From Dark and Darker Wiki

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==Bosses==
==Monsters==
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Note that Monsters actually have Armor / Magic Resistance which is then calculated into the displayed Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically instead has 0 Armor.
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th><th>Experience</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>       
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>
{{#vardefine:suppress_color|&#35;1A91C4}}


<tr>
===Legend===
        <td> {{Iconbox|Cyclops|image=Cyclops.png|size=150px|rarity=-1}} </td>
        <td> Does various melee attacks, sprinkles soil, and creates falling rocks.</td>
        <td> Check individual page </td>
        <td> 4100/<span class="colorrarityElite"">6900</span> </td>
        <td> 250/<span class="colorrarityElite"">280</span> </td><td>50/<span class="colorrarityElite"">50</span></td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>30% Projectile Resistance  </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>


    <tr>
Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates all difficulties it exists as share the information.
        <td> {{Iconbox|Cave Troll|image=Cavetroll.png|size=150px|rarity=-1}} </td>
        <td> Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage.</td>
        <td> Check individual page </td>
        <td> 1800/<span class="colorrarityElite"">2400</span> </td>
        <td> 250/<span class="colorrarityElite"">280</span> </td><td>50/<span class="colorrarityElite"">90</span></td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>40% Projectile Resistance  </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
        <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a scream attack at intervals of health loss that hits everyone in the room. </td>
        <td> Check individual page </td>
        <td> 2400/<span class="colorrarityElite"">3300</span> </td>
        <td> 200/<span class="colorrarityElite"">270</span> </td><td>50/<span class="colorrarityElite"">125</span></td><td> -22% Physical Resistance<br> 30% Magic Resistance <br> 25% Projectile Resistance  </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Lich|image=Lich.png|size=120px|rarity=-1}} </td>
        <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
        <td> Check individual page </td>
        <td> 2100/<span class="colorrarityElite"">3000</span> </td>
        <td> 200/<span class="colorrarityElite"">250</span></td><td> 50/<span class="colorrarityElite"">125</span></td><td> -22% Physical Resistance<br> 30% Magic Resistance <br> 25% Projectile Resistance  </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Warlord|image=Skeleton Warlord.png|size=150px|rarity=-1}} </td>
        <td> Summons an army of skeleton rogues to his aid, traps players if they walk in certain areas, swings at players with his sword, throws throwing knives at various intervals w/ more specific to high roller.  </td>
        <td> Check individual page </td>
        <td> 2100/<span class="colorrarityElite" ">3100</span> </td>
        <td> 250/<span class="colorrarityElite" ">280</span> </td><td>50/<span class="colorrarityElite" ">125</span></td><td> -22% Physical Resistance <br> 30% Magic Resistance <br> 25% Projectile Resistance  </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
</table>


==Mini Bosses==
Content that is underlined under <span class="tooltip"><u>Resistances</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Status effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information.
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Note that Monsters actually have Armor / Magic Resistance which is then calculated into Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically just has 0 Armor.
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th><th>Experience</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>      
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>
   
    <tr>
        <td> {{Iconbox|Wendigo|image=Wendigo.png|size=170px|rarity=-1}} </td>
        <td> Weak spot on chest </td>
        <td> </td>
       
        <td> 600/<span class="colorrarityElite"">750</span>
        </td>
        <td> 200/<span class="colorrarityElite"">200</span>
        </td>
        <td>10/<span class="colorrarityElite"">25</span></td>
        <td> -22% Physical Resistance <br> 21.3% Magic Resistance <br> 20% Projectile Resistance
</td>
        <td> [[Beast]] </td>
        <td> [[Ice Cavern]] </td>
    </tr>
   
   
      <tr>
        <td> {{Iconbox|Frost Giant Berserker|image=Frost Giant Berserker.png|size=170px|rarity=-1}} </td>
        <td> Yells at me :( </td>
        <td> 
        Combo 1 (L&R): 32/<span class="colorrarityElite"">44</span>/<span class="colorrarityNightmare"">56</span><br>Combo 2(L&R): 34/<span class="colorrarityElite"">47</span>/<span class="colorrarityNightmare"">59</span><br>Rush: 29/<span class="colorrarityElite"">39</span>/<span class="colorrarityNightmare"">49</span></td>
       
