|{{{1}}}|stats|allstats}}}}<!--
<includeonly><!--
-->{{Infobox
-->{{Infobox
|name ={{{1}}}
|name ={{{1}}}
|image ={{#if:{{Item Data|Weapon|{{{1}}}|iscraftable}}{{Item Data|Weapon|{{{1}}}|artifactpower}}|{{{1}}}|{{{1}}} {{{2}}}}}
|image ={{#if:{{Weapon Data|{{{1}}}|iscraftableby}}{{Weapon Data|{{{1}}}|artifactpower}}|{{{1}}}|{{{1}}} {{{2}}}}}
|rarity ={{{2}}}
|rarity ={{{2}}}
|stats ={{
|size  ={{IconboxInventorySize|Weapon Data|{{{1}}}}}
#loop: i
|stats ={{#arraydefine:stats|{{Weapon Data|{{{1}}}|stats|allstats}}}}<!--
|0
-->{{#loop:i|0|{{#arraysize:stats}}<!--
|{{ #arraysize:stats }}
-->|<nowiki/>{{#vardefine:stat|{{ #arrayindex:stats | {{ #var:i }}}}}}<!--
|<nowiki/>{{#vardefine:stat|{{ #arrayindex:stats | {{ #var:i }}}}}}<!--
-->{{#ifeq:{{ #var:i }}|0||,}}<!--
-->{{#ifeq:{{ #var:i }}|0<!--
-->{{#var:stat}} <!--
-->||,}}<!--
-->{{#if:{{#vardefineecho:weapon_stat|{{Weapon Data|{{{1}}}|stats|{{#var:stat}}}}}}<!--
-->{{#var:stat}} <!--
-->|{{#var:weapon_stat}}<!--
-->{{#if:{{Item Data|Weapon|{{{1}}}|stats|{{#var:stat}}}}<!--
-->|{{Weapon Data|{{{1}}}|stats|{{#var:stat}} {{{2}}}}}}}}}
-->|{{Item Data|Weapon|{{{1}}}|stats|{{#var:stat}}}}<!--
|special ={{Weapon Data|{{{1}}}|artifactpower}}
-->|{{Item Data|Weapon|{{{1}}}|stats|{{#var:stat}} {{{2}}}}}}}}}
|classes ={{Weapon Data|{{{1}}}|classes}}
|special ={{Item Data|Weapon|{{{1}}}|artifactpower}}
|enchantments ={{#if:{{#vardefineecho:numenchants|{{Weapon Data|{{{1}}}|numenchants|{{{2}}}}}}}|{{#var:numenchants}}}}
|classes ={{Item Data|Weapon|{{{1}}}|classes}}
|handtype ={{Weapon Data|{{{1}}}|handtype}}
|slottype ={{Item Data|Weapon|{{{1}}}|slottype}}
|slottype ={{Weapon Data|{{{1}}}|slottype}}
|enchantments ={{#ifexpr:{{#expr:{{{2}}}-2}}>0|{{#expr:{{{2}}}-2}}}}
|weapontype ={{#replace:{{Weapon Data|{{{1}}}|types|all}}|,|,&nbsp;}}
|handtype ={{Item Data|Weapon|{{{1}}}|handtype}}
|quiversize ={{#if:{{Weapon Data|{{{1}}}|Types|bow}}<!--
|slottype ={{Item Data|Weapon|{{{1}}}|slottype}}
-->|{{Weapon Data|{{{1}}}|maxammocount}} }}
|weapontype ={{Item Data|Weapon|{{{1}}}|types|all}}
|hitbox ={{Weapon Data|{{{1}}}|hitbox|height}}x{{Weapon Data|{{{1}}}|hitbox|width}}x{{Weapon Data|{{{1}}}|hitbox|depth}}
|quiversize ={{Item Data|Weapon|{{{1}}}|maxammocount}}
|projectilespeed={{Weapon Data|{{{1}}}|initialprojectilespeed}}
|hitbox ={{Item Data|Weapon|{{{1}}}|hitbox|height}}x{{Item Data|Weapon|{{{1}}}|hitbox|width}}x{{Item Data|Weapon|{{{1}}}|hitbox|depth}}
|description ={{Weapon Data|{{{1}}}|flavortext}}
|projectilespeed={{Item Data|Weapon|{{{1}}}|initialprojectilespeed}}
|itemachieve    ={{Weapon Data|{{{1}}}|AP|{{{2}}}}}
|description ={{Item Data|Weapon|{{{1}}}|flavortext}}
|invslots ={{Weapon Data|{{{1}}}|invslots}}
|invslots ={{Item Data|Weapon|{{{1}}}|invslots}}
|sellprice      ={{Weapon Data|{{{1}}}|SellPrices|{{{2}}}}}
|nomargin =1
|nomargin =1
|nofloat =1
|nofloat =1
Line 38: Line 38:
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{GenerateWeaponInfobox|Arming Sword|1}}
{{GenerateWeaponInfobox|Arming Sword|1}}
{{GenerateWeaponInfobox|Crossbow|4}}
{{GenerateWeaponInfobox|Demon's Glee|5}}
{{GenerateWeaponInfobox|Fulgor|7}}
{{GenerateWeaponInfobox|Fulgor|7}}
{{GenerateWeaponInfobox|Demon's Glee|6}}
</table>
</table>
</noinclude>
</noinclude>

Latest revision as of 18:18, 24 June 2024

Auto creates weapon infobox

Example

{{GenerateWeaponInfobox|<weapon name>|<rarity number>}}
{{GenerateWeaponInfobox|Arming Sword|1}}
Arming Sword
Arming Sword 1.png
-
Physical Weapon Damage 26
-
-
Move Speed -20
-
Required Class:
Armor Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
54.38x11.2x1.48
1x3InvSlot.jpg
Sell Price:
0
Adventure Points
Item Achieve:
3
A thin blade with leather bindings, supporting a firm grip for hasty attacks that feel light to the hand.
Crossbow
Crossbow 4.png
-
Physical Weapon Damage 43~44
-
-
Armor Penetration 30%
-
-
Move Speed -50
-
-
Up to 2 extra enchantments
-
Required Class:
Armor Type:
Crossbow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
9.07x34.63x47.05
2x3InvSlot.jpg
Sell Price:
36
Adventure Points
Item Achieve:
36
A powerful mechanical weapon, a single-shot crossbow with a crank that's very abrasive to the hand.
Demon's Glee
Demon's Glee.png
-
Physical Weapon Damage 28
-
-
Move Speed -15
-
-
Magical Damage Add 1
-
-
Up to 4 extra enchantments
-
Required Class:
Armor Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
56.13x13.08x5.67
1x3InvSlot.jpg
Sell Price:
60
Adventure Points
Item Achieve:
60
A blade fused with unholy blood is said to become almost sentient, craving destruction.
Fulgor
Fulgor.png
-
Physical Weapon Damage 48
-
-
Move Speed -30
-
-
Up to 4 extra enchantments
-
-
If you hit an enemy, summons a thunderbolt to deal 20 additional magic damage (100% scaling).
-
Required Class:
Armor Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.41x17.14x2.42
1x4InvSlot.jpg
Sell Price:
120
Adventure Points
Item Achieve:
120
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.