        <td> 350/<span class="colorrarityElite"">1000</span>/<span class="colorrarityNightmare"">1200</span>
        </td>
        <td> 200/<span class="colorrarityElite"">225</span>/<span class="colorrarityNightmare"">250</span>
        </td>
        <td>4/<span class="colorrarityElite"">8</span>/<span class="colorrarityNightmare"">12</span></td>
        <td> -22% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Human]] </td>
        <td> [[Ice Cavern]] </td>
    </tr>
   
    <tr>
        <td> {{Iconbox|Frost Giant Shielder|image=Frost Giant Shielder.png|size=170px|rarity=-1}} </td>
        <td> On hit gives debuff that messes up your vision </td>
        <td> Attack: 27/<span class="colorrarityElite"">41</span>/<span class="colorrarityNightmare"">56</span></td>
       
        <td> 800/<span class="colorrarityElite"">1000</span>/<span class="colorrarityNightmare"">1200</span>
        </td>
        <td> 200/<span class="colorrarityElite"">225</span>/<span class="colorrarityNightmare"">250</span>
        </td>
        <td>4/<span class="colorrarityElite"">8</span>/<span class="colorrarityNightmare"">12</span></td>
        <td> -22% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Human]] </td>
        <td> [[Ice Cavern]] </td>
    </tr>
   
    <tr>
        <td> {{Iconbox|Cockatrice|image=Cockatrice.png|size=170px|rarity=-1}} </td>
        <td> Will shriek at the player, causing Petrification status for 5 seconds if the player does not look away in time. Has a jumping kick attack and a walking peck. </td>
        <td>
        Attack 1: 31/<span class="colorrarityElite"">41</span>/<span class="colorrarityNightmare"">50</span><br> Attack 2: 39/<span class="colorrarityElite"">51</span>/<span class="colorrarityNightmare"">63</span></td> <td> 1150/<span class="colorrarityElite"">1500</span>/<span class="colorrarityNightmare"">1850</span></td>
        <td> 250 </td>
        <td>15/<span class="colorrarityElite"">25</span>/<span class="colorrarityNightmare"">35</span></td>
        <td> -22% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Beast]] </td>
        <td> [[Ruins]] </td>
    </tr>
    <tr>
    <td>{{Iconbox|Demon Berserker|image=Demon Berserker.png|size=170px|rarity=-1}}</td><td>Does alternating diagonal slashes
Nightmare: Can follow up the diagonal slashes with a spin attack</td><td>Attack 1: 37/<span class="colorrarityElite"">50</span>/<span class="colorrarityNightmare"">62</span><br>Attack 2: 37/<span class="colorrarityElite"">50</span>/<span class="colorrarityNightmare"">62</span><br>Attack 3: 44/<span class="colorrarityElite"">59</span>/<span class="colorrarityNightmare"">74</span></td><td>900/<span class="colorrarityElite"">1150</span>/<span class="colorrarityNightmare"">1300</span></td><td>200/<span class="colorrarityElite"">260</span>/<span class="colorrarityNightmare"">320</span></td><td>4/<span class="colorrarityElite"">8</span>/<span class="colorrarityNightmare"">12</span></td><td>-22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td><td>[[Demon]]</td><td>[[Inferno]]</td></tr><tr>
        <td>  {{Iconbox|Demon Centaur|image=Demon_Centaur.png|size=180px|rarity=-1}} </td>
        <td> Does a diagonal slash or a horizontal slash attack. Has a charge attack that drastically increases its movement speed </td>
        <td> Attack 1: 42/<span class="colorrarityElite"">63</span><br>Attack 2: 50/<span class="colorrarityElite"">75</span><br>Sprint: 61/<span class="colorrarityElite"">92</span></td>
        <td> 900/<span class="colorrarityElite"">1200</span> </td>
        <td> 200/<span class="colorrarityElite"">230</span> </td><td>15/<span class="colorrarityElite"">30</span></td><td> -22% Physical Resistance
30% Magic Resistance <br> 20% Projectile Resistance
</td>
        <td>  [[Demon]] </td>
        <td>  [[Inferno]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Giant Centipede|image=Giant Centipede.png|size=120px|rarity=-1}} </td>
        <td> Has a charged forward attack in which it pulls back and lurches its upper half forward quickly. Has a cone attack of purple poison projectiles in front of it out of its mouth. Both attacks can be dodged from the side or behind. </td>
        <td> Attack 1: 28 Physical+15 Magical/<br><span class="colorrarityElite"">39 Physical+21 Magical</span></td>
        <td> 1000/<span class="colorrarityElite"">1300</span></td>
        <td> 170/<span class="colorrarityElite"">210</span> </td><td>4/<span class="colorrarityElite"">8</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Insect]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Giant Worm|image=Giant Worm.png|size=120px|rarity=-1}} </td>
        <td> Travels under ground, merges from ground under player dealing damage, swings it body that can be jumped over, can do a regular bite attack, or split poison around it </td>
        <td> Bite: 47/<span class="colorrarityElite"">56</span><br>Body Swing: 34/<span class="colorrarityElite"">40</span> <br> Ground Attack Direct Hit: 71/<span class="colorrarityElite"">84</span> <br> Ground Attack Direct Splash: 24/<span class="colorrarityElite"">28</span> </td>
        <td> 1200/<span class="colorrarityElite"">1450</span> </td>
        <td>  </td><td>4/<span class="colorrarityElite"">8</span></td><td> -22% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance 
</td>
        <td>  [[Insect]] </td>
        <td>  [[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Golem|image=Golem.png|size=120px|rarity=-1}} </td>
        <td>  Movement and attack speed is slow but has high health and a large AOE attack. </td>
        <td> Attack 1: 42/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span><br>Attack 2-3: 50/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span><br> Attack 4-5-6: 47/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span>
Attack 6 Splash: 22/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span><br> Slam Attack Direct: 53/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span><br> Slam Attack Splash: 39 /<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span>
</td>
        <td> 1600/<span class="colorrarityElite" ">2000</span>/<span class="colorrarityNightmare" ">2400</span> </td>
        <td>150/<span class="colorrarityElite" ">180</span>/<span class="colorrarityNightmare" ">210</span></td><td>15/<span class="colorrarityElite" ">25</span>/<span class="colorrarityNightmare" ">35</span></td><td> 30% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance 
</td>
        <td>  [[Elemental]] </td>
        <td>  [[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
        <td> Protects himself with his shield while advancing towards the player. The shield hitbox is always active. Does either a diagonal attack or a 3 string melee attack combo where he performs 2 diagonal attack followed by a shield bash if you stay in close proximity.</td>
        <td> Attacks: 28/<span class="colorrarityElite" ">40</span><br> Sprint: 17/<span class="colorrarityElite" ">24</span></td>
        <td> 750/<span class="colorrarityElite" ">1050</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span> </td><td>8/<span class="colorrarityElite" ">20</span></td><td> -22% Physical Resistance
30% Magic Resistance <br> 20% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]], [[Inferno]],[[Goblin Cave]]</td>
    </tr>
   
    <tr>
        <td>  {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
        <td> Does a diagonal slash and a dash attack. </td>
        <td> Attack 1: 40/<span class="colorrarityElite" ">60</span><br>Attack 2: 20/<span class="colorrarityElite" ">30</span><br> Attack 3: 26/<span class="colorrarityElite" ">39</span> </td>
        <td> 700/<span class="colorrarityElite" ">1000</span> </td>
        <td> 100/<span class="colorrarityElite" ">170</span> </td><td>10/<span class="colorrarityElite" ">25</span></td><td> -22% Physical Resistance
30% Magic Resistance <br> 20% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]], [[Inferno]] </td>
    </tr>


</table>
Examples:


==Monsters==
<span style="color:{{#var:suppress_color}};">12 Physical</span> + <span class="colorrarityNightmare">Poison Dmg</span>
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
 
Note that Monsters actually have Armor / Magic Resistance which is then calculated into Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically just has 0 Armor.
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
 
 
15(4)/<span class="colorrarityElite">25(4)</span>/<span class="colorrarityNightmare">35(4)</span> <span style="color:{{#var:suppress_color}};">Magical Radius</span> + <span style="color:{{#var:suppress_color}};">Attack Dmg AoE</span>
 
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status.
 
===Additional properties===
 
(Note that these descriptions are WIP and still being researched)
Unless otherwise specified, status effects have the following properties:
* Unremovable (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
* Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
* Max Stacks of 1
* Tick interval of 1 second (see below for definition)
* Duration is only refreshed if at max stacks of 1 when receiving a new stack
 
 
If a status has properties that are not the default, you can hover over for additional information.
The following are additional properties that statuses may have:
* Removable (Rmv): Can be removed (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
* Stacking Type (AgT): Stack count is aggregated by target
* Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
* Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
* Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
* Refresh (Ref): When getting more stacks, the duration is refreshed
* bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
* Duration (Inf): Duration lasts infinitely until some other condition is met
 
Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].
 
 
===Bosses===
{{RegularMonsterTable|
{{GenerateMonsterRows|bosses}}
}}
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th><th>Experience</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Stats</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race </th>       
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>
===Minibosses===
    <tr>
{{RegularMonsterTable|
        <td> {{Iconbox|Death Beetle|image=Death Beetle.png|size=100px|rarity=-1}} </td>
{{GenerateMonsterRows|minibosses}}
        <td> Shoots a projectile that applies a damage over time poison and strong slow debuff. </td>
}}
<td> Attack 1: 18/<span class="colorrarityElite" ">27</span>/<span class="colorrarityNightmare" ">36</span><br></td>
<br>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">200</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span> </td><td>2/<span class="colorrarityElite" ">4</span>/<span class="colorrarityNightmare" ">8</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Insect]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
        <td> Flies towards the player until he's in range to charge a dash attack
Nightmare: Executes 2 dashes instead of 1.</td>
        <td> Attack 1: 20/<span class="colorrarityElite" ">30</span>/<span class="colorrarityNightmare" ">40</span></td>
        <td> 26/<span class="colorrarityElite" ">45</span>/<span class="colorrarityNightmare" ">80</span> </td>
        <td> 200/<span class="colorrarityElite" ">240</span>/<span class="colorrarityNightmare" ">280</span> </td><td> 2/<span class="colorrarityElite" ">4</span>/<span class="colorrarityNightmare" ">8</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Undead]] </td>
        <td> [[Crypt]], [[Inferno]],[[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Bat|image=Demon Bat.png|size=200px|rarity=-1}} </td>
        <td> Does a kick attack that inflicts a high amount of knockback.
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.</td>
        <td> Attack 1: 27/<span class="colorrarityElite" ">36</span>/<span class="colorrarityNightmare" ">49</span></td>
        <td> 170/<span class="colorrarityElite" ">220</span>/<span class="colorrarityNightmare" ">280</span> </td>
        <td> 250/<span class="colorrarityElite" ">290</span>/<span class="colorrarityNightmare" ">340</span> </td><td>5/<span class="colorrarityElite" ">10</span>/<span class="colorrarityNightmare" ">15</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Demon]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
        <td> Does a jumping bite attack that can hit players even on elevated positions
Nightmare: Hitting it's electrified nape will damage you. </td>
        <td> Attack 1: 24/<span class="colorrarityElite" ">33</span>/<span class="colorrarityNightmare" ">42</span><br>Dash: 35/<span class="colorrarityElite" ">48</span>/<span class="colorrarityNightmare" ">61</span><br>Reflect: <span class="colorrarityNightmare" ">20</span><br></td>
        <td> 160/<span class="colorrarityElite" ">210</span>/<span class="colorrarityNightmare" ">265</span> </td>
        <td> 350/<span class="colorrarityElite" ">350</span>/<span class="colorrarityNightmare" ">350</span> </td><td>5/<span class="colorrarityElite" ">10</span>/<span class="colorrarityNightmare" ">15</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Demon]] </td>
        <td> [[Inferno]] </td>
    </tr><tr>
        <td> {{Iconbox|Dire Wolf|image=Dire Wolf.png|size=120px|rarity=-1}} </td>
        <td> Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack.  </td>
<td> Attack : 23/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span> </td>
        <td> 130/<span class="colorrarityElite" ">210</span>/<span class="colorrarityNightmare" ">290</span> </td>
        <td> 100/<span class="colorrarityElite" ">130</span>/<span class="colorrarityNightmare" ">160</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Giant Bat|image=Giant Bat.png|size=120px|rarity=-1}} </td><td> Does a dash attack and can also perform a scream attack will apply debuff called Dizziness. </td>
<td> Attack 1: 18/<span class="colorrarityElite" ">26</span>/<span class="colorrarityNightmare" ">35</span><br>Attack 2: 21/<span class="colorrarityElite" ">31</span>/<span class="colorrarityNightmare" ">41</span> </td>
        <td> 90/<span class="colorrarityElite" ">140</span>/<span class="colorrarityNightmare" ">190</span></td>
        <td> 180/<span class="colorrarityElite" ">220</span>/<span class="colorrarityNightmare" ">260</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Giant Dragonfly|image=Giant Dragonfly.png|size=120px|rarity=-1}} </td>
        <td> Spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.
Nightmare: Now spits 10 projectiles.</td>
        <td> Attack 1: 10/<span class="colorrarityElite" ">10</span>/<span class="colorrarityNightmare" ">10</span><br>Poison: 3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">7</span></td>
        <td> 22/<span class="colorrarityElite" ">44</span>/<span class="colorrarityNightmare" ">66</span> </td>
        <td> 150/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">150</span> </td><td>3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
Elite and Nightmare has faster cast times.
</td>
        <td>  [[Insect]] </td>
        <td>  [[Crypt]], [[Inferno]],[[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Giant Spider|image=Giant Spider.png|size=120px|rarity=-1}} </td>
        <td> Performs a short range lunge. Can be avoided by jumping. </td>
        <td> Attack: 29/<span class="colorrarityElite" ">43</span>/<span class="colorrarityNightmare" ">58</span></td>
        <td> 200/<span class="colorrarityElite" ">290</span>/<span class="colorrarityNightmare" ">380</span> </td>
        <td> 180/<span class="colorrarityElite" ">220</span>/<span class="colorrarityNightmare" ">260</span> </td>
        <td> 4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span> </td>
        <td> -22% Physical Resistance <br>
        8.9% Magic Resistance <br> 15% Projectile Resistance </td>
        <td> [[Insect]] </td>
        <td> [[Goblin Cave]], [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Axeman|image=Goblin Axeman.png|size=120px|rarity=-1}} </td>
        <td> Swings an axe with short range at the player. If it steps forward on the first swing, it may follow up with a second. </td>
<td> Attack 1: 21/<span class="colorrarityElite" ">33</span>/<span class="colorrarityNightmare" ">45</span>Attack 2: 18/<span class="colorrarityElite" ">29</span>/<span class="colorrarityNightmare" ">39</span>
</td>
        <td> 100/<span class="colorrarityElite" ">160</span>/<span class="colorrarityNightmare" ">220</span></td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span> </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Archer|image=Goblin Archer.png|size=120px|rarity=-1}} </td>
        <td> Shoots arrows at the player once in range. Always patrolling.
Will fire poison tipped arrows that poison you.
</td>
<td> Attack: 16/<span class="colorrarityElite" ">30</span>/<span class="colorrarityNightmare" ">42</span>Poison: 2/<span class="colorrarityElite" ">2</span>/<span class="colorrarityNightmare" ">2</span>
</td>
        <td> 144/<span class="colorrarityElite" ">214</span>/<span class="colorrarityNightmare" ">284</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span> </td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Bolaslinger|image=Goblin Bolaslinger.png|size=120px|rarity=-1}} </td>
        <td> Spins a bola over it's head, throwing it at the player after a moment. It deals damage and applies a heavy slow. can be dodged by strafing at mid range. </td>
<td> Attack: 29/<span class="colorrarityElite" ">47</span>/<span class="colorrarityNightmare" ">67</span></td>
        <td> 100/<span class="colorrarityElite" ">160</span>/<span class="colorrarityNightmare" ">220</span></td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Mage|image=Goblin Mage.png|size=120px|rarity=-1}} </td>
        <td> Shoots a targeted projectile that applies a debuff that prevents healing as well as a slow. Will also channel small AOE heal when low or when a low hp ally comes into his vicinity healing 200 health and buff movement speed by 100 and action speed by 300 for 15 seconds. </td>
<td> Attack: 10/<span class="colorrarityElite" ">13</span>/<span class="colorrarityNightmare" ">17</span></td>
        <td> 135/<span class="colorrarityElite" ">205</span>/<span class="colorrarityNightmare" ">260</span> </td>
        <td> 100/<span class="colorrarityElite" ">130</span>/<span class="colorrarityNightmare" ">160</span></td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Warrior|image=Goblin Warrior.png|size=100px|rarity=-1}} </td>
        <td> Does a vertical slash and a horizontal slash. Hits apply a poison debuff. When low health, will flee and call for help, if he get's close to other goblins, they will aggro the player as well. </td>
<td> Attack 1 to 4: 36/<span class="colorrarityElite" ">46.5</span>/<span class="colorrarityNightmare" ">57</span><br>Attack 5: 29/<span class="colorrarityElite" ">37</span>/<span class="colorrarityNightmare" ">46</span><br>Poison Damage: 1.5/<span class="colorrarityElite" ">1.5</span>/<span class="colorrarityNightmare" ">1.5</span> </td>
        <td> 144/<span class="colorrarityElite" ">214</span>/<span class="colorrarityNightmare" ">284</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span> </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
        <td> Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. 
Nightmare: Attacks apply a damage over time debuff.
</td>
        <td> Depends on the chest </td>
        <td> 230/<span class="colorrarityElite" ">260</span>/<span class="colorrarityNightmare" ">290</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span> </td><td>3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span> </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Beast]] </td>
        <td>    [[Crypt]],[[Inferno]],[[Goblin Cave]], [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
        <td> Does a 2 hit diagonal attack combo while stepping forward, a single diagonal attack or a vertical attack.
Nightmare: Applies a debuff that roots the player in place for 1s.
</td>       
        <td> Attack 1: 34/<span class="colorrarityElite" ">38</span>/<span class="colorrarityNightmare" ">44</span><br>Attack 2: 51/<span class="colorrarityElite" ">57</span>/<span class="colorrarityNightmare" ">66</span><br>Attack 3: 68/<span class="colorrarityElite" ">76</span>/<span class="colorrarityNightmare" ">88</span><br></td>
        <td> 220/<span class="colorrarityElite" ">280</span>/<span class="colorrarityNightmare" ">340</span> </td>
        <td> 130/<span class="colorrarityElite" ">160</span>/<span class="colorrarityNightmare" ">220</span> </td><td>2/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
90% Physical Resistance during spawn animation
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
        <td> Alternates between fire arrows, regular arrows and occasionally shooting two arrows in arow. Always patrolling.
Nightmare: Will also alternate between shooting 3 times in a row.</td>
        <td> Attack 1: 20/<span class="colorrarityElite" ">30</span>/<span class="colorrarityNightmare" ">40</span><br>Attack 2: 20/<span class="colorrarityElite" ">30</span>/<span class="colorrarityNightmare" ">40</span><br>Attack 3: 18/<span class="colorrarityElite" ">27</span>/<span class="colorrarityNightmare" ">36</span><br></td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">220</span> </td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">200</span> </td><td> 3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]], [[Inferno]],[[Goblin Cave]], [[Ruins]] </td>
    </tr>
          <tr>
        <td> {{Iconbox|Skeleton Axeman|image=Skeleton Axeman.png|size=150px|rarity=-1}} </td>
        <td> Performs either a forward lunging vertical attack or a horizontal slash. 
Nightmare: When he performs the vertical attack, he can follow it up with the horizontal attack.
</td>
        <td> Attack 1: 36/<span class="colorrarityElite" ">52</span>/<span class="colorrarityNightmare" ">69</span><br>Attack 2: 41/<span class="colorrarityElite" ">60</span>/<span class="colorrarityNightmare" ">78</span><br>Attack 3: 41/<span class="colorrarityElite" ">60</span>/<span class="colorrarityNightmare" ">78</span><br></td>
        <td> 170/<span class="colorrarityElite" ">265</span>/<span class="colorrarityNightmare" ">350</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
      <tr>
        <td> {{Iconbox|Skeleton Crossbowman|image=Skeleton Crossbowman.png|size=120px|rarity=-1}} </td>
        <td> Shoots bolt at the player once in range. </td>
        <td> Attack 1: 50/<span class="colorrarityElite" ">68</span>/<span class="colorrarityNightmare" ">86</span><br></td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">220</span> </td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">200</span> </td><td> 4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
        <td> Has a vertical slash and diagonal slash attack.
Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. </td>
        <td> Attack 1: 35/<span class="colorrarityElite" ">48</span>/<span class="colorrarityNightmare" ">61</span><br>Attack 2: 28/<span class="colorrarityElite" ">39</span>/<span class="colorrarityNightmare" ">49</span><br></td>
        <td> 167/<span class="colorrarityElite" ">250</span>/<span class="colorrarityNightmare" ">320</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td> 3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
        <td> Has a vertical slash and diagonal slash attack. His shield hitbox is always active, hitting it causes an immediate counterattack.
Nightmare: Hitting his electrified shield will damage you.</td>   
        <td> Attack 1: 40/<span class="colorrarityElite" ">54</span>/<span class="colorrarityNightmare" ">68</span><br>Counter: 28/<span class="colorrarityElite" ">39</span>/<span class="colorrarityNightmare" ">49</span><br><br>Reflect: <span class="colorrarityNightmare" ">20</span></td>
        <td> 152/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">300</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
        <td> Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling.
Nightmare: Fireball explosion radius and AOE fire is 50% larger. </td>
        <td> Fireball: 15/<span class="colorrarityElite" ">25</span>/<span class="colorrarityNightmare" ">35</span><br>Radius: 15/<span class="colorrarityElite" ">25</span>/<span class="colorrarityNightmare" ">35</span><br>Burn: 2/<span class="colorrarityElite" ">3</span>/<span class="colorrarityNightmare" ">4</span><br></td>
        <td> 150/<span class="colorrarityElite" ">250</span>/<span class="colorrarityNightmare" ">350</span> </td>
        <td> 100/<span class="colorrarityElite" ">100</span>/<span class="colorrarityNightmare" ">100</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span> </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
   
    <tr>
        <td>  {{Iconbox|Skeleton Swordman|image=Skeleton Swordman.png|size=120px|rarity=-1}} </td>
        <td> Either performs an horizontal attack from the left or the right.
Nightmare: He can perform a 3 hit combo, 2 normal horizontal attacks followed by a low sweeping attack.
</td>
        <td> Attack 1: 30/<span class="colorrarityElite" ">40</span>/<span class="colorrarityNightmare" ">50</span><br>Attack 2: 30/<span class="colorrarityElite" ">40</span>/<span class="colorrarityNightmare" ">50</span><br>Attack 3: 34/<span class="colorrarityElite" ">45</span>/<span class="colorrarityNightmare" ">56</span><br> </td>
        <td> 140/<span class="colorrarityElite" ">240</span>/<span class="colorrarityNightmare" ">300</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Skeleton Spearman|image=Skeleton Spearman.png|size=150px|rarity=-1}} </td>
        <td> Performs either a lunging thrust attack, a standing thrust attack or a horizontal attack.
Nightmare: He can follow up the thrust attack with the horizontal attack. 
</td>
        <td> Attack 1: 23/<span class="colorrarityElite" ">32</span>/<span class="colorrarityNightmare" ">42</span><br>Attack 2: 24/<span class="colorrarityElite" ">35</span>/<span class="colorrarityNightmare" ">45</span><br>Attack 3: 34/<span class="colorrarityElite" ">48</span>/<span class="colorrarityNightmare" ">63</span><br>Attack 4: 28/<span class="colorrarityElite" ">40</span>/<span class="colorrarityNightmare" ">52</span><br></td>
        <td> 150/<span class="colorrarityElite" ">250</span>/<span class="colorrarityNightmare" ">329</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
   
    <tr>
        <td> {{Iconbox|Spider Mummy|image=Spider_Mummy.png|size=120px|rarity=-1}} </td>        <td> Spider Mummies spawn from [[Spider Jars]], only 3 spiders can be active per jar. [[Spider Jars]] spawn an infinite amount of spiders until they are shattered.
Nightmare: Applies a stacking debuff (5max) that reduces Movement Speed by -15% for 7s. </td>
        <td> Attack 1: 20/<span class="colorrarityElite" ">25</span>/<span class="colorrarityNightmare" ">34</span><br>Attack 2: 14/<span class="colorrarityElite" ">18</span>/<span class="colorrarityNightmare" ">24</span><br>Attack 3: 14/<span class="colorrarityElite" ">18</span>/<span class="colorrarityNightmare" ">24</span><br></td>
        <td> 25/<span class="colorrarityElite" ">80</span>/<span class="colorrarityNightmare" ">150</span> </td>
        <td> 250/<span class="colorrarityElite" ">250</span>/<span class="colorrarityNightmare" ">250</span> </td><td> 0 </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>    [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Wisp|image=Wisp.png|size=120px|rarity=-1}} </td>
        <td> Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players. Has buff cleansing aura </td>
<td> Attack : 25/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span> </td>
        <td> 160/<span class="colorrarityElite" ">270</span>/<span class="colorrarityNightmare" ">340</span> </td>
        <td> 170/<span class="colorrarityElite" ">210</span>/<span class="colorrarityNightmare" ">250</span></td><td> 5/<span class="colorrarityElite" ">10</span>/<span class="colorrarityNightmare" ">15</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Elemental]] </td>
        <td>  [[Ruins]] </td>
    </tr>
   
    <tr>
        <td>  {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
        <td> When in close range he secretes a Poison Cloud. While the gas is on cooldown he does either a diagonal or a vertical melee attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.
Nightmare: Secretes 2 poisonous gas clouds instead of 1. </td>
        <td> Attack 1: 33/<span class="colorrarityElite" ">43</span>/<span class="colorrarityNightmare" ">53</span><br>Attack 2: 48/<span class="colorrarityElite" ">63</span>/<span class="colorrarityNightmare" ">77</span><br>Gas: 1/<span class="colorrarityElite" ">1</span>/<span class="colorrarityNightmare" ">2</span><br>Cooldown = 20/<span class="colorrarityElite" ">12</span>/<span class="colorrarityNightmare" ">12</span> secs
</td>
        <td> 240/<span class="colorrarityElite" ">350</span>/<span class="colorrarityNightmare" ">450</span> </td>
        <td> 50/<span class="colorrarityElite" ">100</span>/<span class="colorrarityNightmare" ">150</span> </td><td>3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    </table>


==Summoned Monsters==
===Normal===
(Warlock summoned monsters)
{{RegularMonsterTable|
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{GenerateMonsterRows|normal}}
    <tr>
}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<br>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th> <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Resistance</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Duration</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>
    </tr>


<tr>
===Mimics===
        <td> {{Iconbox|Hydra|image=Hydra.png|size=100px|rarity=-1}} </td>
{{RegularMonsterTable|
        <td> Fires fireballs at hostile targets. The Hydra also detects hidden targets.</td>
{{GenerateMonsterRows|mimics}}
        <td> 10? </td>
}}
        <td> 150 </td>
<br>
        <td> 0 </td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>15% Projectile Resistance  </td>
        <td> 10 seconds </td>
        <td> [[Beast]] </td>
    </tr>
 
    <tr>
        <td> {{Iconbox|Evil Eye|image=Evil Eye.png|size=100px|rarity=-1}} </td>
        <td> A player controlled deathskull, can only observe</td>
        <td> N/A </td>
        <td> 150 </td>
        <td> 200 </td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>15% Projectile Resistance  </td>
        <td> N/A </td>
        <td> [[Undead]] </td>
    </tr>
</table>

Revision as of 18:59, 2 March 2024


Page is currently up to date for: Patch:6.6#Hotfix 69-2$green

Difficulty Grades

There are currently 3 types of grades for monsters:

  • Common
  • Elite (red features)
  • Nightmare (dark grey features)

Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.

Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.

Furthermore, monsters inherit special attacks or properties on Nightmare grade.

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.

Dummy

Dummy.png

-12% Physical Resistance
0% Magic Resistance
0% Projectile Resistance

Armor Dummy.png

238% Physical Resistance
0% Magic Resistance
0% Projectile Resistance

Monsters

Legend

Information is listed in the order Normal/Elite/Nightmare. Blue indicates all difficulties it exists as share the information.

Content that is underlined under ResistancesLike this or Status effectsOr this can be hovered over for additional information.


Examples:

12 Physical + Poison Dmg

All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.


15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE

All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.

Additional properties

(Note that these descriptions are WIP and still being researched) Unless otherwise specified, status effects have the following properties:

  • Unremovable (via Cleric's Cleanse / Warlock's Spell Predation)
  • Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
  • Max Stacks of 1
  • Tick interval of 1 second (see below for definition)
  • Duration is only refreshed if at max stacks of 1 when receiving a new stack


If a status has properties that are not the default, you can hover over for additional information. The following are additional properties that statuses may have:

  • Removable (Rmv): Can be removed (via Cleric's Cleanse / Warlock's Spell Predation)
  • Stacking Type (AgT): Stack count is aggregated by target
  • Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
  • Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
  • Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
  • Refresh (Ref): When getting more stacks, the duration is refreshed
  • bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
  • Duration (Inf): Duration lasts infinitely until some other condition is met

Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.


Bosses

Template:RegularMonsterTable

Minibosses

Template:RegularMonsterTable

Normal

Template:RegularMonsterTable
Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.

Mimics

Template:RegularMonsterTable